Our thoughts go to Silver and his family in this difficult time.
Started by DededeCloneChris, December 14, 2011, 12:27:27 pm
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Quote from: GamingPrinceChris on January 12, 2012, 10:04:52 pmI heard the GCN version has save issues, though.
Quote from: Michio Kaku on January 15, 2012, 01:44:12 pmI remember frame rate issues in clock town, but nothing game breaking.
Quote from: Hero_of_Darkness on January 16, 2012, 05:58:13 amThe game runs at 20FPS. That's a constant frame rate issue.
Quote from: Delibird on January 16, 2012, 03:12:10 pmWhich game? And do you mean the original, or the port?
Quote from: Hero_of_Darkness on January 16, 2012, 04:41:12 pmAll versions. Well, I don't know for certain, but it definitely seems to run at the same frame rate as OoT (which was 20FPS) and clearly runs at a lower frame rate than OoT 3D (which is 30FPS).
Quote from: Delibird on January 17, 2012, 08:12:43 pmThe first time I played was when I got it for Gamecube, and I tried it on an emulator a year ago, so I kinda always assumed the lag was caused by the porting; never thought the N64 one was like that.Although, I don't recall Ocarina of Time, on the same Gamecube disc, being as laggy.
Quote from: Hero_of_Darkness on January 17, 2012, 08:23:08 pmIt's not laggy; it's just not very smooth. If you look at OoT and compare it to OoT 3D, you'll likely notice a clear difference in frame rate. Third-person action games can sometimes get away with that, though. Case in point: GTA.
Quote from: Trevelyan on August 09, 2012, 02:37:09 pmI'd love that to go with my Goldeneye classic controller pro.
Quote from: DededeCloneChris on August 09, 2012, 01:25:07 pmhttp://www.siliconera.com/2012/08/09/new-club-nintendo-reward-gold-nunchuk-controller/Nayrman, you can stop your whining now.The U.S. Club Nintendo has a Golden Nunchuk for a reward: 900 Coins.
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