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Game-o-rama => Console Gaming => Topic started by: Neerb on March 02, 2011, 09:39:46 PM

Title: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 02, 2011, 09:39:46 PM
New video with actual new stuff! YES.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on March 02, 2011, 10:27:48 PM
It was originally planned to be released at the end of last year.
Sucks they changed it and pushed it to the end of this year instead.

But hey, this gives them more time for improvements and fixing whatever bugs/glitches they happen to encounter.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on March 03, 2011, 07:52:15 AM
Quote from: Negative Vibes on March 02, 2011, 10:27:48 PM
It was originally planned to be released at the end of last year.
Sucks they changed it and pushed it to the end of this year instead.
Waitwat
It is?
DAMMIT!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Shujinco2 on March 03, 2011, 07:56:07 AM
Quote from: Negative Vibes on March 02, 2011, 10:27:48 PM
It was originally planned to be released at the end of last year.
Sucks they changed it and pushed it to the end of this year instead.

But hey, this gives them more time for improvements and fixing whatever bugs/glitches they happen to encounter.
Inb4 tripping...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on March 03, 2011, 08:05:12 AM
Well, all we know is that it won't be the first half of this year, as Reggie said it'll be at E3. However, knowing Nintendo they'll promise a holiday release, and come September or October it'll be spring of 2012, and we'll start Twilight Princess syndrome all over again.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 03, 2011, 11:38:16 AM
I just wish we even KNEW ANYTHING ABOUT THE GAME.

We've seen no forms of civilization, no overworld, nothing plot-related, no cutscenes, and it's making me upset.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on March 03, 2011, 02:33:31 PM
Quote from: JrDude 益 on March 03, 2011, 07:52:15 AM
Waitwat
It is?
DAMMIT!
Yep. It was no surprise to me actually.
I knew they would pull something like this at one point.

Quote from: Tiger Barb on March 03, 2011, 07:56:07 AM
Inb4 tripping...
One of the many gimmicks that made Brawl a joke.

Quote from: Nayrman on March 03, 2011, 08:05:12 AM
Well, all we know is that it won't be the first half of this year, as Reggie said it'll be at E3. However, knowing Nintendo they'll promise a holiday release, and come September or October it'll be spring of 2012, and we'll start Twilight Princess syndrome all over again.
I remember those times.
Sometimes it just gets you infuriated.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on March 03, 2011, 06:10:26 PM
i dislike how the wiimote is on the side of the screen like that

the old layout stayed out of the way and looked clean, this looks like you're forever stuck on a tutorial level
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on March 03, 2011, 07:51:36 PM
Quote from: Custom on March 03, 2011, 06:10:26 PM
i dislike how the wiimote is on the side of the screen like that

the old layout stayed out of the way and looked clean, this looks like you're forever stuck on a tutorial level
That's another thing that was bothering me.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 03, 2011, 09:09:18 PM
Quote from: Custom on March 03, 2011, 06:10:26 PM
i dislike how the wiimote is on the side of the screen like that

the old layout stayed out of the way and looked clean, this looks like you're forever stuck on a tutorial level

Well, it is entirely possible that the wiimote hud will not be in the final product, seeing as how they're clearly still working on it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on March 03, 2011, 09:30:54 PM
Quote from: Neerb on March 03, 2011, 09:09:18 PM
Well, it is entirely possible that the wiimote hud will not be in the final product, seeing as how they're clearly still working on it.
That or it can possibly be removed and added through in-game settings.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Cornwad on March 04, 2011, 04:37:00 AM
Quote from: Negative Vibes on March 03, 2011, 02:33:31 PM
One of the many gimmicks that made Brawl a joke.
People didn't like tripping because it made the game less competitive.

But anyway, I'm excited for this game. It's pretty much the only game left to come out on Wii, so I guess Nintendo is trying to milk all of the hype they can out of it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 04, 2011, 06:17:44 AM
Quote from: Cornwad on March 04, 2011, 04:37:00 AM
People didn't like tripping because it made the game less competitive.

But anyway, I'm excited for this game. It's pretty much the only game left to come out on Wii, so I guess Nintendo is trying to milk all of the hype they can out of it.

Don't forget Kirby!! And apparently Pokemon's getting one too, which if we're lucky will be either Stadium 3 or Colosseum 3.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on March 04, 2011, 11:27:20 AM
Quote from: Cornwad on March 04, 2011, 04:37:00 AM
People didn't like tripping because it made the game less competitive.
I can understand the slipping on bananas, but the whole tripping on ground and in the air at random idea was an unnecessary addition.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: dawnwolfNxhoj on April 09, 2011, 07:21:07 PM
Quote from: FruitFlow on March 04, 2011, 11:27:20 AM
I can understand the slipping on bananas, but the whole tripping on ground and in the air at random idea was an unnecessary addition.
you could trip in the air? i can't recall doing anything of the sort at all....
back to the topic, it is unfortunate that it had to be moved later on in the year, but it should hopefully be free of most possible bugs and be in motion with the wiimote. Concerning the video, anyone have any thoughts about the guy who appeared in the video? Made me think of that one guy from Super Paper Mario...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on April 09, 2011, 07:28:07 PM
There's absolutely NO tripping in the air.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on April 10, 2011, 02:31:02 AM
Quote from: OshawottTrainerChris on April 09, 2011, 07:28:07 PM
There's absolutely NO tripping in the air.
I've experienced it.

Also:


Regardless of it being a glitch or not it does indeed exist.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: So_So_Man on June 07, 2011, 02:24:25 PM
In the orchestra thingy at the e3 announcement there was some new footage.

On a related note, it looks like Epona is now a weird bird-thing, and Zelda seems to be the childhood friend.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: on June 07, 2011, 02:29:12 PM
I didn't really like the way Zelda looked in that.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on June 07, 2011, 02:38:21 PM
I want to have my own orchesta when I get my hands on my Zelda game next weekend's Sunday.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: So_So_Man on June 07, 2011, 07:05:08 PM
look at the bird thing.  Doesn't it look kinda like the head of the boat in WW?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on June 07, 2011, 07:29:31 PM
Quote from: So_So_Man on June 07, 2011, 07:05:08 PM
look at the bird thing.  Doesn't it look kinda like the head of the boat in WW?
Ladies and Gentlemen, the King of Big-Sized Red Parrots.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on June 07, 2011, 08:54:11 PM
It reminded me of Avatar, jumping off and landing on his bird and flying around.

Anyway, this is unquestionably the best trailer yet. CIVILIZATION, PLOT ELEMENTS, flying, sword fight against mysterious diamond guy, magical appearance of Master Sword girl, and Zelda is a childhood friend who looks veeery similar to the really old Zelda concept art, as opposed to the Ocarina of Time design that has been in every game since 1999.

My interest in this game has been restored in full force. I just hope it actually comes out this year.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on June 11, 2011, 07:33:53 PM
Ganondorf is going to steal the spotlight by time traveling from the future.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on June 13, 2011, 03:19:33 PM
And he shall succeed.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: X-3 on June 13, 2011, 03:29:43 PM
Getting stabbed in the head actually sent Ganondorf's spirit back in time and he's manipulating Ghirahim and the rest of the villains so he can stop the Master Sword from being created so he can take over Hyrule!

Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on June 13, 2011, 03:50:35 PM
That sounds devious.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on June 13, 2011, 03:52:05 PM
How about no Ganondorf for a game...please? @_@;;
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on June 13, 2011, 03:55:12 PM
Quote from: Nayrman on June 13, 2011, 03:52:05 PM
How about no Ganondorf for a game...please? @_@;;
That was going to be my first response in this thread, but then I didn't want to build up an unneeded war.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on June 13, 2011, 03:55:53 PM
Quote from: Nayrman on June 13, 2011, 03:52:05 PM
How about no Ganondorf for a game...please? @_@;;
It is like Sonic with no Eggman.

Besides, being Hijacked By Ganon is funny in context.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on June 13, 2011, 04:32:05 PM
Can't they do something new? They've been using the same formula since 1991.

No other company could get away with that. Same thing with Mario. It's not like people wouldn't buy their games if they made them drastically different.

Kind of sick of remakes too, only reason I'm getting Ocarina of Time 3D is because I last played the game years ago.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Super on June 13, 2011, 07:26:31 PM
Quote from: Nayrman on June 13, 2011, 03:52:05 PM
How about no Ganondorf for a game...please? @_@;;
Have you ever played Minish Cap? Four Swords?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: on June 13, 2011, 07:52:12 PM
and Link's Awakening didn't even have Zelda
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on June 13, 2011, 07:57:03 PM
Quote from: Live In Stereo on June 13, 2011, 07:52:12 PM
and Link's Awakening didn't even have Zelda
Of course it had her! She was a singer in the...

Oh, wait. That girl was Marin. Oops.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: on June 13, 2011, 08:12:08 PM
Yeah but still
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on June 13, 2011, 08:16:33 PM
Quote from: Super on June 13, 2011, 07:26:31 PM
Have you ever played Minish Cap? Four Swords?
Minish Cap was so great. I really like the trading side quests in Zelda games, and I liked the use of Kinstones plus the shrinking mechanic was interesting.

Vaati would be cool as a villain, but seeing Onox or Veran back as the primary antagonists would be awesome.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on June 13, 2011, 08:26:09 PM
Quote from: Tupin on June 13, 2011, 08:16:33 PM
Minish Cap was so great. I really like the trading side quests in Zelda games, and I liked the use of Kinstones plus the shrinking mechanic was interesting.

Vaati would be cool as a villain, but seeing Onox or Veran back as the primary antagonists would be awesome.
Veran is an evil woman who uses Nayru's power to travel back in time and cause problems in the kingdom.

Onox is a general who randomly disrupts seasons...and that's it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on June 13, 2011, 09:48:32 PM
I'd prefer we see new villains entirely in the future, and I doubt any known villains except MAYBE Ganon will show up in Skyward Sword.

However, if we were to see a villain return in a future game, I'd want it to be Majora; it could be a sequel to Majora's Mask, continuing the Hero of Time's adventure, only this time it's years later and he's really an adult now.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on June 13, 2011, 11:06:46 PM
What would be interesting, is if the villian was Ganondorf's Mother/Grandmother/Great(Great Great etc) Grandmother, OR ([Great]Grand) FATHER. Basically learn how Guerudos mate when there's only women in there race besides every 100 years or whatever.

And I just thought of something possibly humorous. What if the villain is Ganondorf? Not old Ganondorf we've grown to love and slay, but CHILD Ganondorf. Basically the opposite of what we're used to. Child Link vs Adult Ganon, AND SUDDENLY ADULT LINK VS CHILD GANON!
This kid could just be some regular kid, AND THIS NEW GUY SOMEHOW CORRUPTS HIM WHILE HE PLAYS WITH HIS MARIONETTES! (Puppet Ganon "inspiration")
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on June 14, 2011, 03:43:07 AM
Quote from: MooglePlayerChris on June 13, 2011, 03:55:53 PM
It is like Sonic with no Eggman.

Besides, being Hijacked By Ganon is funny in context.
It's worth a shot.
I mean it worked with Mario and DK.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on June 14, 2011, 02:04:43 PM
Maybe I should try playing Minish Cap one of these days.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SkyMyl on June 14, 2011, 03:29:45 PM
Quote from: Tupin on June 13, 2011, 08:16:33 PM
Vaati would be cool as a villain, but seeing Onox or Veran back as the primary antagonists would be awesome.
Or maybe new villains?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on June 14, 2011, 06:27:07 PM
Quote from: Axelayer on June 14, 2011, 03:29:45 PM
Or maybe new villains?

Nonsense. Let's intercourse  Ganondorf's day for the billionth time.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on June 14, 2011, 06:46:40 PM
Quote from: Zero on June 14, 2011, 06:27:07 PM
Nonsense. Let's intercourse  Ganondorf's day for the billionth time.

Well, technically, we've fought Ganondorf 3 times.  :P
Title: Re: The Legend of Zelda: Skyward Sword
Post by: on June 14, 2011, 07:13:50 PM
Let's fight Zelda next
Title: Re: The Legend of Zelda: Skyward Sword
Post by: FruitFlow on June 14, 2011, 11:32:33 PM
Fight Sheik.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on June 18, 2011, 10:20:32 AM
Everyone, behold Jimmy Fallon playing Skyward Sword with Reggie.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: dawnwolfNxhoj on June 18, 2011, 08:46:37 PM
Quote from: MooglePlayerChris on June 18, 2011, 10:20:32 AM
Everyone, behold Jimmy Fallon playing Skyward Sword with Reggie.


i could only imagine what would take place in an avid collectibles person's house with that kinda swinging...
btw, does anyone have any possible theories considering that vanishing guy from the recent trailer?  if i remember correctly, Miyamoto said that one event of some kind would make everything in the zelda timeline set in proper motion and sense, and that could be one possibility in particular considering we have no mention of Ganon or other such villains  yet.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 05, 2011, 07:19:50 AM
Ganon won't be the main villain. OoT was his origin story, and SS takes place before OoT. However...

Quote"This game talks about the birth of the Master Sword, and it touches on why Ganondorf showed up. If you play it, I think you'll get some understanding on that. It connects to Ocarina, so if you play Ocarina of Time 3D and move on to this game, I think you'll catch on to a lot of things."

http://www.1up.com/news/eiji-aonuma-wraps-zelda-skyward
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 05, 2011, 09:54:14 AM
Quote from: Hero_of_Darkness on July 05, 2011, 07:19:50 AM
Ganon won't be the main villain. OoT was his origin story, and SS takes place before OoT. However...

http://www.1up.com/news/eiji-aonuma-wraps-zelda-skyward

While I do think Ocarina of Time is the first time Ganon shows up, there technically COULD be an earlier appearance. How, you say? Because there's more than one Ganon, just like there's more than one Link and Zelda.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on July 05, 2011, 09:57:50 AM
Quote from: Neerb on July 05, 2011, 09:54:14 AM
While I do think Ocarina of Time is the first time Ganon shows up, there technically COULD be an earlier appearance. How, you say? Because there's more than one Ganon, just like there's more than one Link and Zelda.
By that logic, there's one Tingle too.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 05, 2011, 10:31:53 AM
Quote from: Neerb on July 05, 2011, 09:54:14 AM
While I do think Ocarina of Time is the first time Ganon shows up, there technically COULD be an earlier appearance. How, you say? Because there's more than one Ganon, just like there's more than one Link and Zelda.
No, there isn't. That only applies to Link, Zelda, and maybe Tingle. I guess Nintendo could change it so that there is more than one Ganon, but that still wouldn't make any sense, given Ganondorf's motives revealed in Wind Waker. However, the Ganondorf in OoT is definitely the same one in WW and TP, and perhaps even ALttP and the Oracle games if they could fit into the timeline somehow.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 05, 2011, 10:46:13 AM
Quote from: Hero_of_Darkness on July 05, 2011, 10:36:13 AM

I believe you meant to hit "Edit" instead of "Quote".
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on July 05, 2011, 10:59:58 AM
Quote from: Kayo on July 05, 2011, 10:46:13 AM
I believe you meant to hit "Edit" instead of "Quote".
No, he's editing the way you had to edit in OldSider before Pianta rank.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 05, 2011, 11:12:34 AM
Quote from: JrDude 益 on July 05, 2011, 10:59:58 AM
No, he's editing the way you had to edit in OldSider before Pianta rank.
Oh, the good ol' days.

Wait... Wasn't Pianta the rank for deleting posts? I think editing was... Paratroopa or something.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 05, 2011, 11:59:27 AM
Quote from: Hero_of_Darkness on July 05, 2011, 10:31:53 AM
No, there isn't. That only applies to Link, Zelda, and maybe Tingle. I guess Nintendo could change it so that there is more than one Ganon, but that still wouldn't make any sense, given Ganondorf's motives revealed in Wind Waker. However, the Ganondorf in OoT is definitely the same one in WW and TP, and perhaps even ALttP and the Oracle games if they could fit into the timeline somehow.

Four Sword Adventures give a completely different backstory to Ganon than Ocarina of Time, meaning FSA Ganon is different than OoT/TWW/TP Ganon, which means there are at least two Ganons already and there could be even more Ganons.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 05, 2011, 04:22:15 PM
Quote from: Neerb on July 05, 2011, 11:59:27 AM
Four Sword Adventures give a completely different backstory to Ganon than Ocarina of Time, meaning FSA Ganon is different than OoT/TWW/TP Ganon, which means there are at least two Ganons already and there could be even more Ganons.
The reason that it gives a different origin is that it's part of a completely different timeline/canon, which is really the only way to explain why Vaati and the Four Sword only exist in MC, FS, and FSA and is capable of defeating Ganon. SS, however, is a direct prequel to OoT. It's easy to work out a timeline with the 3D games, but once you try to throw the 2D games into that same timeline, it just falls apart.

@people above: What are you talking about?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on July 05, 2011, 05:18:00 PM
Uh-oh, timeline wars!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 05, 2011, 05:32:11 PM
Quote from: MooglePlayerChris on July 05, 2011, 05:18:00 PM
Uh-oh, timeline wars!
I know, I know. Let's not make this harder than it has to be.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 06, 2011, 08:31:32 AM
Quote from: Hero_of_Darkness on July 05, 2011, 04:22:15 PM
The reason that it gives a different origin is that it's part of a completely different timeline/canon, which is really the only way to explain why Vaati and the Four Sword only exist in MC, FS, and FSA and is capable of defeating Ganon. SS, however, is a direct prequel to OoT. It's easy to work out a timeline with the 3D games, but once you try to throw the 2D games into that same timeline, it just falls apart.

@people above: What are you talking about?

Regardless of whether it's 3D or 2D, the point remains there are still multiple Ganons and we could therefore have more. Also, the timeline doesn't "fall apart" when 2D games are inserted, because they (or at least the Four Sword series) don't necessarily contradict anything; the real problem is just the opposite, that the FSS (and most 2D games) could actually go almost anywhere because they are self-contained.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on July 06, 2011, 11:23:15 AM
The "origin story" you mention is just the trident transforming Ganondorf into Ganon instead of the Triforce of Power. That's hardly a major contradiction and who knows, both could have caused this transformation.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 06, 2011, 12:25:55 PM
Quote from: Neerb on July 06, 2011, 08:31:32 AM
Regardless of whether it's 3D or 2D, the point remains there are still multiple Ganons and we could therefore have more. Also, the timeline doesn't "fall apart" when 2D games are inserted, because they (or at least the Four Sword series) don't necessarily contradict anything; the real problem is just the opposite, that the FSS (and most 2D games) could actually go almost anywhere because they are self-contained.
Regardless, the fact remains that it's one Ganon to one "canon." (For lack of a better word.) The reincarnation thing Link and Zelda have has, thus far, never been applied to Ganondorf, and, while several games mention past heroes or Zeldas, not one has mentioned a past Ganon. Adding Ganon to SS would not be in-line with anything they've done in the past.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 06, 2011, 01:16:18 PM
Quote from: Hero_of_Darkness on July 06, 2011, 12:25:55 PM
Regardless, the fact remains that it's one Ganon to one "canon." (For lack of a better word.) The reincarnation thing Link and Zelda have has, thus far, never been applied to Ganondorf, and, while several games mention past heroes or Zeldas, not one has mentioned a past Ganon. Adding Ganon to SS would not be in-line with anything they've done in the past.

Except for in FSA. There's no reason FSS can't be canon, and Nintendo has never implied that it was a different canon. They have implied, however, that more than one character can exist; there have been multiple Links, Zeldas, possibly Tingles, even Guru-Gurus, and we know that they're different because they appear in completely different times with completely different backstories. Whether the FSS goes in the Adult Timeline or the Child Timeline is of course up for speculation, but either way it was never intended to be some alternate universe.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 06, 2011, 07:13:49 PM
Quote from: Neerb on July 06, 2011, 01:16:18 PM
Except for in FSA. There's no reason FSS can't be canon, and Nintendo has never implied that it was a different canon. They have implied, however, that more than one character can exist; there have been multiple Links, Zeldas, possibly Tingles, even Guru-Gurus, and we know that they're different because they appear in completely different times with completely different backstories. Whether the FSS goes in the Adult Timeline or the Child Timeline is of course up for speculation, but either way it was never intended to be some alternate universe.
We obviously have different opinions, so it's probably best just to end it here. We'll see when the game comes out.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 06, 2011, 08:52:33 PM
Agreed; either way, though, I really hope Ganondorf has a cameo AT MOST. I'd like another 3D Zelda without the iconic villain.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on July 07, 2011, 02:58:18 AM
Baby ganon?
Ganondorf's parents? (grandparents?)
Maybe an explanation on how Gerudos can only be female, yet can still have babies. It's possible that the father doesn't have to be Gerudo to have a Gerudo baby, but I'd like it to confirm that with a married couple that is Some-Race + Gerudo mother or some other explanation.

Maybe Nintendo can just pull a stupid move and have the Goddess of Time (from MM) make an appearance and somehow Ganondorf uses her power to go back in time and (try to and fail to) kick the ass of this Link.
Something like that could explain the Hero's tunic. I mean, why does this Link have it? It's official that his town doesn't all coincidentally wear green tunics, it has to come from somewhere!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 07, 2011, 08:01:21 AM
Quote from: JrDude 益 on July 07, 2011, 02:58:18 AM
Baby ganon?
Ganondorf's parents? (grandparents?)
Maybe an explanation on how Gerudos can only be female, yet can still have babies. It's possible that the father doesn't have to be Gerudo to have a Gerudo baby, but I'd like it to confirm that with a married couple that is Some-Race + Gerudo mother or some other explanation.

Maybe Nintendo can just pull a stupid move and have the Goddess of Time (from MM) make an appearance and somehow Ganondorf uses her power to go back in time and (try to and fail to) kick the ass of this Link.
Something like that could explain the Hero's tunic. I mean, why does this Link have it? It's official that his town doesn't all coincidentally wear green tunics, it has to come from somewhere!

A gossip stone next to the Temple of Time in Ocarina of Time says that the Gerudos "sometimes come to Market Town looking for boyfriends." So, I guess Gerudos can mate with other races, but their genes dominate so that it's impossible for them to have a boy except for once every hundred years.

What I'm more curious about is if less obvious races can pair up, like Hylians with Zoras (after all, Link was engaged for 7 years; I question if Ruto really expected that to go anywhere).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on July 07, 2011, 10:37:15 AM
Quote from: Neerb on July 07, 2011, 08:01:21 AM
A gossip stone next to the Temple of Time in Ocarina of Time says that the Gerudos "sometimes come to Market Town looking for boyfriends." So, I guess Gerudos can mate with other races, but their genes dominate so that it's impossible for them to have a boy except for once every hundred years.

What I'm more curious about is if less obvious races can pair up, like Hylians with Zoras (after all, Link was engaged for 7 years; I question if Ruto really expected that to go anywhere).
I know of that gossip stone, but it only says "boyfriends," and it seems all of the Gerudos of that game were single, so they must have struck out, or never got far in the relationship.
I know of the guesses, I just want official game conformation.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 07, 2011, 11:40:35 AM
Quote from: JrDude 益 on July 07, 2011, 10:37:15 AM
I know of that gossip stone, but it only says "boyfriends," and it seems all of the Gerudos of that game were single, so they must have struck out, or never got far in the relationship.
I know of the guesses, I just want official game conformation.

... I'm pretty sure "boyfriends" is just talking it down for the "E for everyone" rating. The stone isn't actually going to say "Gerudo warriors sometimes raid villages to rape Hylian men," and having a bunch of Hylian husbands around the fortress would lessen the "group of all-female thieves" angle.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on July 07, 2011, 12:08:08 PM
"Husband" is still rated E.
And they don't need boys there, just Gerudos somewhere else next to a guy she's "married" to or some poop. AND A FEMALE BABY
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 09, 2011, 07:34:19 PM
Are you guys seriously arguing that marriage references will give a game a more mature rating?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 10, 2011, 12:07:43 PM
Quote from: Kayo on July 09, 2011, 07:34:19 PM
Are you guys seriously arguing that marriage references will give a game a more mature rating?

I was saying the rating MIGHT have gone up if it blatantly stated they captured men for mating purposes (after all, they changed Ganon's blood from red to green to save kid-friendliness). All I said about marriage was that the "gang of all-female thieves with one male every 100 years" element would be ruined if the Gerudo's husbands were hanging around the fort.

The point is, the gossip stone even bothering to mention "boyfriends" in the first place was an explanation to how Gerudos reproduce, probably so people wouldn't start assuming they all mate with Ganondorf or something like that.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on July 13, 2011, 03:34:57 PM
this poop better be T
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 13, 2011, 07:01:31 PM
I don't care what the rating will be. Being E, E 10+, or T doesn't really matter one bit for me.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 13, 2011, 08:09:02 PM
Quote from: Kayo on July 13, 2011, 07:01:31 PM
I don't care what the rating will be. Being E, E 10+, or T doesn't really matter one bit for me.

It will be rated EC. Link and Zelda live on Sesame Street, Mr. Rodgers is one of the teachers, Dora the Explorer is a central character, and Barney is the final boss.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 13, 2011, 08:23:32 PM
Quote from: Hero_of_Darkness on July 13, 2011, 08:09:02 PM
It will be rated EC. Link and Zelda live on Sesame Street, Mr. Rodgers is one of the teachers, Dora the Explorer is a central character, and Barney is the final boss.
That wasn't included in my post.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 22, 2011, 08:47:48 PM
To clear up the earlier debate over Ganondorf appearing...

QuoteThat probably means we won't be seeing Ganon then, right?

Yes, that's right. Ganon typically appears in a Zelda game when the story is centered around the Triforce. This time around, the Triforce sort of takes on a different meaning and plays a different role in the story. So because of that, Ganon will not appear.

http://nintendocharged.com/2011/07/22/nintendo-power-interviews-eiji-aonuma-about-skyward-sword/
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on July 22, 2011, 09:00:18 PM
I'm glad we're getting a break from Ganon. The Zelda stories have been getting really stale as of late so hopefully this is a breath of fresh air.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on July 23, 2011, 12:15:01 AM
Fuck that

I want to kill that bastard again
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 23, 2011, 05:15:13 AM
Quote from: Zero on July 23, 2011, 12:15:01 AM
Fuck that

I want to kill that bastard again

We probably will on Wii U. HD Ganon > SS Ganon; fact.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: BOREDFOREVER on July 23, 2011, 06:24:32 AM
Quote from: Zero on July 23, 2011, 12:15:01 AM
Fuck that

I want to kill that bastard again

I like Gannon being constantly reinvented.  And hes a great representation of Power.  Not a fop.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on July 23, 2011, 02:56:45 PM
I'm glad they are changing it up a bit. Fighting Ganondorf is fun, but gets old. Nice to see they have a new villain.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on July 23, 2011, 10:28:12 PM
Am I the only one who really isn't too excited for SS?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on July 23, 2011, 10:45:12 PM
Quote from: Riddler21 on July 23, 2011, 10:28:12 PM
Am I the only one who really isn't too excited for SS?
The only one in the universe.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 23, 2011, 10:47:06 PM
Quote from: Riddler21 on July 23, 2011, 10:28:12 PM
Am I the only one who really isn't too excited for SS?
I'm not to hyped about it either. Then again I'm not a huge LoZ fan. I need to get around to playing some of the games from the past decade.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 24, 2011, 11:27:29 AM
Quote from: Riddler21 on July 23, 2011, 10:28:12 PM
Am I the only one who really isn't too excited for SS?

I want to be excited, but I wish we could see more of the game. Like, specific stuff, not "generic fire area" or "generic forest area." More stuff like the Skyloft video we got at E3.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on July 24, 2011, 12:47:03 PM
Oh no, I don't want the trailers to spoil me too much. I'm excited.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 24, 2011, 06:11:56 PM
Quote from: MooglePlayerChris on July 24, 2011, 12:47:03 PM
Oh no, I don't want the trailers to spoil me too much. I'm excited.
You're not gonna watch any trailers?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on July 24, 2011, 06:50:27 PM
Quote from: Kayo on July 24, 2011, 06:11:56 PM
You're not gonna watch any trailers?
I watched everything. Technically speaking, there's nothing else they can show us at the moment.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 24, 2011, 07:03:07 PM
Quote from: MooglePlayerChris on July 24, 2011, 06:50:27 PM
I watched everything. Technically speaking, there's nothing else they can show us at the moment.
You did not watch everything then.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 24, 2011, 07:35:18 PM
Why do you guys want trailers that basically spoil the whole game, seriously?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on July 24, 2011, 08:22:03 PM
I think what they've shown is probably enough.
We got a feel of the basic plot, people involved, and what things look like.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 24, 2011, 08:35:16 PM
I haven't seen any of them.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on July 24, 2011, 08:40:57 PM
I hate to be spoiled by trailers, but I want the game so badly I look at them anyway. I'm gonna try not to watch anymore until I play the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 24, 2011, 08:42:17 PM
Quote from: JrDude 益 on July 24, 2011, 08:40:57 PM
I hate to be spoiled by trailers, but I want the game so badly I look at them anyway. I'm gonna try not to watch anymore until I play the game.
I always try this with new games but I can never help myself. In the end I don't really care if I saw the trailer or not.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 25, 2011, 12:53:15 PM
SPOYLERZ

[spoiler]Ganon will NOT be in the game; instead, Ghiriham will be the main villain, and if you think he looks considerably... "less masculine" compared to Ganondorf, that was actually done on purpose to change things up a bit. Also, the Triforce will not be appearing in its traditional sense, which is actually the main reason Ganon will not be put into the game.[/spoiler]
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on July 25, 2011, 06:11:51 PM
Played the demo at comic-con
controls are going to take getting used to
also i miss rolling
running with a meter is weird
also the new villain is kind of fabulous if you catch my drift

but still fun
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on July 25, 2011, 07:04:07 PM
Quote from: Custom on July 25, 2011, 06:11:51 PM
Played the demo at comic-con
controls are going to take getting used to
also i miss rolling
running with a meter is weird
also the new villain is kind of fabulous if you catch my drift

but still fun
It's because he looks EXTREMELY FLAMBOYAAAAAAAAAAAAAANT!!!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 25, 2011, 07:56:36 PM
Quote from: MooglePlayerChris on July 25, 2011, 07:04:07 PM
It's because he looks EXTREMELY FLAMBOYAAAAAAAAAAAAAANT!!!
hey you learned a new word
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Turok on July 25, 2011, 11:33:06 PM
Quote from: Custom on July 25, 2011, 06:11:51 PM
Played the demo at comic-con
controls are going to take getting used to
also i miss rolling
running with a meter is weird
also the new villain is kind of fabulous if you catch my drift

but still fun
No rolling? *cries in corner*
Running as in tilting the control stick all the way? Or sprinting?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on July 26, 2011, 09:09:32 AM
Quote from: Turok on July 25, 2011, 11:33:06 PM
No rolling? *cries in corner*
Running as in tilting the control stick all the way? Or sprinting?

Like, you usually keep tapping A to roll, but instead of rolling Link now sprints with a meter limiting his sprint.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 26, 2011, 09:19:23 AM
Quote from: Custom on July 26, 2011, 09:09:32 AM
Like, you usually keep tapping A to roll, but instead of rolling Link now sprints with a meter limiting his sprint.
That's stupid. Video game characters have unlimited stamina
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on July 27, 2011, 10:16:51 AM
The running actually sounds pretty cool. Now you don't have to spam A to roll for 5 minutes.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on July 27, 2011, 10:33:41 AM
I don't know why but I think that running bar will play a role in battles.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on July 27, 2011, 11:04:03 AM
New villain is lame/a faggot.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on July 27, 2011, 12:12:05 PM
Quote from: Zero on July 27, 2011, 11:04:03 AM
New villain is lame/a faggot.

What, would you rather have Ganon(dorf) going after the triforce pieces for some really vague evil deed that requires you getting three magic maguffins, then pulling out the master sword and then getting five to seven more magical magguffins that don't really do anything?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on July 27, 2011, 12:14:38 PM
I'm just glad the developers realized a large part of a 3D Zelda game is spent rolling everywhere and finally added something better.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on July 27, 2011, 02:30:38 PM
Quote from: Nayrman on July 27, 2011, 12:12:05 PM
What, would you rather have Ganon(dorf) going after the triforce pieces for some really vague evil deed that requires you getting three magic maguffins, then pulling out the master sword and then getting five to seven more magical magguffins that don't really do anything?

Not necessarily

Villain just sucks dick. Hoping this game pulls a Twilight Princess and a real villain shows up.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on July 27, 2011, 03:02:37 PM
Quote from: Zero on July 27, 2011, 02:30:38 PM
Not necessarily

Villain just sucks dick. Hoping this game pulls a Twilight Princess and a real villain shows up.

Fuck Twilight Princess. Biggest definition of Hijacked by Ganon ever. Made no intercourse ing sense. At least keep the villain you've been building up this entire time as the ACTUAL villain.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on July 27, 2011, 04:35:16 PM
Quote from: Nayrman on July 27, 2011, 03:02:37 PM
Fuck Twilight Princess. Biggest definition of Hijacked by Ganon ever. Made no intercourse ing sense. At least keep the villain you've been building up this entire time as the ACTUAL villain.
The story itself made no sense. It's already confirmed Ganon isn't in this game, thankfully.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on July 27, 2011, 05:18:46 PM
They just don't like flamboyant-looking villains.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 27, 2011, 05:33:06 PM
Quote from: Nayrman on July 27, 2011, 03:02:37 PM
Fuck Twilight Princess. Biggest definition of Hijacked by Ganon ever. Made no intercourse ing sense. At least keep the villain you've been building up this entire time as the ACTUAL villain.
For the record, Ganon was confirmed to be in TP long before Zant was.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on July 27, 2011, 06:04:42 PM
Quote from: Hero_of_Darkness on July 27, 2011, 05:33:06 PM
For the record, Ganon was confirmed to be in TP long before Zant was.

Doesn't matter. The point is he really had nothing to do with the plot and came out of freaking nowhere with regards to that. It was a stupid decision to put him in the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 27, 2011, 07:06:26 PM
Quote from: MooglePlayerChris on July 27, 2011, 05:18:46 PM
They just don't like flamboyant-looking villains.
You're just gonna keep flamboyantly flinging that word around, aren't you
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 27, 2011, 07:35:04 PM
Quote from: MooglePlayerChris on July 27, 2011, 05:18:46 PM
They just don't like flamboyant-looking villains.

The term is "fabulous." As in, Lord Ghirahim is a far more fabulous villain than Ganondorf.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on July 27, 2011, 07:57:51 PM
Quote from: Kayo on July 27, 2011, 07:06:26 PM
You're just gonna keep flamboyantly flinging that word around, aren't you
You want me to say gay instead?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on July 27, 2011, 08:37:29 PM
Quote from: MooglePlayerChris on July 27, 2011, 07:57:51 PM
You want me to say gay instead?
I'd like to see you try that out for a few days and see if it makes your posts more awkwardly interesting.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on July 27, 2011, 10:12:43 PM
Quote from: Nayrman on July 27, 2011, 06:04:42 PM
Doesn't matter. The point is he really had nothing to do with the plot and came out of freaking nowhere with regards to that.

Sure he did. iirc he was, well, using him. It's rather conventional for villains to pull this poop. I really don't see anything wrong with that because it's intercourse ing Zelda. Do you actually expect an intense, epic, plot?

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Turok on July 27, 2011, 10:21:11 PM
Quote from: Nayrman on July 27, 2011, 06:04:42 PM
Doesn't matter. The point is he really had nothing to do with the plot and came out of freaking nowhere with regards to that. It was a stupid decision to put him in the game.
I wouldn't have minded him coming out of nowhere, if Zant hadn't regressed into a 5 year old brat (i.e. Majora)

Having Ganon reveal himself didn't mean Zant had to enable derp mode.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on July 28, 2011, 02:21:05 AM
I liked it when Zant went retarded.
Also, a crap load of games don't reveal the final boss until you get to it.
Ganondorf "being pulled out of nowhere" is nothing new. Look at Sonic A2, this guy basically came out of nowhere. M&L: PiT, OH SHIT, SUDDENLY SISTER WHO'S STRONGER. M&L: BIS, OH SHIT, SUDDENLY BLUE BOWSER BOSS (who should be a costume for Bowser in the new SSB game). Paper Mario: TTYD, SUDDENLY, GIANT SHADOW SIREN.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on July 28, 2011, 05:23:31 AM
Quote from: Zero on July 27, 2011, 10:12:43 PM
Sure he did. iirc he was, well, using him. It's rather conventional for villains to pull this poop. I really don't see anything wrong with that because it's intercourse ing Zelda. Do you actually expect an intense, epic, plot?

Except we went the whole game with Zant being the main force, with Ganondorf only being in a flashback explaining some things. You literally beat Zant and Ganon goes "oh hai Link". Seriously, it came out of nowhere and ultimately just added padding to the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on July 28, 2011, 10:50:33 AM
Quote from: Nayrman on July 28, 2011, 05:23:31 AM
Except we went the whole game with Zant being the main force, with Ganondorf only being in a flashback explaining some things. You literally beat Zant and Ganon goes "oh hai Link". Seriously, it came out of nowhere and ultimately just added padding to the game.
Again, not new. Some of the best games did this.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on July 29, 2011, 01:40:27 AM
Quote from: Nayrman on July 28, 2011, 05:23:31 AM
Except we went the whole game with Zant being the main force, with Ganondorf only being in a flashback explaining some things. You literally beat Zant and Ganon goes "oh hai Link". Seriously, it came out of nowhere and ultimately just added padding to the game.

So you're saying you would have been satisfied with Twilight Princess had the game just ended after the Zant fight? Your padding comment implies this, but regardless, you're still being critical as all hell.

Zant was a poopty villain anyway. Vaati wasn't too bad, mostly because of his interesting origin story, but this new guy's appearance doesn't really leave much of an impression. It's why I'm hoping that we get someone cooler down the line OR Ganon. Yep. I'm fine with Ganon. Ganon is still interesting after all this time because I'd rather kill a badass I've killed a thousand times instead of a flamboyant psuedo-Zora with a tongue fetish.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on July 29, 2011, 12:51:02 PM
Quote from: Neerb on July 27, 2011, 07:35:04 PM
The term is "fabulous." As in, Lord Ghirahim is a far more fabulous villain than Ganondorf.
Obligatory.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on July 29, 2011, 01:41:34 PM
Haha, I've seen that video before; I go to Zelda Universe, and they've had a running joke since Ghirahim's first appearance about how fabulous he is... also, they refer to him as "Debbie." I'm almost hoping it becomes a meme when the game finally comes out.  *ducks and covers neck to block projectiles*
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on August 02, 2011, 09:16:05 PM
People actually think Ganondorf appearing in TP at the very last part of the game was a good idea? Oh lordy.
I wasn't that big of a fan of Zant, but come on. I'm not saying Ganondorf being in TP was a bad idea, but it was executed so poorly. It felt like he was just slapped in. Plus they didn't even make it worthwhile, since the boss fights against him were boring. The last fight felt like it could have been great, but it was just "Hit A at the right time to win." That's why Ganondorf isn't going to be in Skyward Sword at all, because they know they intercourse ed up and the fans are tired of it.
At least with Wind Waker, Ganondorf actually had deeper intentions that were built around and expanded his character.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Turok on August 02, 2011, 09:40:40 PM
Quote from: Doodle on August 02, 2011, 09:16:05 PM
People actually think Ganondorf appearing in TP at the very last part of the game was a good idea? Oh lordy.
I wasn't that big of a fan of Zant, but come on. I'm not saying Ganondorf being in TP was a bad idea, but it was executed so poorly. It felt like he was just slapped in. Plus they didn't even make it worthwhile, since the boss fights against him were boring. The last fight felt like it could have been great, but it was just "Hit A at the right time to win." That's why Ganondorf isn't going to be in Skyward Sword at all, because they know they intercourse ed up and the fans are tired of it.
At least with Wind Waker, Ganondorf actually had deeper intentions that were built around and expanded his character.
It didn't help he only did a quarter heart of damage. >_< yeah, it was executed VERY poorly
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on August 02, 2011, 09:52:55 PM
Quote from: Turok on August 02, 2011, 09:40:40 PM
It didn't help he only did a quarter heart of damage. >_< yeah, it was executed VERY poorly
Worse yet that he had an attention deficit for fishing rods.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on August 02, 2011, 10:19:28 PM
Quote from: Doodle on August 02, 2011, 09:16:05 PM
People actually think Ganondorf appearing in TP at the very last part of the game was a good idea? Oh lordy.
I wasn't that big of a fan of Zant, but come on. I'm not saying Ganondorf being in TP was a bad idea, but it was executed so poorly. It felt like he was just slapped in. Plus they didn't even make it worthwhile, since the boss fights against him were boring. The last fight felt like it could have been great, but it was just "Hit A at the right time to win." That's why Ganondorf isn't going to be in Skyward Sword at all, because they know they intercourse ed up and the fans are tired of it.
At least with Wind Waker, Ganondorf actually had deeper intentions that were built around and expanded his character.

Who said it was a good idea? l2read

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on August 02, 2011, 10:34:16 PM
Quote from: Zero on August 02, 2011, 10:19:28 PM
Who said it was a good idea? l2read


More proof that Doodle posts out of his anus.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on August 02, 2011, 11:45:40 PM
It's still relevant
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on August 02, 2011, 11:58:40 PM
Quote from: Doodle on August 02, 2011, 11:45:40 PM
It's still relevant
almost.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on August 05, 2011, 06:46:59 AM
I want Skyward Sword to have another creepy-ass scene like the Interlopers scene from TP. In fact, make it even creepier. Sure, little kids will get nightmares and will never want to turn on their Wii again, but who cares about them?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on August 05, 2011, 09:38:22 AM
Quote from: Hero_of_Darkness on August 05, 2011, 06:46:59 AM
I want Skyward Sword to have another creepy-ass scene like the Interlopers scene from TP. In fact, make it even creepier. Sure, little kids will get nightmares and will never want to turn on their Wii again, but who cares about them?
We survived Lavender Town when we were kids. Let these kids suffer.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on August 05, 2011, 10:26:00 AM
Quote from: Hero_of_Darkness on August 05, 2011, 06:46:59 AM
I want Skyward Sword to have another creepy-ass scene like the Interlopers scene from TP. In fact, make it even creepier. Sure, little kids will get nightmares and will never want to turn on their Wii again, but who cares about them?
That was one of the coolest parts of TP.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on August 17, 2011, 07:19:52 AM
OFFICIAL RELEASE DATE: NOVEMBER 20.

MY BODY IS READY.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Super on August 17, 2011, 07:56:15 AM
Hell yes.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on August 17, 2011, 12:37:12 PM
*waits for inevitable "lol sorry delayed" announcement from Nintendo*

I'll only believe it once it comes and it's actually in stores. After Twilight Princess and Brawl I have a hard time believing any date Nintendo sets.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on August 17, 2011, 12:55:42 PM
There are no delays. The story is all done and now they're fixing everything as we speak. It is truly the last date.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on August 17, 2011, 12:58:11 PM
Quote from: Nayrman on August 17, 2011, 12:37:12 PM
*waits for inevitable "lol sorry delayed" announcement from Nintendo*

I'll only believe it once it comes and it's actually in stores. After Twilight Princess and Brawl I have a hard time believing any date Nintendo sets.

The difference this time is that the game is already finished and they're just bug testing and localizing now. Chances are that the could release it in early October if they wanted to. Remember that it already had it's big delay; it was originally meant for last year. That was an internal delay, though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on August 17, 2011, 05:36:47 PM
Can't wait, almost five years to the date of the release of Twilight Princess.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on August 17, 2011, 06:23:56 PM
No surprise there. Actually, I was half-expecting a week later (Black Friday weekend).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Super on August 17, 2011, 07:21:43 PM
There are so many games coming out this year. It's ridiculous.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on August 17, 2011, 07:35:08 PM
Even with the 3DS alone, there are so many...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on August 17, 2011, 07:44:34 PM
Quote from: NotAsagiChris on August 17, 2011, 07:35:08 PM
Even with the 3DS alone, there are so many...
And the amount of games on the 3DS isn't even yet significant.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on August 17, 2011, 10:27:44 PM
Quote from: NotAsagiChris on August 17, 2011, 07:35:08 PM
Even with the 3DS alone, there are so many...
... 2-3? (And even then Kid Icarus might be delayed.)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on August 17, 2011, 11:25:59 PM
also from whta i played of the demo this game was pretty hard

although it might just be the new controls throwing me off
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 12, 2011, 07:31:26 AM
Day 1 buy.
now I just need a new graphics card and some bluetooth
GLORIOUS 1080P ZELDA
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Super on September 13, 2011, 02:32:28 AM
Quote from: Doodle on September 12, 2011, 07:31:26 AM
Day 1 buy.
now I just need a new graphics card and some bluetooth
GLORIOUS 1080P ZELDA
Oh you and your fancy doohickeys.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on September 13, 2011, 03:45:21 AM
So glad that ugly ass grease (essentially that cel-gloss) got removed according to the TGS trailer. Makes the game actually look good now.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on September 13, 2011, 05:46:51 AM
TONS of new gameplay! New environments shown, Beedle is returning from The Wind Waker, 4 items revealed... now this is the trailer I wanted. Tons of non-story spoilers.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 14, 2011, 12:52:01 PM
Off topic, but this must be shared.

[spoiler](http://i678.photobucket.com/albums/vv147/Chico_Azteca/1299211599518.jpg)[/spoiler]
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on September 16, 2011, 02:10:25 AM
"Look who's popular!
This image exceeds bandwidth with too many views.
Go pro and get unlimited.
[Camera]photobucket"
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 16, 2011, 09:59:10 PM
All the photobucketers look up to Hero.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 17, 2011, 11:46:51 AM
I'm not the one who put it there. I got that from NeoGAF. :|
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 17, 2011, 06:46:32 PM
Quote from: Hero_of_Darkness on September 17, 2011, 11:46:51 AM
I'm not the one who put it there. I got that from NeoGAF. :|
Oh so you're not a photobucket legend then.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 17, 2011, 07:27:34 PM
Quote from: Kayo on September 17, 2011, 06:46:32 PM
Oh so you're not a photobucket legend then.
;-;

http://i678.photobucket.com/albums/vv147/Chico_Azteca/1299211599518.jpg

Does that work for you?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 17, 2011, 07:32:33 PM
Quote from: Hero_of_Darkness on September 17, 2011, 07:27:34 PM
;-;

http://i678.photobucket.com/albums/vv147/Chico_Azteca/1299211599518.jpg

Does that work for you?
Upgrade to pro today!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 17, 2011, 08:04:36 PM
Quote from: Hero_of_Darkness on September 17, 2011, 07:27:34 PM
;-;

http://i678.photobucket.com/albums/vv147/Chico_Azteca/1299211599518.jpg

Does that work for you?
What are we trying to see again?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 17, 2011, 08:19:50 PM
Fuck it.

... So, how about dat upgrade system?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on September 17, 2011, 08:26:47 PM
I'm definitely excited about upgrading items... although it seems the Hylian Shield is indestructible, which will effectively render that shield meter a waste of space. Also, I'm disappointed that YET AGAIN the Hylian Shield will be the best shield (read that in an interview somewhere) and YET AGAIN we don't get to use magic.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 17, 2011, 08:29:46 PM
Quote from: Neerb on September 17, 2011, 08:26:47 PM
I'm definitely excited about upgrading items... although it seems the Hylian Shield is indestructible, which will effectively render that shield meter a waste of space. Also, I'm disappointed that YET AGAIN the Hylian Shield will be the best shield (read that in an interview somewhere) and YET AGAIN we don't get to use magic.
Actually, there is something that damages the Hylian Shield, but it's a secret.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 17, 2011, 08:54:32 PM
Quote from: Hero_of_Darkness on September 17, 2011, 08:29:46 PM
Actually, there is something that damages the Hylian Shield, but it's a secret.
Like-Like?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on September 17, 2011, 10:44:22 PM
As long as the main sword isn't the strongest sword (Like Master Sword was in TP). Sure, it would make sense for it to be the best and strongest, because it's the bane of all evil or whatever, but I liked the Big Goron Sword.
And anyway, Hylian Shield has always been the best shield, there have always been added gimicks to ones after them though (Only one I can think of is being reflective [Mirror], and one Hylian Shield WAS the Mirror Shield [Wind Waker]). So it doesn't really bother me.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 18, 2011, 02:37:57 PM
Quote from: JrDude 益 on September 17, 2011, 10:44:22 PM
As long as the main sword isn't the strongest sword (Like Master Sword was in TP). Sure, it would make sense for it to be the best and strongest, because it's the bane of all evil or whatever, but I liked the Big Goron Sword.
And anyway, Hylian Shield has always been the best shield, there have always been added gimicks to ones after them though (Only one I can think of is being reflective [Mirror], and one Hylian Shield WAS the Mirror Shield [Wind Waker]). So it doesn't really bother me.
The whole point of the game is forging the Master Sword, so it's highly unlikely that there would be another sword that's stronger.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 19, 2011, 07:26:30 AM
I think it'd be cool as a bonus, but it doesn't really make sense for some random sword to be stronger than the Master Sword.
I wouldn't mind a bonus sword with some other perk, though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on September 19, 2011, 11:45:14 AM
Quote from: Doodle on September 19, 2011, 07:26:30 AM
I think it'd be cool as a bonus, but it doesn't really make sense for some random sword to be stronger than the Master Sword.
I wouldn't mind a bonus sword with some other perk, though.

It didn't really make sense that the Biggoron Sword did more damage than the Master Sword, but most people were cool with it because it was badass.

Honestly if Nintendo just made it so the Master Sword did more damage against say, Ghosts/Demon/Undead monsters than a sword like the Biggoron which did more damage against Plants/Beasts/Other monsters it'd work out pretty well. I like this idea, but obviously it could be refined.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 21, 2011, 07:10:27 AM
Quote from: Zero on September 19, 2011, 11:45:14 AM
It didn't really make sense that the Biggoron Sword did more damage than the Master Sword, but most people were cool with it because it was badass.

Honestly if Nintendo just made it so the Master Sword did more damage against say, Ghosts/Demon/Undead monsters than a sword like the Biggoron which did more damage against Plants/Beasts/Other monsters it'd work out pretty well. I like this idea, but obviously it could be refined.
I'd be okay with this.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on September 26, 2011, 03:19:05 PM
By the way, is the special edition controller WiiMotion Plus controller? I can't recall. I may get that if so because the controller is neat and I'll have to buy WMP anyway... @_@;;
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 26, 2011, 04:23:45 PM
Quote from: Nayrman on September 26, 2011, 03:19:05 PM
By the way, is the special edition controller WiiMotion Plus controller? I can't recall. I may get that if so because the controller is neat and I'll have to buy WMP anyway... @_@;;
Of course it is. Why else would they give you a normal controller?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on September 26, 2011, 04:57:08 PM
Quote from: PrinnyOnLowBudgetChris on September 26, 2011, 04:23:45 PM
Of course it is. Why else would they give you a normal controller?

Just making sure. And it IS Nintendo ya know. I figured they'd give you a normal controller to make you buy another WMP for it. :P
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 26, 2011, 05:33:14 PM
Quote from: Nayrman on September 26, 2011, 04:57:08 PM
Just making sure. And it IS Nintendo ya know. I figured they'd give you a normal controller to make you buy another WMP for it. :P
They're not sadistic "ya" know.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on September 26, 2011, 08:10:18 PM
Quote from: PrinnyOnLowBudgetChris on September 26, 2011, 05:33:14 PM
They're not Capcom "ya" know.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on September 26, 2011, 08:39:16 PM
ya know
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 26, 2011, 08:58:06 PM
We're not sure if "ya" is really a word apparently.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 26, 2011, 09:11:11 PM
Quote from: Kayo on September 26, 2011, 08:58:06 PM
We're not sure if "ya" is really a word apparently.
I know, ye know?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 26, 2011, 09:12:12 PM
Quote from: PrinnyOnLowBudgetChris on September 26, 2011, 09:11:11 PM
I know, ye know?
English motherintercourse er, do you speak it?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on September 26, 2011, 09:12:50 PM
Still not excited for this.

But I will be getting a Wii for myself soon (finally).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 26, 2011, 09:22:01 PM
Quote from: Kayo on September 26, 2011, 09:12:12 PM
English motherintercourse er, do you speak it?
YES!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 26, 2011, 09:54:48 PM
Quote from: PrinnyOnLowBudgetChris on September 26, 2011, 09:22:01 PM
YES!
CAPS!

also

Quote from: Riddler21 on September 26, 2011, 09:12:50 PM
But I will be getting a Wii for myself soon (finally).
extreme slowpoke. Why don't you have your own?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 27, 2011, 06:42:18 AM
Quote from: Riddler21 on September 26, 2011, 09:12:50 PM
Still not excited for this.

But I will be getting a Wii for myself soon (finally).
The generation's almost over and you're just now getting one?
you so crazy
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on September 27, 2011, 07:23:16 AM
Dude, you might as well wait for the WiiU since (I think) it's backwards compatible with Wii games.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on September 27, 2011, 10:20:32 AM
Rob's got the right idea. By now, the system and all of it's games are super cheap.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on September 27, 2011, 11:23:45 AM
Quote from: JrDude 益 on September 27, 2011, 10:20:32 AM
Rob's got the right idea. By now, the system and all of it's games are super cheap.

Not all, lol.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 27, 2011, 11:55:30 AM
Quote from: Zero on September 27, 2011, 11:23:45 AM
Not all, lol.
They are dropping $50 games down to $20. This might happen more and more.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on September 27, 2011, 02:29:56 PM
Quote from: Kayo on September 27, 2011, 11:55:30 AM
They are dropping $50 games down to $20. This might happen more and more.

uh
this happened to like 3 games from like 2007
i don't htink so
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 27, 2011, 02:53:23 PM
Quote from: Custom on September 27, 2011, 02:29:56 PM
uh
this happened to like 3 games from like 2007
i don't htink so
+5
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 27, 2011, 04:10:27 PM
Quote from: Custom on September 27, 2011, 02:29:56 PM
uh
this happened to like 3 games from like 2007
i don't htink so
Because they're going to stay full price forever. Come on, you know that within a year or two we'll get more price drops, if only a few.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on September 27, 2011, 04:42:50 PM
Nintendo games, getting a price drop that doesn't involve a reprint? Haha, no.

I've heard of stores that were clearing out warehouse stock from the early 2000s and had Gameboy Color games, still selling for their original price. They never lower their prices.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 27, 2011, 05:28:27 PM
Quote from: Tupin on September 27, 2011, 04:42:50 PM
Nintendo games, getting a price drop that doesn't involve a reprint? Haha, no.

I've heard of stores that were clearing out warehouse stock from the early 2000s and had Gameboy Color games, still selling for their original price. They never lower their prices.
Keyword: stores. It's still possible for price drops from Nintendo directly. Not terribly likely, but not impossible.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on September 27, 2011, 05:44:16 PM
Quote from: Kayo on September 27, 2011, 04:10:27 PM
Because they're going to stay full price forever. Come on, you know that within a year or two we'll get more price drops, if only a few.

mfw mario kart ds is still full price
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 27, 2011, 06:02:28 PM
Quote from: Nayrman on September 27, 2011, 07:23:16 AM
Dude, you might as well wait for the WiiU since (I think) it's backwards compatible with Wii games.
yep it does
Even though it probably isn't likely, I'm hoping for Gamecube backwards compatibility. :U
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on September 27, 2011, 06:47:22 PM
Quote from: Kayo on September 27, 2011, 05:28:27 PM
Keyword: stores. It's still possible for price drops from Nintendo directly. Not terribly likely, but not impossible.

lol keep dreaming
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 27, 2011, 07:15:10 PM
Quote from: Custom on September 27, 2011, 05:44:16 PM
mfw mario kart ds is still full price
yfw super paper mario is less than half

seriously though, I'm not looking forward to it or anything, I'm just saying it wouldn't surprise me. Following Nintendo lately you have to be ready for anything.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on September 27, 2011, 07:19:43 PM
Quote from: Kayo on September 27, 2011, 07:15:10 PM
yfw super paper mario is less than half

seriously though, I'm not looking forward to it or anything, I'm just saying it wouldn't surprise me. Following Nintendo lately you have to be ready for anything.

I personally wouldn't put SPM at the same level as Mario Kart DS... of course, Mario Kart DS wouldn't even be full price if they hadn't taken it and four or five other DS games and repackaged them in red cases at full price. Worst anniversary ever.

The pricing on Nintendo games does seem a bit sporadic, though. Metroid Other M is only $20, DK Country Returns is still full price, Kirby's Epic Yarn is somewhere in between, and all three were highly anticipated $50 Nintendo Wii games with fairly good reviews that came out late 2010.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 27, 2011, 07:55:50 PM
Quote from: Custom on September 27, 2011, 02:29:56 PM
uh
this happened to like 3 games from like 2007
i don't htink so
Super Mario Galaxy and Mario Strikers Charged are $20. What more do you need?

And then there's all the third-party games...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on September 27, 2011, 08:25:06 PM
Other M had good reviews? I thought they dropped it to $20 because of the lukewarm reception of it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 27, 2011, 09:01:55 PM
They drop prices for reasons that we don't even know anymore.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 28, 2011, 06:35:40 AM
Quote from: Neerb on September 27, 2011, 07:19:43 PM
Metroid Other M is only $20
gee
I wonder why
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on September 28, 2011, 08:06:47 AM
Quote from: Kayo on September 27, 2011, 07:15:10 PM
yfw super paper mario is less than half

seriously though, I'm not looking forward to it or anything, I'm just saying it wouldn't surprise me. Following Nintendo lately you have to be ready for anything.

mfw super paper mario wasn't even an rpg

Quote from: Neerb on September 27, 2011, 07:19:43 PM
I personally wouldn't put SPM at the same level as Mario Kart DS... of course, Mario Kart DS wouldn't even be full price if they hadn't taken it and four or five other DS games and repackaged them in red cases at full price. Worst anniversary ever.

The pricing on Nintendo games does seem a bit sporadic, though. Metroid Other M is only $20, DK Country Returns is still full price, Kirby's Epic Yarn is somewhere in between, and all three were highly anticipated $50 Nintendo Wii games with fairly good reviews that came out late 2010.

metroid other m was the worst thing to happen since coat hanger abortions
and yeah, kirby's epic yarn
more like intercourse ing fall asleep becuase this game is the easiest thing ever made an is intended for audiences of the ages 2-4 years old
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 11:53:28 AM
Quote from: Custom on September 28, 2011, 08:06:47 AM
mfw super paper mario wasn't even an rpg
mfw i never got around to playing SPM :(
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on September 28, 2011, 03:10:17 PM
Quote from: Kayo on September 28, 2011, 11:53:28 AM
mfw i never got around to playing SPM :(

don't bother that's why it's $20
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 03:16:05 PM
Quote from: Custom on September 28, 2011, 03:10:17 PM
don't bother that's why it's $20
It'll never be as good as TTYD

Then again I have enough money, $20 won't hurt me too much.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 28, 2011, 03:26:53 PM
it's more of a spin-off of a spin-off
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 28, 2011, 03:31:35 PM
Quote from: Custom on September 28, 2011, 03:10:17 PM
don't bother that's why it's $20
Hey, its humor is still very nice. Besides, it's really enjoyable.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 03:32:54 PM
speaking of Paper Mario, Paper Mario 3DS better be good.

Speaking of Skyward Sword, what's the price on it? Is there one yet? Can't remember if I forgot or never knew.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 28, 2011, 03:36:32 PM
Quote from: Kayo on September 28, 2011, 03:32:54 PM
speaking of Paper Mario, Paper Mario 3DS better be good.

Speaking of Skyward Sword, what's the price on it? Is there one yet? Can't remember if I forgot or never knew.
Paper Mario 3DS is shaping itself to be good. They're using the paper theme to LITERAL levels (like bringing a real scissor or rolling Goombas into a thin paper wheel).

Skyward Sword comes in two different boxes: A traditional one that costs $59, and another one that has the 25th Anniversary soundtrack CD plus a Golden Wiimote + that costs $79. I think the traditional box has the CD as well.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on September 28, 2011, 03:38:05 PM
Quote from: PrinnyOnLowBudgetChris on September 28, 2011, 03:31:35 PM
Hey, its humor is still very nice. Besides, it's really enjoyable.

the humor is funny if you think things like woobat parades are cool
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 03:40:05 PM
Quote from: PrinnyOnLowBudgetChris on September 28, 2011, 03:36:32 PM
Paper Mario 3DS is shaping itself to be good. They're using the paper theme to LITERAL levels (like bringing a real scissor or rolling Goombas into a thin paper wheel).

Skyward Sword comes in two different boxes: A traditional one that costs $59, and another one that has the 25th Anniversary soundtrack CD plus a Golden Wiimote + that costs $79. I think the traditional box has the CD as well.
$20 for a Wiimote is really cheap, let alone a golden one.

Though $59 is awfully high to begin with. The 25th anniversary package is clearly the better deal, so i'll probably get that.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on September 28, 2011, 03:44:04 PM
>59$
>awfully high

hey welcome to 2011 where 60$ has been the standard NORMAL PRICE for video games for like 3 years

edit: I don't know why i put the dollar sign on the other side
i'm going to leave it like that because I'm not a cheater
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 28, 2011, 03:47:27 PM
Quote from: Custom on September 28, 2011, 03:38:05 PM
the humor is funny if you think things like woobat parades are cool
I...have no idea how that relates to what I said.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 04:10:13 PM
Quote from: Custom on September 28, 2011, 03:44:04 PM
>59$
>awfully high

hey welcome to 2011 where 60$ has been the standard NORMAL PRICE for video games for like 3 years

edit: I don't know why i put the dollar sign on the other side
i'm going to leave it like that because I'm not a cheater
The difference is Skyward Sword isn't on the 360/PS3. It's on the wii, which has (for the most past) been consistently releasing games at around $49. Games are getting expensive.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 28, 2011, 04:23:36 PM
Quote from: Kayo on September 28, 2011, 04:10:13 PM
The difference is Skyward Sword isn't on the 360/PS3. It's on the wii, which has (for the most past) been consistently releasing games at around $49. Games are getting expensive.
Maybe it's the fact it has a lot of content that justifies the price tag.

Or maybe the added CD gives it a $10 boost.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on September 28, 2011, 04:35:10 PM
Quote from: Multiple People
Skyward Sword is $60 and $80

lolwut

http://www.gamestop.com/browse?nav=16k-skyward+sword (http://www.gamestop.com/browse?nav=16k-skyward+sword)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 04:38:34 PM
Quote from: Neerb on September 28, 2011, 04:35:10 PM
lolwut

http://www.gamestop.com/browse?nav=16k-skyward+sword (http://www.gamestop.com/browse?nav=16k-skyward+sword)
I saw it online for $43 but I think they are including the price of the CD in with the higher priced bundles. In which case it's a solid, average around $50 like I said most games were, especially on the wii.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on September 28, 2011, 04:52:33 PM
Eh, I pre-ordered the 70 dollar "special edition", as I need the WMP anyway, so might as well get a third Wii remote in Zelda gold and the bonus CD anyway.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 05:14:38 PM
I never saw the need to get a WMP, but I don't have one. I figure why not?

Plus it's a beautiful Wiimote.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 28, 2011, 05:25:29 PM
Quote from: Kayo on September 28, 2011, 04:10:13 PM
The difference is Skyward Sword isn't on the 360/PS3. It's on the wii, which has (for the most past) been consistently releasing games at around $49. Games are getting expensive.
Don't worry, he was mistaken. It's $49.99.

Quote from: Kayo on September 28, 2011, 04:38:34 PM
I saw it online for $43 but I think they are including the price of the CD in with the higher priced bundles. In which case it's a solid, average around $50 like I said most games were, especially on the wii.
The CD comes with all copies produced this year at no extra cost.

Quote from: Kayo on September 28, 2011, 05:14:38 PM
I never saw the need to get a WMP, but I don't have one. I figure why not?

Plus it's a beautiful Wiimote.
Well, you do kinda need it to play the game...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 06:24:13 PM
Quote from: Hero_of_Darkness on September 28, 2011, 05:25:29 PM
Don't worry, he was mistaken. It's $49.99.
The CD comes with all copies produced this year at no extra cost.
Well, you do kinda need it to play the game...
Yeah I knew that, but I never had a reason for WMP before.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 28, 2011, 06:57:29 PM
Normal box = $49.99
Special Edition box = $69.99

Nintendo Power clarified it to me.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 28, 2011, 06:59:19 PM
Quote from: PrinnyOnLowBudgetChris on September 28, 2011, 06:57:29 PM
Normal box = $49.99
Special Edition box = $69.99

Nintendo Power clarified it to me.
Then again, NY tax hikes the Special Edition price up to around $76-77, which is close to that $79.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on September 28, 2011, 07:02:20 PM
70 bucks? wow
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 28, 2011, 11:23:21 PM
Quote from: Zero on September 28, 2011, 07:02:20 PM
70 bucks? wow
Well, it comes with a limited edition version of the Wii Remote Plus. In that sense, it's a steal.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on September 29, 2011, 03:45:06 AM
Quote from: Hero_of_Darkness on September 28, 2011, 11:23:21 PM
Well, it comes with a limited edition version of the Wii Remote Plus. In that sense, it's a steal.

And a soundtrack CD. So between those two things it's why I got that. It's a rather good deal if you don't already have a WMP like me. *shrugs*
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on September 29, 2011, 06:12:14 AM
Quote from: Hero_of_Darkness on September 28, 2011, 11:23:21 PM
Well, it comes with a limited edition version of the Wii Remote Plus. In that sense, it's a steal.

That's the wow factor
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on September 29, 2011, 07:24:21 AM
Quote from: Nayrman on September 29, 2011, 03:45:06 AM
And a soundtrack CD. So between those two things it's why I got that. It's a rather good deal if you don't already have a WMP like me. *shrugs*

Not to nitpick, but the CD isn't a soundtrack. It has recorded music from the 25th anniversary concert tour.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 29, 2011, 07:25:55 AM
The OST they'd put in would suck anyway. TP's had like 10 tracks.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: CoasterKid93 on September 29, 2011, 08:24:02 AM
Quote from: Doodle on September 29, 2011, 07:25:55 AM
The OST they'd put in would suck anyway. TP's had like 10 tracks.

Wow shut up nerd I bet you cried like a BITCH when your mother said you couldn't suck her breasts anymore and you were like 15 when this happened making it even more pathetic FUCK you kid you don't know me.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 29, 2011, 12:22:28 PM
Quote from: Hero_of_Darkness on September 28, 2011, 11:23:21 PM
Well, it comes with a limited edition version of the Wii Remote Plus. In that sense, it's a steal.
It's like you're essentially getting the game for $30, if I'm remembering the Wiimote's price correctly.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 29, 2011, 01:12:26 PM
Quote from: CoasterKid93 on September 29, 2011, 08:24:02 AM
Wow shut up nerd I bet you cried like a BITCH when your mother said you couldn't suck her breasts anymore and you were like 15 when this happened making it even more pathetic FUCK you kid you don't know me.
ninny step off my cock before i kick your ass, you whiny little sack of n_gger poop
go fondle ian's balls some more because that's the only use you've got you pisslicking fagintercourse er
Title: Re: The Legend of Zelda: Skyward Sword
Post by: CoasterKid93 on September 29, 2011, 01:34:11 PM
Quote from: Doodle on September 29, 2011, 01:12:26 PM
ninny step off my cock before i kick your ass, you whiny little sack of n_gger poop
go fondle ian's balls some more because that's the only use you've got you pisslicking fagintercourse er

WHOAWHOAWHOAWHOAWHOAWHOAWHOAWHOA
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BIG ANGRY
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on September 29, 2011, 02:26:27 PM
Quote from: Doodle on September 29, 2011, 01:12:26 PM
ninny step off my cock before i kick your ass, you whiny little sack of n_gger poop
go fondle ian's balls some more because that's the only use you've got you pisslicking fagintercourse er

lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 29, 2011, 02:40:19 PM
oh man
Title: Re: The Legend of Zelda: Skyward Sword
Post by: CoasterKid93 on September 29, 2011, 04:40:42 PM
Quote from: Doodle on September 29, 2011, 02:40:19 PM
oh man

UGH
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on September 29, 2011, 05:02:28 PM
oh doodle
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Magnum on September 30, 2011, 12:00:01 PM
...

So, is Wii Motion Plus mandatory for this game? I still don't have it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on September 30, 2011, 12:11:41 PM
Quote from: Magnum-O on September 30, 2011, 12:00:01 PM
...

So, is Wii Motion Plus mandatory for this game? I still don't have it.
It is.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on September 30, 2011, 12:12:14 PM
Quote from: Magnum-O on September 30, 2011, 12:00:01 PM
...

So, is Wii Motion Plus mandatory for this game? I still don't have it.
of course
you've missed a lot, haven't you? ( ゚ ヮ゚)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Magnum on October 01, 2011, 08:15:03 PM
Quote from: Doodle on September 30, 2011, 12:12:14 PM
of course
you've missed a lot, haven't you? ( ゚ ヮ゚)
Just a little lot.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on October 02, 2011, 12:24:05 PM
Quote from: Magnum-O on October 01, 2011, 08:15:03 PM
Just a little lot.
So you will have a gold Wiimote to play with it, don't worry.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Magnum on October 03, 2011, 01:05:40 PM
Oh yeah, that Gold Wiimote. It comes with Motion + ? Excellent.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on October 03, 2011, 01:07:00 PM
Quote from: Magnum-O on October 03, 2011, 01:05:40 PM
Oh yeah, that Gold Wiimote. It comes with Motion + ? Excellent.
....of course it does. Crawl out from under that rock, bro.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on October 27, 2011, 02:49:17 PM
Screenshot from the trailer being shown later today (BIG spoiler)

[spoiler](http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc7/298785_10150348540869285_154253624284_8370353_1141569698_n.jpg)[/spoiler]

OMG BEAUTIFUL
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on October 27, 2011, 03:14:05 PM
omg average
then again, zelda has never been about looks
i just hope it brings the same feel
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on October 27, 2011, 03:38:05 PM
that's cool i guess

who cares if it's not a fun or good game though
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on October 27, 2011, 04:31:29 PM
Quote from: Custom on October 27, 2011, 03:14:05 PM
omg average
then again, zelda has never been about looks
i just hope it brings the same feel
It is quite good for a Zelda game, though, even if not compared to more graphic games.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on October 27, 2011, 06:24:48 PM
For a Wii game, it looks fantastic.

From am art perspective, it's amazing. From a distance, you can mistake it for a painting. I can't wait to see this in Dolphin.

And in what alternate universe do Zelda games not have good graphics?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on October 27, 2011, 07:14:58 PM
you guys are such derrss

yeah guys this sure is amazing
i can go on the 360 and play a million games like this

the zelda series is my favorite game series of all time, but i'm not going to lie
and "for a wii game" doesn't cut it guys
that's why the wii relies on games with real gameplay and not generic boring everything

they just okay graphics, sure Nintendo were ahead in the n64 days, but now the graphics aren't amazing. Nintendo has always brought their own art perspective and made each game unique, but it's not "amazing" by the standards of gaming
Title: Re: The Legend of Zelda: Skyward Sword
Post by: CoasterKid93 on October 27, 2011, 07:17:28 PM
It doesn't look nearly as good as Battlefield 3, idiots. Jesus Christ. Also, looks like a painting? What the intercourse  is that supposed to mean? No game has that level of detail and reality.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on October 27, 2011, 07:27:14 PM
Quote from: Hero_of_Darkness on October 27, 2011, 06:24:48 PM

And in what alternate universe do Zelda games not have good graphics?

Twilight Princess.

Let's be honest here, lots of Xbox and Cube games looked way better than TP when it came out and that got delayed up the wazoo. Hell, Resident Evil 4 is way more visually stunning than TP is.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on October 27, 2011, 07:58:02 PM
Quote from: Nayrman on October 27, 2011, 07:27:14 PM
Twilight Princess.

Let's be honest here, lots of Xbox and Cube games looked way better than TP when it came out and that got delayed up the wazoo. Hell, Resident Evil 4 is way more visually stunning than TP is.
The XBox was 50-100% more powerful than the GCN, and TP had larger areas than RE4.

*sigh* But fine, it's ugly. And so is Super Mario Galaxy.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on October 27, 2011, 08:01:11 PM
it's not ugly
it's just average
but zelda isn't about having the best graphics ever
it's about the adventure
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on October 27, 2011, 08:04:05 PM
Quote from: Custom on October 27, 2011, 08:01:11 PM
it's not ugly
it's just average
but zelda isn't about having the best graphics ever
it's about the adventure

(http://images.thekoalition.com/2011/06/zelda-gif-1.gif)

I suddenly don't care.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on October 27, 2011, 08:11:15 PM
still, hero
that just looks average to me
you need to get out more man

i just hope they bring expansive dungeons, bigger bosses, a new feel to the overworld, and some fun new weapons to use (minus that flying bug thing because the controls for that felt so stiff )
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on October 27, 2011, 08:39:58 PM
Quote from: Hero_of_Darkness on October 27, 2011, 07:58:02 PM
The XBox was 50-100% more powerful than the GCN, and TP had larger areas than RE4.

*sigh* But fine, it's ugly. And so is Super Mario Galaxy.

Galaxy isn't ugly. TP's problem was doing realistic graphics while also being incredibly lazy about it. Let's be honest here, Nintendo has absolutely no idea how to do "realism" in the visual sense of the word. Ultimately I think that's why they've stuck with the Toon Link stuff for so long on the handhelds and are now essentially going back to it for Skyward Sword. It doesn't look bad, it's just that I think it shows that Nintendo doesn't know how to do any of it (or are too lazy to put the effort it requires to make those types of graphics.)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on October 27, 2011, 08:52:07 PM
Quote from: Custom on October 27, 2011, 08:11:15 PM
still, hero
that just looks average to me
you need to get out more man

i just hope they bring expansive dungeons, bigger bosses, a new feel to the overworld, and some fun new weapons to use (minus that flying bug thing because the controls for that felt so stiff )
That looks average? You're jaded, clearly...

Are the only games that look "good" to you Uncharted 3 and Battlefield 3?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on October 27, 2011, 10:31:36 PM
this is why i hate zelda faggots
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Silverhawk79 on October 27, 2011, 10:32:22 PM
Quote from: Hero_of_Darkness on October 27, 2011, 08:52:07 PM
That looks average? You're jaded, clearly...

Are the only games that look "good" to you Uncharted 3 and Battlefield 3?
Custom: i'm saying that games like uncharted 3, battlefield 3, modern warfare 2, burnout paradise, castlevania lords of shadow, shadows of the darned, and even final fantasy 13 have become a STANDARD for average gamers
they EXPECT to see games that look like that from now on, and the industry is making more games that look like THOSE for upcoming releases
Custom: 
nintendo isn't pushing for graphics and the wii isn't strong
they're doing the best they can, and even though I can appreciate the art style being put into it, the graphics aren't amazing or groundbreaking in any way
they're average. 

zelda has never had the best graphics (minus n64 days those were good as intercourse  at the time)
Custom: nor are these graphics are impressive

however, as i said, nintendo always adds a unique art style and give them a feel that makes them look good and playable
zelda has never been about straight up graphics
it's a feeling of adventure and the beautifully designed temples that make the games a wonderful experience 
Custom: that's the reason i can go back and play zelda 1, OoT, or ALLTP without cringing for a second

even games like shadow of the colossus make me feel kind of meh, and those graphics were groundbreaking at the time 


posted for custom since I banned him
teehee
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on October 28, 2011, 08:34:07 AM
Quote from: Hero_of_Darkness on October 27, 2011, 08:52:07 PM
That looks average? You're jaded, clearly...

Are the only games that look "good" to you Uncharted 3 and Battlefield 3?

See the Silver/Custom post. Yes, those games are leaps and bounds better than TP in terms of visuals. (and FYI, I hate the Uncharted series). Even for a far weaker system, TP never pushed the console in any way. Character models were low res and uninspired, the overworld was pretty desolate and lacked any charm, effects at times were pixelated messes. TP doesn't look BAD per se, but it does nothing to inspire the imagination. Again, when games that came out years before it are more visually impressive, you're not trying hard enough.

Again, I think Nintendo sticks with the cartoony style not because it looks good or fits a visual motif, but because they want to make far simpler character designs that don't have as much detail as other visual styles. Not that it looks bad in environments or so, but let's be honest here, some of those enemy models look downright lazy.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on October 28, 2011, 11:59:16 AM
Yet Nintendo games are enjoyable without great graphics, while 360/PS3 games wouldn't be thought nearly as fun without the graphics level they have. In a way it's a skill for Nintendo to make games downright amazing even if the graphics aren't realistically good. Come on, guys.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on October 28, 2011, 12:10:11 PM
Quote from: Nayrman on October 28, 2011, 08:34:07 AM
See the Silver/Custom post. Yes, those games are leaps and bounds better than TP in terms of visuals. (and FYI, I hate the Uncharted series). Even for a far weaker system, TP never pushed the console in any way. Character models were low res and uninspired, the overworld was pretty desolate and lacked any charm, effects at times were pixelated messes. TP doesn't look BAD per se, but it does nothing to inspire the imagination. Again, when games that came out years before it are more visually impressive, you're not trying hard enough.

Again, I think Nintendo sticks with the cartoony style not because it looks good or fits a visual motif, but because they want to make far simpler character designs that don't have as much detail as other visual styles. Not that it looks bad in environments or so, but let's be honest here, some of those enemy models look downright lazy.
Erm, I was talking about the HD demo. I'd have to be intercourse ing retarded to say to looks even 1/20th as good as those. Clearly, Nintendo considers graphics an important part of the franchise.

I guess I can't prove anything so long as Nintendo makes underpowered systems, huh? I still think you're jaded, though. I take things as they are. Skyward Sword is artistically beautiful, and that's enough for me. If you need hyper-realistic graphics in every game for you to feel that effort was put in, I really pity you.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on October 28, 2011, 03:38:21 PM
Quote from: Hero_of_Darkness on October 28, 2011, 12:10:11 PM
Erm, I was talking about the HD demo. I'd have to be intercourse ing retarded to say to looks even 1/20th as good as those. Clearly, Nintendo considers graphics an important part of the franchise.

I guess I can't prove anything so long as Nintendo makes underpowered systems, huh? I still think you're jaded, though. I take things as they are. Skyward Sword is artistically beautiful, and that's enough for me. If you need hyper-realistic graphics in every game for you to feel that effort was put in, I really pity you.

They don't have to be realistic for me, I just feel that Nitnendo, whenever they do try realistic graphics, are insanely lazy about it, at least since the N64 days. TP is a good example of this. And Skyward Sword does look good, I just think there are spots where Nintendo clearly isn't trying as hard as they could *looks at the moblins or generic enemies whatever they're called in how they're all one color with just a face and barely any detail*
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on October 28, 2011, 05:04:53 PM
Nayrman, you always think Nintendo is lazy. That's not a novelty.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on October 28, 2011, 05:59:09 PM
Twilight Princess actually uses a lot of dull, lazy, low-res textures.
See:
http://cdn.medialib.computerandvideogames.com/screens/screenshot_236785.jpg
http://cdn.medialib.computerandvideogames.com/screens/screenshot_236784.jpg

Whereas you can run WW in 1080p and it'd look great without actually having to do much just because of its simplicity.
http://i.imgur.com/tT26l.jpg
http://i.imgur.com/KQlBL.jpg

And Skyward Sword will probably look even more stunning.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Super on October 29, 2011, 02:34:18 AM
More power =/= better graphics.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on November 09, 2011, 02:06:21 PM
http://i.imgur.com/JGsjd.jpg
Apparently this is Skyward Sword in Dolphin as of now
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 09, 2011, 03:42:46 PM
Ignoring Dolphin, they weren't kidding when they said landscapes looked like paintings.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 09, 2011, 05:53:37 PM
Game will be out in Sweden on Friday.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 09, 2011, 06:46:56 PM
Quote from: Hero_of_Darkness on November 09, 2011, 05:53:37 PM
Game will be out in Sweden on Friday.
lol test market                                                                                                                     
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 09, 2011, 07:13:18 PM
Big postgame spoiler. (Not story related.) Do not read if you want to be surprised.

[spoiler]There is a second quest, and it's much, much harder than any 3D Zelda. Enemies do double damage and are no recovery hearts from enemies or even pots. So, basically, when you start the game, the most basic enemies will be able to kill you in three hits (you still start with six hearts, and most early enemies deal one heart of damage in the normal quest) at the beginning of the game, and you'll only be able to heal if you have a potion, find a heart piece, or get a heart container from beating a boss.

Shit just got real.[/spoiler]
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 09, 2011, 07:33:12 PM
Alright, I didn't open that up, but man, you look excited.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 09, 2011, 07:53:51 PM
Watching a freaking ton of videos on the official site with all kinds of awesome spoilers. It looks beautiful, the environments are cool, the music is great, the story looks like the best in the series. And best of all:

[spoiler]TIME-TRAVELING ROBOT-PIRATE MINE CART BATTLES[/spoiler]

GOTY
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 09, 2011, 08:02:09 PM
oh thank god a challenging zelda

not putting it in spoilers because anyone that gets mad off about a game mode being spoiled couldn't beat the mode anyway
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 09, 2011, 08:05:31 PM
Quote from: Nightmare Zero on November 09, 2011, 08:02:09 PM
oh thank god a challenging zelda

not putting it in spoilers because anyone that gets mad off about a game mode being spoiled couldn't beat the mode anyway
I didn't see that tag either, but that second quest is somehow being repeated with all Nintendo adventure games ever since Kirby's Return to Dream Land came out.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 09, 2011, 08:26:15 PM
Okay, maybe it wasn't much of a spoiler, but it is intercourse ing hardcore! It might turn out to be the second hardest Zelda game when all is said and done.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 10, 2011, 10:39:46 AM
indeed

Nintendo games are far too easy. About time they started giving us harder difficulty options.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on November 10, 2011, 01:47:01 PM
Good to hear the difficulty being ramped up. It's why 3-heart and swordless (in Zelda 1 anyway) began in the first place. Nice to see Nintendo trying a bit of challenge for once.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on November 10, 2011, 03:04:01 PM
Glad to see they're trying to appeal to people who want a challenging run.

Quote from: PrinnyOnLowBudgetChris on November 09, 2011, 03:42:46 PM
Ignoring Dolphin
Not like that screenshot would be possible without it or anything ヽ(´ー`)ノ
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 10, 2011, 03:17:48 PM
I think it's time for me to buy me a widescreen TV. I predict this game is going to be set in widescreen given Kirby's Return to Dream Land is forcibly set in widescreen.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on November 10, 2011, 03:22:22 PM
It's probably about time to, being everything uses it now.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 10, 2011, 03:22:46 PM
In order to make up for having more starting hearts, enemies don't take away segments of hearts anymore, they take away full hearts.

I wonder how many heart containers there will be in total...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 10, 2011, 11:28:08 PM
Quote from: Tupin on November 10, 2011, 03:22:46 PM
In order to make up for having more starting hearts, enemies don't take away segments of hearts anymore, they take away full hearts.

I wonder how many heart containers there will be in total...

Seems to be 20, as usual.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 11, 2011, 04:18:22 AM
Based on the review average, it's worse than TP. lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 11, 2011, 06:31:29 AM
How in the heck is this thing getting an 8 from GamePro and 1-Up?

Anyway, IGN and Game Informer gave it a 10, which is good enough for me. Besides, it doesn't have all of its reviews in yet and it's already a 95 on Metacritic, just one point below Skyrim and Arkham City for GOTY (both worthy opponents imo).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 11, 2011, 08:24:14 AM
Game Informer->FPS bias

IGN->Gave Tales of Symphonia a intercourse ing 4/10

Who gives a intercourse  what they think?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 11, 2011, 08:58:07 AM
Who cares what anyone thinks? I just read those reviews because I go to IGN's site and GI's magazine for news anyway. Besides, I can pretty much go on their reviews as long as they're not Sonic-related. SEGA combines Classic and Unleashed gameplay and GI gives it a 6? Bull.

Also, if GI's biased towards shooters, and the only 10s they gave in Shooter Season 2011 were Batman and Zelda, isn't that alone a testament to Batman and Zelda's greatness?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 11, 2011, 09:58:09 AM
Quote from: The Penguin on November 11, 2011, 08:58:07 AM
Also, if GI's biased towards shooters, and the only 10s they gave in Shooter Season 2011 were Batman and Zelda, isn't that alone a testament to Batman and Zelda's greatness?

Yes. It is.

I really want City, Skyrim, and Zelda.

Yet the only game I'm probably getting this month is Mario 3D Land just because I need something for my 3DS. Balls.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on November 11, 2011, 10:14:26 AM
IGN says every intercourse ing new console Zelda game is "teh bestest zelda liek evah". Seriously, read each of their reviews when the games came out and they always say the same thing that it's better than OoT. If every game keeps being compared to OoT, clearly nothing has surpassed it yet IGN. I guess I'll see when it comes out, but at the very least it looks way better than Twilight Princess.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 11, 2011, 10:15:23 AM
I heard IGN gave Tales of Symphonia a 4/10. If that's true, I can't take them seriously.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 11, 2011, 10:38:58 AM
Quote from: PrinnyOnLowBudgetChris on November 11, 2011, 10:15:23 AM
I heard IGN gave Tales of Symphonia a 4/10. If that's true, I can't take them seriously.

It's just one of many examples.

I shouldn't have to provide more. Everyone knows how intercourse ing stupid IGN is.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 11, 2011, 11:31:36 AM
Upon actually LOOKING at their Zelda review scores, only three have ever gotten a 10: the famous Ocarina of Time, and the two Oracle games which most people haven't played. So there actually IS a reason they compare every game to OoT, and Skyward Sword getting a 10 actually IS a big deal for IGN, and maybe from now on they will say "it's the best Zelda since Skyward Sword."

That said, I still mainly just use them for news; some reviews are too out there to believe.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 11, 2011, 04:05:33 PM
I have a feeling that it would have gotten better scores had it not been released so closely to Skyrim. Plus, this is the first Wii game to get real attention in a long while. People may not like that it has different design compared to other modern games, or have completely given up on the Wii and/or motion control.

It looks better than Twilight Princess, but I didn't like Twilight Princess. I still think it's the worst Nintendo Zelda game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 11, 2011, 05:23:58 PM
Oh, and it's already out in Switzerland. Strange, I didn't think they were an individual market.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 11, 2011, 06:44:21 PM
Not only is SS being released earlier in some countries, but even Ultimate Marvel VS. Capcom 3 is also getting out.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on November 11, 2011, 07:35:42 PM
Quote from: PrinnyOnLowBudgetChris on November 11, 2011, 10:15:23 AM
I heard IGN gave Tales of Symphonia a 4/10. If that's true, I can't take them seriously.
I don't agree with their reviews I'll never pay attention to them again

I remember seeing a video of a guy who flipped poop and pledged never to buy a magazine again because it gave the new Duke Nukem a 3/10.

The answer is this: You're entitled to your own opinion, so you don't need to let "official" reviews define whether a game is good or not. You may love a game while the next guy hates it. It's based highly on opinion and knowledge of the series as a whole, so there's no way to write a review that will please everyone.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 12, 2011, 07:28:14 AM
Quote from: Tupin on November 11, 2011, 04:05:33 PM
I have a feeling that it would have gotten better scores had it not been released so closely to Skyrim. Plus, this is the first Wii game to get real attention in a long while. People may not like that it has different design compared to other modern games, or have completely given up on the Wii and/or motion control.

It looks better than Twilight Princess, but I didn't like Twilight Princess. I still think it's the worst Nintendo Zelda game.
Skyward Sword and Skyrim aren't even in the same genre! All comparisons between them are meaningless.

Also, some of the reviews are just horrible. EGM's (http://www.egmnow.com/articles/reviews/egm-review-the-legend-of-zelda-skyward-sword/) is a shining example of how NOT to review a Wii game or a Zelda game. (And please read it before attacking me for that opinion. It really is that bad.)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 12, 2011, 09:06:23 AM
Quote from: Hero_of_Darkness on November 12, 2011, 07:28:14 AM
EGM's (http://www.egmnow.com/articles/reviews/egm-review-the-legend-of-zelda-skyward-sword/)

*reads*

.   .   .   .   .   .   . HOW is this person employed? That has to be the single most embarrassingly brain-dead review I have ever read!

Honestly, he took it down 1.5 points because the motion controls were accurate! I'm surprised he has enough mental capacity to BREATH, let alone become employed.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 12, 2011, 10:17:41 AM
bad review is bad
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on November 12, 2011, 01:29:44 PM
are you saying this is better than modern warfare
you must be mistaken
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 12, 2011, 03:00:36 PM
Quote from: Custom on November 12, 2011, 01:29:44 PM
are you saying this is better than modern warfare
you must be mistaken

CoD4.1.2 isn't even all that good of a game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 13, 2011, 04:58:48 PM
people intercourse ing love it though

i dont intercourse ing get it
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 16, 2011, 03:23:18 PM
News in reviews:

Good - Famitsu gave it a perfect 40 (although Metacritic hasn't taken that into account)
Bad - GameSpot gave it a 7.5, the lowest review so far (which Metacritic has taken into account, dropping the overall score to 94)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 16, 2011, 05:01:49 PM
GameSpot review summary:

"Motion controls are the only change and they don't work 20% of the time for us even though they work fine for most other reviewers! Otherwise, it's OoT with a new coat of paint and you'll only like it for the nostalgia!"
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on November 16, 2011, 05:08:37 PM
...:U
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 16, 2011, 09:19:48 PM
Nobody seems to like the harp, though. Nintendo barely showed any footage of it, so it must not be a big part of the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 17, 2011, 01:01:00 AM
Destructoid liked the harp.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 17, 2011, 08:46:51 AM
The main complaint with the harp is simply that it doesn't add anything. No interesting playstyle like The Wind Waker, no optional uses like the Ocarina of Time; you just wave your Wiimote back and forth Wii Music style, and you only have to use it for certain plot points.

It's kind of a shame, as playing the harp on Wii could be fun, and warp songs, day-to-night, telepathy etc. was great in the first three 3D games, but I wouldn't take points away from the score because of it. It's just a filler item, like half of the items in TP, but unlike TP is the fact that all of the other items in SS have upgrades and/or multiple uses.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 17, 2011, 08:58:01 AM
It's more along the lines of "hey lets not make the harp super important because people keep saying every 3D Zelda is a rehash of the first one that coincidentally had a musical instrument as an important part of the game" than anything
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on November 18, 2011, 06:44:37 PM
Anyone listen to any of the 25th anniversary symphony tracks?

I died
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 19, 2011, 08:12:31 AM


lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 19, 2011, 12:58:07 PM
I hope Gamespot gets a lot of poop for this. Won't lie.

I'm terrible I know.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 19, 2011, 01:36:18 PM
Aw, 8.8 rating. It's become a well-known term...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 19, 2011, 02:34:17 PM
Time for another hilariously bad review!

http://venturebeat.com/2011/11/19/review-skyward-sword/

Can you make it past the first page?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 19, 2011, 04:09:56 PM
Websites are giving it a low score just to be edgy, like how there was one reviewer who called Toy Story 3 crap out of many who reviewed it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 19, 2011, 04:13:37 PM
Tomorrow is the day it launches in North America. Unless by some miracle Xenoblade comes out here, this will be the last big Wii game.

Oh, and the Wii launched five years ago today. Oh, the promise it had...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on November 19, 2011, 04:36:33 PM
Quote from: Hero_of_Darkness on November 19, 2011, 02:34:17 PM
Time for another hilariously bad review!

http://venturebeat.com/2011/11/19/review-skyward-sword/

Can you make it past the first page?
...I liked Twilight Princess...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 19, 2011, 09:17:40 PM
I'd say that reviewer was payed to give it a bad score to boost his site's hits, as I've never even heard of that site before, but after reading some of his replies to people in the comment section, it's pretty clear he's just an anti-Wii fanboy.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 19, 2011, 09:24:51 PM
It's not the first time he's done this, he gave Skyrim and Arkham City each an 89.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on November 19, 2011, 09:50:01 PM
So it comes out tomorrow, but I'll probably get it in the mail at some point during the week. Can't be bothered to go to a store when it's this busy out. Also, probably won't have time to play it until the holiday break anyway. *shrugs*

So yeah, will play this game, then the Wii goes into a box for ten years until I get a nostalgia hankering. It would've gone in last year had this game not come out. Beh.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 19, 2011, 10:08:17 PM
Like I said, it had such promise. So many more consoles were sold than actual games, software sales on anything not made by Nintendo were horrible compared to any other company.

The Wii launched in a different market, in several ways. I guess the best thing I could compare it to would be if the Dreamcast in that it was an in-between system in terms of power. Who wants to program for an in-between when you have the next generation? Nintendo had much better marketing and the initiative to make it work, different from Sega.

Ever notice how all of the good Wii games not made by Nintendo are by Japanese developers for the most part? I don't think American studios ever really "got" the Wii, mainly because of its awful online system and weak architecture. Nintendo really must not care about online, and they've said before they don't care what other companies do because they don't like to play catchup, but they're about ten years behind the industry in terms of online.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 20, 2011, 01:26:34 AM
Quote from: Tupin on November 19, 2011, 10:08:17 PM
Like I said, it had such promise. So many more consoles were sold than actual games, software sales on anything not made by Nintendo were horrible compared to any other company.

The Wii launched in a different market, in several ways. I guess the best thing I could compare it to would be if the Dreamcast in that it was an in-between system in terms of power. Who wants to program for an in-between when you have the next generation? Nintendo had much better marketing and the initiative to make it work, different from Sega.

Ever notice how all of the good Wii games not made by Nintendo are by Japanese developers for the most part? I don't think American studios ever really "got" the Wii, mainly because of its awful online system and weak architecture. Nintendo really must not care about online, and they've said before they don't care what other companies do because they don't like to play catchup, but they're about ten years behind the industry in terms of online.

Wait... What? Explain this, because it couldn't be any more wrong on its own.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on November 20, 2011, 11:29:21 AM
I meant that people bought a console, played Wii Sports, and rarely bought another game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 20, 2011, 03:46:41 PM
Got the special edition

lord have mercy this game is sick
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on November 20, 2011, 04:13:52 PM
Quote from: Michio Kaku on November 20, 2011, 03:46:41 PM
Got the special edition

lord have mercy this game is sick
They were out of them, so I settled with just the game
eh

The game is amazing so far, though
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 20, 2011, 06:33:08 PM
I love the game's plot. A certain game mechanic scene has convinced me of uploading a special joke video...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 20, 2011, 06:45:42 PM
Quote from: PrinnyOnLowBudgetChris on November 20, 2011, 06:33:08 PM
I love the game's plot. A certain game mechanic scene has convinced me of uploading a special joke video...
of course you're jerking the controller off.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on November 20, 2011, 06:59:48 PM
Quote from: Tupin on November 20, 2011, 11:29:21 AM
I meant that people bought a console, played Wii Sports, and rarely bought another game.
Not true.




Some of them bought Wii Fit too.

Quote from: Michio Kaku on November 20, 2011, 03:46:41 PM
Got the special edition

lord have mercy this game is sick
You're talking about the bundle with the Wiimote right? Yeah I'll definitely be getting that, without a doubt.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 20, 2011, 07:39:50 PM


*No particular spoilers are in the video. Don't worry.*

Mwahahahah, she was evil all along.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 20, 2011, 08:50:33 PM
Quote from: Kayghost on November 20, 2011, 06:59:48 PM
You're talking about the bundle with the Wiimote right? Yeah I'll definitely be getting that, without a doubt.

Yes.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on November 22, 2011, 02:43:32 AM
maybe im still trying to play it like twilight princess too, but i totally get what the gamespot reviewer is talking about
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 22, 2011, 10:22:20 AM
Quote from: zephilicious on November 22, 2011, 02:43:32 AM
maybe im still trying to play it like twilight princess too, but i totally get what the gamespot reviewer is talking about

what? its simple man, swing the wii motion plus mote up, down, diagonally right/left. left/right, swing both the nunchuck and the wii mote to spin, thrust it to stab. if you're still playing like its twilight princess then hey its time to start the real game.

its completely accurate for me
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on November 22, 2011, 02:14:14 PM
Quote from: zephilicious on November 22, 2011, 02:43:32 AM
maybe im still trying to play it like twilight princess too, but i totally get what the gamespot reviewer is talking about
Then you're not doing it right
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 23, 2011, 11:55:25 AM
This better be as good as you all make it out to be. I spent the money from a concert I was supposed to go to on it because I had to miss the concert. I can't play it 'til Christmas when I get a wii D:

Gamestop had one reserved copy of the controller bundle left that the person forgot to pick up, so I bought it. Does that make me bad? :(
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on November 23, 2011, 12:07:04 PM
Isn't the bundle limited edition? How long until it goes off the shelves?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 23, 2011, 12:08:18 PM
Quote from: Gravy-o on November 23, 2011, 12:07:04 PM
Isn't the bundle limited edition? How long until it goes off the shelves?
They had one left in reserve, none left in the store otherwise.

Probably not long.
Call your gamestops now and see whos reserves have expired. They hold poop for 48 hours then make it available for sale.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on November 23, 2011, 12:12:02 PM
Quote from: The Riddler on November 23, 2011, 12:08:18 PM
They had one left in reserve, none left in the store otherwise.

Probably not long.
Call your gamestops now and see whos reserves have expired. They hold poop for 48 hours then make it available for sale.
Really?! I thought they'd keep them until at least after Christmas.

My life is now ruined.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 23, 2011, 12:16:48 PM
You can still find'em online but the prices are hiked up.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on November 23, 2011, 12:29:58 PM
Quote from: The Riddler on November 23, 2011, 12:16:48 PM
You can still find'em online but the prices are hiked up.
Yeah, but I was really looking forward to getting the gold WMP.

Now I have to buy a WMP anyway because I don't have one.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 23, 2011, 12:45:31 PM
like i said
you can find them online
but prices are hiked up

I'm tempted to throw this online and make a $50 profit.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on November 23, 2011, 12:55:21 PM
Quote from: The Riddler on November 23, 2011, 12:45:31 PM
like i said
you can find them online
but prices are hiked up

I'm tempted to throw this online and make a $50 profit.
It's not worth paying that much, but I REALLY wanted the gold controller. For a reasonable price.

I can't believe they wouldn't leave it hitting the shelves through the holiday season, though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 23, 2011, 12:57:19 PM
Quote from: Gravy-o on November 23, 2011, 12:55:21 PM
It's not worth paying that much, but I REALLY wanted the gold controller. For a reasonable price.

I can't believe they wouldn't leave it hitting the shelves through the holiday season, though.

Check your local Targets, Walmarts, and Best Buy's. I'd do it soon if you have the money now. I found mine at a Target that had it hiding behind some Fling Smash Bundle.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on November 23, 2011, 01:06:12 PM
Quote from: Michio Kaku on November 23, 2011, 12:57:19 PM
Check your local Targets, Walmarts, and Best Buy's. I'd do it soon if you have the money now. I found mine at a Target that had it hiding behind some Fling Smash Bundle.


I don't know how soonIi can get out... and they'll definitely all be gone after Black Friday.
Welp, this sucks.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 23, 2011, 07:38:46 PM
I think they'll be around longer than a week. I'd say until Christmas.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on November 23, 2011, 08:35:39 PM
Quote from: Hero_of_Darkness on November 23, 2011, 07:38:46 PM
I think they'll be around longer than a week. I'd say until Christmas.
I'm hopefully going to do some hunting around the mall on Saturday. Wish me luck!

If I don't find it I don't know what to do D:
It's sold out online at a few places.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 23, 2011, 09:44:51 PM
Like I said, check your Walmarts, your Targets, and your Best Buys.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 23, 2011, 09:50:04 PM
..playing this game at my girlfriends house and I've noticed one significant, blaring, painful problem with the game.

The calibration keeps going out of sync. When I go into my wii menu, it's fine, but in the game it keeps breaking. Every single intercourse ing time I open my map I can't move the hand, and I have to recalibrate it.

But outside of the game it works intercourse ing fine.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 23, 2011, 09:51:12 PM
First time I've heard of this
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 23, 2011, 09:51:57 PM
Quote from: Michio Kaku on November 23, 2011, 09:51:12 PM
First time I've heard of this
google

it's apparently a common complaint
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 23, 2011, 10:09:00 PM
That maybe has to do with the fact that the sword control integrates to the pointer control as well. That's why there's the center option. However, it's not much of an issue with choosing multiple choice answers with the control stick available
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 23, 2011, 10:13:40 PM
The problem is with scrolling through the menus and map, and eventually intercourse s up the sword swinging as well.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 23, 2011, 10:40:05 PM
I've yet to experience this problem.

Maybe you're not setting the wiimote on a flat enough surface?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on November 23, 2011, 11:30:26 PM
I heard that keeping the sensor bar in-range allows it to calibrate itself.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on November 23, 2011, 11:35:05 PM
Quote from: Michio Kaku on November 23, 2011, 10:40:05 PM
I've yet to experience this problem.

Maybe you're not setting the wiimote on a flat enough surface?
a table is about as flat as it gets.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on November 23, 2011, 11:36:46 PM
Quote from: The Riddler on November 23, 2011, 11:35:05 PM
a table is about as flat as it gets.
If it wasn't 2011, I'd make a "your mom" joke...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on November 23, 2011, 11:47:49 PM
Quote from: The Riddler on November 23, 2011, 11:35:05 PM
a table is about as flat as it gets.

weird

There must be an explanation for this.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on November 25, 2011, 03:16:57 PM
the issue is that for some intercourse ing reason they decided it was a good idea to ignore the sensor bar completely and do all the pointer positioning with motion plus. whatever direction your controller is facing when the game brings up a pointer for anything is treated as neutral. they provide the recenter option to fix this but its still stupid and unintuitive as hell
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on November 27, 2011, 07:29:18 AM
Fucking intercourse  I want to play this game.

Staying sober from my old video game habit is intercourse ing hard.

(http://www.flix66.com/wp-content/uploads/2011/10/Trainspotting-1.jpg)
I want my intercourse ing fix.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 27, 2011, 10:00:35 AM
Actually, I found it fun to aim to the right without necessarily pointing at the screen.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on November 27, 2011, 01:35:16 PM
Quote from: zephilicious on November 25, 2011, 03:16:57 PM
the issue is that for some intercourse ing reason they decided it was a good idea to ignore the sensor bar completely and do all the pointer positioning with motion plus. whatever direction your controller is facing when the game brings up a pointer for anything is treated as neutral. they provide the recenter option to fix this but its still stupid and unintuitive as hell
I thought it was nice not having to rely on the poopty sensor bar.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on November 28, 2011, 06:04:47 AM
It could be a good thing if it mimicked the sensor bar better. If it made up for the sensor bar's problems (limited range, interference problems) without throwing out all of its advantages (faster movement speed, universal positioning)

Five years of experience with every other wii game tells me if i point at the center of the screen my cursor moves to the center of the screen. here that only works if you point at the center of the screen before activating the cursor.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on November 30, 2011, 08:54:04 PM
So, played Skyward Sword finally as it came in the mail. Impressions as of beating the 1st Temple

- The music is amazing. Love every little bit of it.
- Story is actually pretty good, even if the characters are cliche and uninteresting outside of Fi and Zelda (Groose? Sorry, his name is Biff and he first appeared in Back to the Future)
- At least the overworld isn't stupidly huge like in TP. (yet anyway)
- Uhm, Nintendo. Let's have a chat. You do realize the worst part of Wind Waker was the fetch quest at the end right? You do realize TP was annoying for all of it's fetch questing to get to places right? So why am I still doing fetch questing with an obviously aged homing system just to go where I already figured out where it is? Ugh... stupid Kiwis....
- The motion controls work in that they are functional and do as advertised. However, they do not work in making the game fun. Having to put a ton of arm movement is tiring and a pain. (I don't know about the rest of you, but I have to put in a ton of movement to be even remotley precise which the game wants me to be).
- I understand you wanted enemies to be more challenging, but I don't want to have to see an enemy for the first time, stand dumbfounded when the sword swing isn't immediately obvious, or just taking too long.  (Ok, so a skulltula is on the ground.... so how what? I don't have an item that flips it up...oh, through sheer dumb luck swinging up flips it over... ok...)
- In other words, this game proves to me once and for all that motion controls will never work outside of the novelty factor minigame stuff. *sighs*

So yeah, will play a bit more to see how it goes. If I get to dungeon #2 and I'm still experiencing all the problems, this may be the first Zelda game I just plain put down and watch an LP to see the story...... Am seriously not liking this purely for the controls, which is sad because I want to like this game so badly. Yeah the graphics overall are pretty bad (lol two dimensional trees that weren't impressive even in OoT), yeah there is fetch questing, but darn it I love the music, the atmosphere despite graphical limitations is pretty good, finally a unique plot for a console Zelda since Majora's Mask, but the control just completely ruins it for me... *prepares for all the flames and hate*
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on November 30, 2011, 09:22:16 PM
Motion control isn't any more universally likeable than a given genre, and if you're not a fan you're not a fan. I think all that really matters is that it works, which you seem to have stated it does.

That said, Aonuma said in a recent interview that he loves it and he'd have a hard time going back to button mashing, so unfortunately [for you] we may see Skyward Sword-like controls on the Wii U as well (as it is compatible with Wii's stuff). He even mentioned how the Wii U controller's gyroscopes could be involved in some new item or puzzle.

Also, on the graphics: how do they compare to Twilight Princess? I love SS's art style, so I'd be fine with the background blurring and other aesthetic qualities, but how would you say the actual graphic quality compares to the last Wii Zelda outing? Because so far, it has seemed that SS is far greater quality:

[spoiler](http://www.zeldauniverse.net/wp-content/uploads/2010/06/comparativestudy.jpg)[/spoiler]

Not that you can't like it; I'm just asking since you've actually played it, as I personally would be fine with it just as long as it beats the previous game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on November 30, 2011, 09:29:43 PM
You do know you don't necessarily have to swing your whole arm, right? Swing the control, not your arm. It works.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on November 30, 2011, 11:30:06 PM
Having nearly completed the game (just finishing up side quests and collecting poop before taking on the final boss) im going to throw the rest of my complaints in here now.

overall the game just feels really average. as a whole its one of the better zelda games, but there is absolutely nothing this game does that some other zelda didnt do better.

actually scratch that this game does basically nothing good at all.

the controls still suck the graphics still suck, the style is a intercourse ed up combo of two much prettier games, the FETCH QUESTS FUCKING EVERYWHERE. im pretty sure you spend more time in fetch quests than dungeons. speaking of which there are only 6 real dungeons yet they all still feel identical. and the bosses suck too.

why the intercourse  is anyone defending this game?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 01, 2011, 06:11:55 AM
Quote from: zephilicious on November 30, 2011, 11:30:06 PM
Having nearly completed the game (just finishing up side quests and collecting poop before taking on the final boss) im going to throw the rest of my complaints in here now.

overall the game just feels really average. as a whole its one of the better zelda games, but there is absolutely nothing this game does that some other zelda didnt do better.

actually scratch that this game does basically nothing good at all.

the controls still suck the graphics still suck, the style is a intercourse ed up combo of two much prettier games, the FETCH QUESTS FUCKING EVERYWHERE. im pretty sure you spend more time in fetch quests than dungeons. speaking of which there are only 6 real dungeons yet they all still feel identical. and the bosses suck too.

why the intercourse  is anyone defending this game?

Well, as long as the controls work, some people (including a lot of professional critics) will like it, and so both the controls and the art style are a matter of opinion. Likewise, many critics, even the ones that hated the controls, seem to like the dungeons and bosses very much.

Basically, the only complaints you have that aren't total opinion (and therefore can't be defended) are the fetch quests, which even the professional critics have complained about, and the graphics, which most people don't even mind since it's been five years since the Wii came out and anyone willing to play a Wii should have already made peace with the fact that it doesn't look as good as a 360 game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 01, 2011, 06:33:20 AM
Quote from: Nayrman on November 30, 2011, 08:54:04 PM

- The motion controls work in that they are functional and do as advertised. However, they do not work in making the game fun. Having to put a ton of arm movement is tiring and a pain. (I don't know about the rest of you, but I have to put in a ton of movement to be even remotley precise which the game wants me to be).
- I understand you wanted enemies to be more challenging, but I don't want to have to see an enemy for the first time, stand dumbfounded when the sword swing isn't immediately obvious, or just taking too long.  (Ok, so a skulltula is on the ground.... so how what? I don't have an item that flips it up...oh, through sheer dumb luck swinging up flips it over... ok...)
- In other words, this game proves to me once and for all that motion controls will never work outside of the novelty factor minigame stuff. *sighs*

So basically, you suck?

Its straight. At least you're enjoying the game.

Quote from: zephilicious on November 30, 2011, 11:30:06 PM

why the intercourse  is anyone defending this game?


It's refreshing to see that you're still a hipster faggot
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 01, 2011, 07:50:55 AM
Basically Michio Kaku, I do kind of suck at the game, but it also does not properly instruct you on what you as the player need to do to do things. It just says "swing left to swing left" and so forth, but ultimately it requires a LOT more input, and while yes it works, it asks you to be way too precise for it's own good. Overall the game runs just fine, just that the controls completely gimp the experience.


Quote from: Delibird on November 30, 2011, 09:22:16 PM
Motion control isn't any more universally likeable than a given genre, and if you're not a fan you're not a fan. I think all that really matters is that it works, which you seem to have stated it does. Except, as I say above, when it gimps a game to hell. Look, if you're into the whole flail around to win stuff, fine, but at least give me a standard control option in someway

That said, Aonuma said in a recent interview that he loves it and he'd have a hard time going back to button mashing, so unfortunately [for you] we may see Skyward Sword-like controls on the Wii U as well (as it is compatible with Wii's stuff). He even mentioned how the Wii U controller's gyroscopes could be involved in some new item or puzzle. Sad to hear, and if it does end up being motion control again, I'll probably skip it. Simply put I can't stand the stuff, and since the WiiU has an actual controller this time, I would at least prefer a normal control option, since, ya know, Nintendo says it's caring about it's core fans, most of whom aren't big fans of motion control.

Also, on the graphics: how do they compare to Twilight Princess? I love SS's art style, so I'd be fine with the background blurring and other aesthetic qualities, but how would you say the actual graphic quality compares to the last Wii Zelda outing? Because so far, it has seemed that SS is far greater quality: Hm. Certain models are better, but also the game looks just as blocky and low res as twilight princess. Link and other characters look just fine, however their faces and animations are still stiff and inhuman. The coloring is good, but the environments are cubist and very basic. Oh, and let's not forget the overabundance of 2D panels on trees for branches and stuff that were not impressive even on the N64. So yes, it's better than TP in terms that some things were fixed, but the game still looks early to mid Gamecube aside from the occasional nice looking object.

Not that you can't like it; I'm just asking since you've actually played it, as I personally would be fine with it just as long as it beats the previous game.

So far it beats Twilight Princess in that it isn't a complete rehash of things that came before. However, as I mentioned, the control completely kills the experience for me.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 01, 2011, 09:12:44 AM
But it really doesn't require much effort, Nayr. You may be overdoing it. Either that or I'm just used to moving around @ @. Also, I don't really understand why you want them to hold your hand. One thing you and I have always agreed on is that many games nowadays aren't challenging at all.

Just keep at it and you'll get the hang of it. By the time I was in Lanaryu(or whatever the region is called), I was pretty skilled at the swordplay.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 01, 2011, 09:14:30 AM
Quote from: Delibird on December 01, 2011, 06:11:55 AM
Well, as long as the controls work, some people (including a lot of professional critics) will like it, and so both the controls and the art style are a matter of opinion. Likewise, many critics, even the ones that hated the controls, seem to like the dungeons and bosses very much.

Basically, the only complaints you have that aren't total opinion (and therefore can't be defended) are the fetch quests, which even the professional critics have complained about, and the graphics, which most people don't even mind since it's been five years since the Wii came out and anyone willing to play a Wii should have already made peace with the fact that it doesn't look as good as a 360 game.

the graphical issues are entirely stylistic ones. i have no interest or expectation for technically good graphics. the vast majority of games on competent consoles look like poop too. but as a follow up to wind waker (probably the most beautiful game ever released on any console) and twilight princess (also pretty darn beautiful), skyward sword tries and fails miserably to combine both those styles.

looking back twilight princess is pretty much the best example of the right way to do zelda dungeons since ocarina. they were maybe too linear and a bit easy, but each one had a unique atmosphere, plenty of unique puzzles, and most of them ended with the coolest intercourse ing boss battles in the series. skyward sword dungeons are identical and boring. the boss fights may be harder, but aside from ghirahim none of the bosses have any character (though ocarina is probably the only game in the series to get that right)

twlight princess/ocarina dungeons and bosses, wind waker overworld, majoras mask characters and side quests. theres your formula for the perfect zelda game. skyward sword has none of that.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 01, 2011, 09:28:10 AM
Quote from: Michio Kaku on December 01, 2011, 09:12:44 AM
But it really doesn't require much effort, Nayr. You may be overdoing it. Either that or I'm just used to moving around @ @. Also, I don't really understand why you want them to hold your hand. One thing you and I have always agreed on is that many games nowadays aren't challenging at all.

Just keep at it and you'll get the hang of it. By the time I was in Lanaryu(or whatever the region is called), I was pretty skilled at the swordplay.

I admit it may also just be my tv set up. And I'm not talking about hand holding for the controls, just during the practice I wish it would say something like "We require a bit more input" or something. Just a little hint to say "Hey, flicking your wrist doesn't do it, you need to do it." But no, I don't like having to move around so darn much for my games. I play games because I can lay on my couch and have a good time. Blech. I'll give it a bit more time but my initial experiences were really bad with the control.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 01, 2011, 04:22:55 PM
My arm probably moves no more than 4-5 inches when doing any sword motion. It's not like it's strenuous. :u

Quote from: zephilicious on December 01, 2011, 09:14:30 AM
twlight princess/ocarina dungeons and bosses, wind waker overworld, majoras mask characters and side quests. theres your formula for the perfect zelda game. skyward sword has none of that.
Skyward Sword's overworld was pretty much the same as Wind Waker's anyway: cool, interesting transport, but nothing intercourse ing interesting to explore. SS's overworld is pretty much WW's on a smaller scale

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on December 01, 2011, 04:48:16 PM
I haven't been able to play much, but it's a Zelda game. Of course it's good. Motion control works fine for me, I have no idea why everyone has so many problems.

The thing is, though this game is different from other Zelda games, it still feels similar. If any other company tried to use the same method of game design on another console, it would be panned as dated. I guess Nintendo just wants to stick with what works.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 01, 2011, 05:52:58 PM
Quote from: Doodle on December 01, 2011, 04:22:55 PM
Skyward Sword's overworld was pretty much the same as Wind Waker's anyway: cool, interesting transport, but nothing intercourse ing interesting to explore. SS's overworld is pretty much WW's on a smaller scale

wind waker's overworld has more poop to explore than any other zelda game. sure the ocean's too big and the island's are too far apart but every single island is worth exploring and even the ocean is not completely devoid of content.

in skyward sword the only thing between skyloft and the provinces are tiny little dots with goddess chests. and no exploration necessary since your map tells you exactly which chests you've unlocked.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 01, 2011, 09:04:20 PM
Quote from: Tupin on December 01, 2011, 04:48:16 PM
I haven't been able to play much, but it's a Zelda game. Of course it's good. Motion control works fine for me, I have no idea why everyone has so many problems.
Stop thinking Nayrman is everyone.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 01, 2011, 09:20:32 PM
hey faggot im complaining too. two people qualifies as everyone.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 01, 2011, 09:33:55 PM
Quote from: Tupin on December 01, 2011, 04:48:16 PM
I haven't been able to play much, but it's a Zelda game. Of course it's good. Motion control works fine for me, I have no idea why everyone has so many problems.
Stop thinking Nayrman and the new guy are everyone.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 01, 2011, 09:57:35 PM
dangit why am i relegated to new guy status i demand the respect i deserve as resident badass
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 01, 2011, 11:06:39 PM
So yeah, entering second temple. Getting a tad better at the controls but still. I think they're not great. Also, I'm getting the feeling I'm gonna have to do a stupid dowsing fetch quest to get in EVERY temple. I hate those so....

So yeah, doing slightly better but the game still bothers me.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 01, 2011, 11:22:31 PM
I didn't bother dowsing when I was playing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 02, 2011, 04:48:13 AM
Quote from: zephilicious on December 01, 2011, 05:52:58 PM
wind waker's overworld has more poop to explore than any other zelda game. sure the ocean's too big and the island's are too far apart but every single island is worth exploring and even the ocean is not completely devoid of content.
Most of the islands were just rocks with no music that had a chest or a goron merchant on them. Anything that wasn't part of the main game was pretty lacking and uninteresting aside from the coral reefs with those giant squids or whatever.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 02, 2011, 05:47:23 AM
I think the both of you are missing the point of these overworlds.

It's to create a sense of adventure. Can you honestly tell me that when you first played WW that you weren't immersed with that feeling?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 02, 2011, 09:14:43 AM
At first, but after a while you realize there isn't as much as it looks
I loved WW's overworld, though. It just needed more
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 02, 2011, 10:09:21 AM
there is still no zelda game with more to do in the overworld than wind waker. except maybe some of the 2d games.
Quote from: Nayrman on December 01, 2011, 11:06:39 PM
So yeah, entering second temple. Getting a tad better at the controls but still. I think they're not great. Also, I'm getting the feeling I'm gonna have to do a stupid dowsing fetch quest to get in EVERY temple. I hate those so....

So yeah, doing slightly better but the game still bothers me.
dont worry the fetch quests for the 2nd set of dungeons are much worse.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 02, 2011, 11:22:52 AM
Quote from: Michio Kaku on December 02, 2011, 05:47:23 AM
I think the both of you are missing the point of these overworlds.

It's to create a sense of adventure. Can you honestly tell me that when you first played WW that you weren't immersed with that feeling?

Maybe for about five minutes, but then you realize there's absolutely nothing to do in these overworlds so really, what's the point? Ocarina of Time was at least smart enough to only put in use half the overworld until you get Epona (notice how the first three dungeons take place all on the right side of the overworld map?). Yes, it's pretty dead there but it's still no where near as offensive as WW or TP.

And I still hate all these annoying fetch quests Nintendo.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 02, 2011, 12:09:03 PM
The Kikwi "Fetch Quest" was actually enjoyable. I admit I wanted to rush through the area, but I was convinced that exploring was worth the time after all.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 02, 2011, 05:22:11 PM
Quote from: GamingPrinceChris on December 02, 2011, 12:09:03 PM
The Kikwi "Fetch Quest" was actually enjoyable. I admit I wanted to rush through the area, but I was convinced that exploring was worth the time after all.

Uh...how? You're wandering around an area asked to get 3 macguffins to proceed because the game feels like padding itself. It's a fetch quest and not even a good one at that. The one before the Earth Temple is also as random as the first one. At the very least the third temple has a somewhat valid reason for having the fetch quest, but a fetch quest none the less.

Also, intercourse  Lanayru desert, that is all.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 02, 2011, 05:48:24 PM
Quote from: GamingPrinceChris on December 02, 2011, 12:09:03 PM
The Kikwi "Fetch Quest" was actually enjoyable. I admit I wanted to rush through the area, but I was convinced that exploring was worth the time after all.

Agreed.

@Nayr: It really wasn't that bad, lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 02, 2011, 06:08:09 PM
Quote from: Michio Kaku on December 02, 2011, 05:48:24 PM
Agreed.

@Nayr: It really wasn't that bad, lol

In it of itself, no. Ultimately it's just pointless and tedious since: a) I could easily tell where I was going to go after, just that I can't because I needed the slingshot. b) The reason was so stupid. Kikwi elder: "Durr, go find my little friends because I say so and won't tell you what you want to know." I just found it ultimately pointless.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 02, 2011, 06:10:10 PM
Quote from: Nayrman on December 02, 2011, 06:08:09 PM
In it of itself, no. Ultimately it's just pointless and tedious since: a) I could easily tell where I was going to go after, just that I can't because I needed the slingshot. b) The reason was so stupid. Kikwi elder: "Durr, go find my little friends because I say so and won't tell you what you want to know." I just found it ultimately pointless.
Link is a darn stranger to the surface world. So it was totally justified that he needed to prove himself to the elder.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 02, 2011, 06:13:47 PM
Quote from: GamingPrinceChris on December 02, 2011, 06:10:10 PM
Link is a darn stranger to the surface world. So it was totally justified that he needed to prove himself to the elder.

Do I really need to prove myself to have a question answered? It'd be like me going up to you and asking "Hey, do you know where the nearest pizza place is?" and you respond: "I don't know you! Find three things I hid around town to prove your worth! Then I shall tell you!"

Of course, I needed the slingshot to get past, again, obvious plot convenience. Again, I just REALLY hate fetch quests considering they're pretty much always time wasters.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 02, 2011, 06:39:13 PM
>The Wiimote bundles are all gone everywhere, and there are no plans for more shipments.

So guys, is this game worth spending $90? ($50 + $40 more to get a separate WMP since I have none) I really want it, but $90 is really high just to play one game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 02, 2011, 07:02:18 PM
Quote from: Pennington on December 02, 2011, 06:39:13 PM
>The Wiimote bundles are all gone everywhere, and there are no plans for more shipments.

So guys, is this game worth spending $90? ($50 + $40 more to get a separate WMP since I have none) I really want it, but $90 is really high just to play one game.
Oh, uh, wow. The price is a bit too high...

Wait, you can still get the accessory for separate.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 02, 2011, 07:37:12 PM
Quote from: GamingPrinceChris on December 02, 2011, 07:02:18 PM
Oh, uh, wow. The price is a bit too high...

Wait, you can still get the accessory for separate.
Did you even read my post?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 02, 2011, 08:10:56 PM
Quote from: Pennington on December 02, 2011, 07:37:12 PM
Did you even read my post?

An accessory is $20.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 02, 2011, 08:19:41 PM
Quote from: Delibird on December 02, 2011, 08:10:56 PM
An accessory is $20.
*Sniff* Is it so wrong that Kayo didn't know better, resulting in me getting scolded for no reason?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 02, 2011, 08:43:23 PM
Quote from: Delibird on December 02, 2011, 08:10:56 PM
An accessory is $20.
Nope.

(http://gyazo.com/30dca06248e0cfc7b6f8879b81dbd397.png)
$39.99 everywhere.

You probably mean this:
(http://gyazo.com/b7b9eb13f4622734ea443711f8a4457f.png)

But they don't have that in any of my local stores for whatever reason. Just the built-in ones.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 02, 2011, 09:45:26 PM
Quote from: Pennington on December 02, 2011, 08:43:23 PM
But they don't have that in any of my local stores for whatever reason. Just the built-in ones.

eBay?

Also, it might be nice to buy that $40 for future use. The Wii's almost dead, but we already know they'll be using it on the Wii U for various games (possibly even a Zelda, according to Aonuma).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 03, 2011, 09:19:48 PM
(http://www.halolz.com/wp-content/uploads/2011/11/halolz-dot-com-zeldaskywardsword-gaston.jpg)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: X-3 on December 04, 2011, 04:53:54 PM
I finished the game yesterday. I'd give it an 8/10. Not the best Zelda game but far from the worst.

The padding the game uses gets ridiculous (the last third of the game is a chore) and I didn't like Fi at all.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 05, 2011, 06:11:29 AM
I've been keeping up with the sales threads on NeoGAF, and it seems that it's selling significantly worse than TP did. In the UK, it's a borderline flop. I don't think that Nintendo's ever going to require an add-on for Zelda again...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 05, 2011, 06:29:42 AM
Probably not

A shame its not selling well. It's ZELDA. buy it you faggots. Play a REAL game. This is that REAL game. Not some stupid Angry Birds or Facebook poop.

i dont know. without coasterkid or custom here its like we're missing something and i just can't fill those shoes.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 05, 2011, 07:49:45 AM
Quote from: Hero_of_Darkness on December 05, 2011, 06:11:29 AM
I've been keeping up with the sales threads on NeoGAF, and it seems that it's selling significantly worse than TP did. In the UK, it's a borderline flop. I don't think that Nintendo's ever going to require an add-on for Zelda again...

Strange; it was called the fastest-selling Zelda ever not too long ago. I guess most people that wanted it already got it.

As for the add-on, I say screw that. Zelda's a core game for core gamers, and if grandma isn't willing to get a Wii Motion Plus because she's only had Wii Sports for the past 6 years, then too bad for her. Also, like I mentioned earlier, we already know that the Wii U will be using it (like the Move for the PS3), so if anyone has any intention to stay with Nintendo for the coming years, they might as well get one.

By the way, I finally was able to play the game myself at a GameStop demo (won't own the game til Christmas, probably), and while certain issues such as fetch-quests weren't available for me to complain about, I did manage to play the bird-flying, a dungeon, and the first Ghirahim boss (well, I didn't actually FINISH any except the bird-flying). My thoughts on the game: it's good. The sword swinging isn't quite as precise as I thought it was, as Nayr's complaints about broader swinging motions come to mind, but once I got the hang of it I didn't really mind having to move my arm a bit farther. I also really liked how this swordplay has turned every fight into a "puzzle" of sorts; whether fighting my first Skulltula or Ghirahim himself, I felt more drawn into the game than any previous Zelda fight. What I loved MOST about the motion controls, though, was the bow, which is freaking awesome to use. Also, simply hitting "Down" at any time to center the controller was... ridiculously easy and convenient and made perfect sense. The critics complaining about it are either completely incompetent or were born without thumbs, because centering an item is not only easy but is basically a must-have feature.

As for the graphics... I can't really say. GameStop demos such as this one often have horrible quality in the visual-department, and the game did look a bit blurry. However, it was still enjoyable enough for me to play through the whole game that way if I had to. I love the art-style, after all.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 05, 2011, 07:12:05 PM
It's a fun world I live in where I can form an opinion of a game I've been waiting to play, sans actually playing the game, just because of the Internet.

I'm still through the roof stoked for this game. I just finished TP again in anticipation.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on December 05, 2011, 08:15:44 PM
I'm not going to jerk off again until I play this game.

In related news I'm taking up heroin in the meantime.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 05, 2011, 09:19:02 PM
Quote from: Ho Ho Hover Poultry on December 05, 2011, 07:12:05 PM
It's a fun world I live in where I can form an opinion of a game I've been waiting to play, sans actually playing the game, just because of the Internet.

I'm still through the roof stoked for this game. I just finished TP again in anticipation.
you should have saved tp as a slightly less poopty reward for finishing skyward sword
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on December 06, 2011, 06:29:48 AM
Game-ending glitch that you must avoid:

http://www.gonintendo.com/?mode=viewstory&id=167853 (http://www.gonintendo.com/?mode=viewstory&id=167853)

What's even worse than it existing is the fact that Nintendo will ask people to send their games in to fix them. I guess I just won't talk to Golo at all while doing that quest.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 06, 2011, 07:29:01 AM
Reading through the comments a lot of people are saying Twilight Princess had a similar game-ending glitch.

Funny, I did everything you could in that game and didn't run into it. This is also the first time I've heard of the glitch and reading how its triggered you'd have to be obsessed with talking to NPC's. Why the intercourse  would you talk to Golo twice? His text doesn't change.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 06, 2011, 05:52:16 PM
Quote from: Tupin on December 06, 2011, 06:29:48 AM
Game-ending glitch that you must avoid:

http://www.gonintendo.com/?mode=viewstory&id=167853 (http://www.gonintendo.com/?mode=viewstory&id=167853)

What's even worse than it existing is the fact that Nintendo will ask people to send their games in to fix them. I guess I just won't talk to Golo at all while doing that quest.
You'd have to be trying to progress through the game in that order. its a non issue.


I beat the game yesterday. the final fight was the only time in 40+ hours that i felt like the sword controls were fun.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: X-3 on December 06, 2011, 07:06:17 PM
Quote from: Michio Kaku on December 06, 2011, 07:29:01 AMWhy the intercourse  would you talk to Golo twice? His text doesn't change.

Actually, it does. If you talk to him after meeting the dragon he expresses his jealousy.

Just do the Faron and Eldin parts first and you won't encounter the glitch. Still kinda poopty though, probably more so than TP's glitch.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 06, 2011, 07:26:24 PM
I've never even heard of TP's game-ending glitch until now. Also, while this SS glitch is bad, it's nice to know they at least found it early and it's very easily avoidable.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on December 06, 2011, 09:33:31 PM
You guys never heard of the cannon room glitch (http://www.youtube.com/watch?v=XkB53h2M5Pw) in TP? I still remember the poopstorm that caused when TP first came out. One of my friends got stuck with it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 06, 2011, 10:16:18 PM
Quote from: zephilicious on December 05, 2011, 09:19:02 PM
you should have saved tp as a slightly less poopty reward for finishing skyward sword
=( You hard core gamers just have to kill my casual love of Zelda, don't you?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 07, 2011, 08:17:45 AM
Quote from: Ravioli on December 06, 2011, 09:33:31 PM
You guys never heard of the cannon room glitch (http://www.youtube.com/watch?v=XkB53h2M5Pw) in TP? I still remember the poopstorm that caused when TP first came out. One of my friends got stuck with it.
I remember that. I think I had just beaten that part when I read about it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 07, 2011, 11:55:22 AM
Following up, it flopped in Japan as well, big time.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 07, 2011, 12:30:30 PM
as the worst and most overpriced console zelda since 2 it deserves it
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 07, 2011, 01:46:21 PM
Quote from: zephilicious on December 07, 2011, 12:30:30 PM
as the worst and most overpriced console zelda since 2 it deserves it

I wouldn't say that; Four Swords Adventures was only really good with multiplayer, and THAT was a fairly expensive endeavor.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 07, 2011, 03:09:27 PM
Quote from: Delibird on December 07, 2011, 01:46:21 PM
I wouldn't say that; Four Swords Adventures was only really good with multiplayer, and THAT was a fairly expensive endeavor.
everyone knows four swords doesn't count
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 07, 2011, 03:12:45 PM
haters gonna hate
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 07, 2011, 05:49:06 PM
four swords adventures is better regardless of whether or not four swords counts. but even going there means you know i'm right.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 07, 2011, 05:52:06 PM
Quote from: zephilicious on December 07, 2011, 05:49:06 PM
four swords adventures is better regardless of whether or not four swords counts. but even going there means you know i'm right.

dat Zelda cycle
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tupin on December 07, 2011, 06:41:25 PM
I thought Zelda II was bad, but then I went back and played it. It's different, but still pretty good. It would be cool to have another 8-bit Zelda in the style of the original, but they wanted to try something different. I'm surprised they haven't tried it again.

Console Zelda games always sell better in Western markets, for some reason.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 07, 2011, 09:21:45 PM
Quote from: Hero_of_Darkness on December 07, 2011, 05:52:06 PM
dat Zelda cycle

1. Make highly-praised game.
2. Return to step 1.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 07, 2011, 09:27:14 PM
Quote from: zephilicious on December 07, 2011, 05:49:06 PM
four swords adventures is better regardless of whether or not four swords counts. but even going there means you know i'm right.

Nope
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 07, 2011, 10:11:12 PM
i still dont know why were defending skyward sword in this thread.

let me break it down for you:

good zelda:
link to the past, links awakening, ocarina, majoras mask, oracle of ages, wind waker, minish cap

average zelda:
original, oracle of seasons, four swords, four swords adventures, twilight princess

bad zelda:
adventure of link, phantom hourglass, spirit tracks, skyward sword


see? all the way down there.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 08, 2011, 12:49:21 AM
What's so terrible about it?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 08, 2011, 05:04:15 AM
Quote from: Michio Kaku on December 07, 2011, 09:27:14 PM
Nope
Why not? It's pretty much an upgraded Four Swords mixed with ALttP.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 08, 2011, 08:38:38 AM
Quote from: Doodle on December 08, 2011, 05:04:15 AM
Why not? It's pretty much an upgraded Four Swords mixed with ALttP.

I think he's implying that SS is good, not that FSA is bad.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 08, 2011, 08:59:07 PM
I liked FSA. I had friends that were into it, so it kicked a lot of ass.

Quote from: Delibird on December 08, 2011, 08:38:38 AM
I think he's implying that SS is good, not that FSA is bad.

Yeah more or less.

I'm not incredibly far into Skyward Sword but I've enjoyed every minute of it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 08, 2011, 09:26:50 PM
Quote from: Michio Kaku on December 08, 2011, 12:49:21 AM
What's so terrible about it?

terrible is the wrong word. its not a bad game. just a bad zelda considering the quality of the rest of the series.

theres no exploring, no sidequests, 6 similar dungeons with a couple of repeated bosses, a control scheme that gets in the way more than it helps, a boring story (though the implications on the rest of the timeline are fascinating), too much filler, etc. I could go on.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 08, 2011, 11:16:20 PM
so the skyloft sidequests aren't sidequests? what?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 09, 2011, 12:36:26 AM
youre kidding yourself if you think thats anywhere near the scale of previous games.

its what? 10 quests? none of which are more than find this item/talk to this person

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 09, 2011, 01:16:42 AM
Quote from: zephilicious on December 09, 2011, 12:36:26 AM
youre kidding yourself if you think thats anywhere near the scale of previous games.

its what? 10 quests? none of which are more than find this item/talk to this person

The "scale" of the previous games wasn't even that large to begin with. In some of the games the most you can do is collect hearts/expansion items.

A Link to the Past had the Tempered Sword.

Ocarina of Time had 3 side quests, two of which were broken up into smaller quests to give the illusion of content. The Skulltulas were a intercourse ing chore, but we all did it anyway. The Biggoron's Sword was cool and poop, was fun to get, but wasn't fun to use. The Happy Mask questline was short and boring who gives a intercourse .

Link's Awakening had the seashell quest to get the ultra sword. That's it.(iirc)

I can't even remember what Seasons/Ages had. Sword Upgrade and hearts?

WW's Labyrinth was alright, and the Pictobox sidequest was meh. Other than that, what else could you do in the game? Collect Pieces of Heart and Joy Pendents? Yeah pretty much just that.

TP had the same Labyrinth crap that WW did(sorta), you could collect hearts/bugs, and do that Poe quest. I can't remember anything else.

Majora's Mask is really the only game in the entire series that I'd consider to have a decent amount of content outside the main game. Masks, shrines, hearts, skulltulas, darn I want to play it again.

So yeah I don't really think the Skyloft quests are a lot of content compared to past Zelda extra content, but that's not even related to what I said. You said there weren't sidequests and there certainly are.

EDIT: Though there might not be as many "true" dungeons, from what I've played its like the areas you explore themselves are dungeons. Going through the desert I felt like I was in a dungeon, lol.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 09, 2011, 02:43:36 AM
naturally my post was laced with hyperbole.

i listed exploration and sidequests side by side for a reason they go together and skyward sword has neither.

every other zelda has at least half a dozen optional items and upgrades (granted skyward sword has its own bullpoop upgrade system, but no exploration or sidequests are involved) in the best cases (wind waker and majoras mask in particular) the main quest only requires traversal of maybe half of the game world, leaving the rest open for exploration and sidequests and random collectibles and whatever else.

the issue with the dungeons is not the number (on par with wind waker and more than majoras mask) but the similarity. aside from the 2nd lanayru dungeon (the only good one in the game) the rest have the same puzzles, the same enemies, the same structure, and in 1 too many cases the same bosses.

treating the outside areas as semi-dungeons works against the balance and pacing of the game. it leaves an overworld devoid of optional exploration, and dungeons that just feel like more of the same rather than the intermittent challenges they should be.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 09, 2011, 04:28:42 PM
Fastest-selling Zelda ever in US, with biggest first-day number ever for a Zelda.

Wait, what?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 09, 2011, 05:50:39 PM
Quote from: Hero_of_Darkness on December 09, 2011, 04:28:42 PM
Fastest-selling Zelda ever in US, with biggest first-day number ever for a Zelda.

Wait, what?
>anticipation
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 09, 2011, 06:07:54 PM
Quote from: The Riddler on December 09, 2011, 05:50:39 PM
>anticipation

But it sold poorly in Japan and the UK.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 09, 2011, 06:35:42 PM
Quote from: Hero_of_Darkness on December 09, 2011, 06:07:54 PM
But it sold poorly in Japan and the UK.
How was the anticipation there? I don't remember hearing anything about people really wanting it there.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 09, 2011, 07:18:10 PM
considering the last zelda required a console purchase to buy it on lauch day, and the one before that was on the gamecube of all consoles this is not surprising. ocarina was probably the only real competition and the game industry has grown substantially since then.

the surprise is not the good sales here but the low sales elsewhere. but zelda is primarily a western franchise so not really. i also feel like this was the least hyped console zelda since alltp at the very least.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 09, 2011, 07:45:19 PM
It likely got crushed under all of the HD games in the west, and crushed under the 3DS and Vita monsters in Japan.

Meh. Still can't wait for Wii U Zelda. They better keep their promise of releasing it within 3 years.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 10, 2011, 04:10:50 PM
If I had to guess, I'd say the low sales are only partially due to the game not being quite up to Zelda-standard, and mostly because the Wii sold poorly. The opening day sales are because people who really wanted it and had a Wii, bought it. Aside from that it's because not many people actually have a Wii and also want to play Zelda. I'm talking the "Wii-Fit" crowd who bought a Wii so they could stand on a balance board. The sales start off high because the target audience bought it at the beginning, and then from there the number of people within that audience dwindled significantly because they're either waiting for some reason or another, or like many of my friends, they just don't want to haul out the money required to buy a system that was a failure on it's best days.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 10, 2011, 04:34:05 PM
the wii sold poorly? thats seriously your argument?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 10, 2011, 04:42:41 PM
Quote from: zephilicious on December 10, 2011, 04:34:05 PM
the wii sold poorly? thats seriously your argument?
Yes, that's absolutely my argument. I'm not saying that Skyward Sword did as well as every other Zelda, I'm just saying that a large fraction of it is due to the Wii being a flop. It's difficult to sell large units on a sub-par system in it's dying days.

Are you implying the Wii didn't sell poorly?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 10, 2011, 07:06:31 PM
yes im implying that the 2nd best selling console of all time did not sell poorly.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 10, 2011, 10:04:52 PM
Quote from: zephilicious on December 10, 2011, 07:06:31 PM
yes im implying that the 2nd best selling console of all time did not sell poorly.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 10, 2011, 11:59:39 PM
Quote from: zephilicious on December 10, 2011, 07:06:31 PM
yes im implying that the 2nd best selling console of all time did not sell poorly.
I'll rephrase that sentence; sold poorly to gamers. The Wii was all about being the "casual player" console, as such a large portion of the consoles were bought by arthritic grandparents, bored housewives, and spoiled six year olds. The amount of people with a genuine interest in many of the first-party games was exceedingly low - hence the overbearing amount of movie based games and child-party-minigame-funpack-jamborees.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 11, 2011, 12:58:38 AM
Didn't Mario Galaxy sell pretty well?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 11, 2011, 08:32:55 AM
SMG and SMG2 together sold like 15 million.
NSMBWii has like over 20 million, though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 11, 2011, 10:20:38 AM
NSMB Wii sold to the overarching non-gamer more so than the gamer market. Due to the "casual pick up and play" gameplay and the recognizability of the Mario franchise to the general public, the appeal was grossly in favour of those who simply like Mario. While Legend of Zelda is a well selling franchise, it doesn't have the same casual appeal as Mario does.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 11, 2011, 12:41:54 PM
how the intercourse  can you say the sales are mostly non-gamers? where the intercourse  is there a stat like that?

Mario fans bought Mario.
Zelda fans bought Zelda.

That's literally all there is to it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 11, 2011, 12:48:51 PM
http://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_GameCube_video_games (http://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_GameCube_video_games)

http://en.wikipedia.org/wiki/List_of_best-selling_Wii_video_games (http://en.wikipedia.org/wiki/List_of_best-selling_Wii_video_games)

nearly every single wii game has outsold its gamecube couterpart. even if you are to argue that that is only the result of new casual players (its not), there is no reason it wouldnt apply to zelda as well when it applies to galaxy, brawl, and even twilight princess.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 11, 2011, 05:23:00 PM
Twilight Princess sold well on GameCube, and Galaxy and Brawl were both pick-up-and-play. The gamer audience was still on the GameCube while the casual audience picked up those two games. It's that simple. It's the exact same reason Phantom Hourglass and Spirit Tracks didn't sell: The Nintendo DS was a bad system that had poor sales. Because of that, the games were unable to sell well because the system didn't sell well. Just like Skyward Sword, which sold poorly because the Wii sold poorly.
I don't see what's so hard to comprehend in this.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 11, 2011, 06:53:06 PM
Quote from: Ho Ho Hover Poultry on December 11, 2011, 05:23:00 PM
Twilight Princess sold well on GameCube, and Galaxy and Brawl were both pick-up-and-play. The gamer audience was still on the GameCube while the casual audience picked up those two games. It's that simple. It's the exact same reason Phantom Hourglass and Spirit Tracks didn't sell: The Nintendo DS was a bad system that had poor sales. Because of that, the games were unable to sell well because the system didn't sell well. Just like Skyward Sword, which sold poorly because the Wii sold poorly.
I don't see what's so hard to comprehend in this.
or, yanno, poor marketing for those games and people uninterested in touch controls.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 11, 2011, 07:05:13 PM
Quote from: Ho Ho Hover Poultry on December 11, 2011, 05:23:00 PM
Twilight Princess sold well on GameCube, and Galaxy and Brawl were both pick-up-and-play. The gamer audience was still on the GameCube while the casual audience picked up those two games. It's that simple. It's the exact same reason Phantom Hourglass and Spirit Tracks didn't sell: The Nintendo DS was a bad system that had poor sales. Because of that, the games were unable to sell well because the system didn't sell well. Just like Skyward Sword, which sold poorly because the Wii sold poorly.
I don't see what's so hard to comprehend in this.

The DS sold incredibly well among gamers and non-gamers alike. You're making giant assumptions here, man.

You ever think that maybe PH and ST just sucked?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 11, 2011, 07:16:42 PM
they had poop marketing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 11, 2011, 07:36:41 PM
Quote from: Ho Ho Hover Poultry on December 11, 2011, 05:23:00 PM
Twilight Princess sold well on GameCube

in addition to what everyone else said, the sales numbers i posted separate the wii and gamecube versions of twilight princess. the gamecube version did not sell well, and the wii version significantly outsold both it and windwaker. which was my point.


you are grossly exaggeration the size of the casual audience.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 11, 2011, 07:45:27 PM
Quote from: Michio Kaku on December 11, 2011, 07:05:13 PM
The DS sold incredibly well among gamers and non-gamers alike. You're making giant assumptions here, man.

You ever think that maybe PH and ST just sucked?
To be honest, I was really expecting this to be the part that someone called me out on being a troll.
I'm bored, and was worried about getting spoilers at some point in the discussion, so I just kind of derailed it with over-exaggerated falsities.

Don't worry, I still love all of you. <3
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on December 12, 2011, 06:53:36 PM
AWWWWWWWWWW SHIT FUCK SON HOVER GOTCHA GOOD NIGGAZ AHAHHAHAHHAHHAHAHGAGH89UPOI[PIFU-TG048BW= 0POKHJ
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 12, 2011, 10:36:18 PM
Quote from: Ravioli on December 12, 2011, 06:53:36 PM
AWWWWWWWWWW SHIT FUCK SON HOVER GOTCHA GOOD NIGGAZ AHAHHAHAHHAHHAHAHGAGH89UPOI[PIFU-TG048BW= 0POKHJ
Nigga nigga tabasco sauce.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 13, 2011, 06:02:15 AM
Quote from: zephilicious on December 10, 2011, 07:06:31 PM
yes im implying that the 2nd best selling console of all time did not sell poorly.

Third. Not sure if it has a chance of beating PS1 at this point, since it's completely dead.

That doesn't affect your argument; just pointing that out.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 13, 2011, 07:07:30 AM
well darn guess i have to stop guessing at facts

in other news im replaying majoras mask now because i needed a good zelda. and darn is it good.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 13, 2011, 06:38:42 PM
>"The Wii was a flop"

I can't stop laughing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 13, 2011, 07:08:59 PM
Quote from: Hero_of_Darkness on December 13, 2011, 06:02:15 AM
Third. Not sure if it has a chance of beating PS1 at this point, since it's completely dead.

That doesn't affect your argument; just pointing that out.

http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles

You're right.

It's also worth noting that Sony didn't even sell half as many PSP's as Nintendo did DS's. With all the poop they're pulling with the Vita how do they expect to even sell what the PSP did?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on December 13, 2011, 09:21:05 PM
i seriously i can't believe i came back tot his forum to this thread

condensed faggotry is always the worst
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 13, 2011, 10:37:03 PM
Quote from: Bearissoslow on December 13, 2011, 09:21:05 PM
i seriously i can't believe i came back tot his forum to this thread

condensed faggotry is always the worst

go be drunk somewhere else then
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 14, 2011, 09:54:57 AM
Quote from: Michio Kaku on December 13, 2011, 07:08:59 PM
http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles

You're right.

It's also worth noting that Sony didn't even sell half as many PSP's as Nintendo did DS's. With all the poop they're pulling with the Vita how do they expect to even sell what the PSP did?
Well, 3DS is likely going to sell much less than DS did as well.


SS's downward spiral in Japan continues, while Miyamoto considers collaborating with Retro on a Zelda. Interesting...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 14, 2011, 10:44:17 AM
Well, it makes sense. Zelda has always been bigger in the west than it is back in Japan. And Retro has proven themselves many times, why not give them a shot? It's not like the series is getting any real gameplay lifts these days staying in Japan. <_<;;
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 14, 2011, 11:14:08 AM
Why would someone want a successful franchise to have a "gameplay facelift?" Isn't the gameplay what makes someone like a game and what makes the series what it is? Sequels are supposed to refine and improve the gameplay of predecessors, not change it altogether.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 14, 2011, 11:54:02 AM
Quote from: Hero_of_Darkness on December 14, 2011, 11:14:08 AM
Why would someone want a successful franchise to have a "gameplay facelift?" Isn't the gameplay what makes someone like a game and what makes the series what it is? Sequels are supposed to refine and improve the gameplay of predecessors, not change it altogether.

Yet when I look at TP and SS, it's just kind of getting samey to me. I think it's why I like Majora's Mask so much. While the inherent gameplay is the same, the framework in which you do things is very different. With the whole groundhog day thing you have to think differently than you do in other Zelda games. Ultimately I'm just getting kind of tired of the whole "roam overworld without much to do, go into dungeon, rinse and repeat" sort of deal.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 14, 2011, 01:14:35 PM
I did like the fact that other areas were kind of dungeon-y, but whatever happened to that whole "WE'RE REDEFINING DUNGEONS AND YOU WON'T EVEN REALIZE YOU'RE IN ONE" thing? :U
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 14, 2011, 03:17:07 PM
Quote from: Doodle on December 14, 2011, 01:14:35 PM
I did like the fact that other areas were kind of dungeon-y, but whatever happened to that whole "WE'RE REDEFINING DUNGEONS AND YOU WON'T EVEN REALIZE YOU'RE IN ONE" thing? :U

I think they were referring to the overworld more-so than the dungeon itself, like "The overworld is so dungeony that by the time you get to the dungeon you'll be like 'I thought I was already in one?!'"
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 14, 2011, 03:24:55 PM
Quote from: Delibird on December 14, 2011, 03:17:07 PM
I think they were referring to the overworld more-so than the dungeon itself, like "The overworld is so dungeony that by the time you get to the dungeon you'll be like 'I thought I was already in one?!'"

This.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 14, 2011, 03:38:07 PM
Quote from: Nayrman on December 14, 2011, 11:54:02 AM
Yet when I look at TP and SS, it's just kind of getting samey to me. I think it's why I like Majora's Mask so much. While the inherent gameplay is the same, the framework in which you do things is very different. With the whole groundhog day thing you have to think differently than you do in other Zelda games. Ultimately I'm just getting kind of tired of the whole "roam overworld without much to do, go into dungeon, rinse and repeat" sort of deal.

Clearly, you haven't played SS.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 14, 2011, 03:38:43 PM
Quote from: Michio Kaku on December 14, 2011, 03:38:07 PM
Clearly, you haven't played SS.

Except I have.  :|
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 14, 2011, 04:31:14 PM
Quote from: Nayrman on December 14, 2011, 03:38:43 PM
Except I have.  :|

Have you considered that maybe you're burned out of Zelda and it's time to move on?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 14, 2011, 05:10:47 PM
the bad parts are new, the good parts are not. so yes its very samey.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 14, 2011, 08:58:46 PM
Quote from: Hero_of_Darkness on December 14, 2011, 04:31:14 PM
Have you considered that maybe you're burned out of Zelda and it's time to move on?

Possibly. Same for a lot of Nintendo franchises for me lately. They seem to be as hung up on living the past than doing anything else, so maybe I should just take a break from them altogether. Again, it's why even since it first announced Kid Icarus is my most anticipated Nintendo game we have truly confirmed. Because it's finally something different. Pit has been gone so long this might as well be a new franchise with some real new gameplay from the company. March can't come soon enough in terms of games for me for that game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 14, 2011, 09:40:13 PM
Quote from: Hero_of_Darkness on December 14, 2011, 09:54:57 AM
Well, 3DS is likely going to sell much less than DS did as well.


SS's downward spiral in Japan continues, while Miyamoto considers collaborating with Retro on a Zelda. Interesting...
FPS Legend of Zelda Prime?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 14, 2011, 09:55:45 PM
If it isn't broke, don't fix it, is the mentality of most developers/publishers. I don't really blame them for this either. Risk taking doesn't insure a game will be great.

Then again I'm perfectly content playing a game that has the same formula as its predecessor. It's pretty much the entire point of a sequel anyway.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Super on December 15, 2011, 04:05:53 AM
Quote from: Michio Kaku on December 14, 2011, 09:55:45 PM
If it isn't broke, don't fix it, is the mentality of most developers/publishers. I don't really blame them for this either. Risk taking doesn't insure a game will be great.

Then again I'm perfectly content playing a game that has the same formula as its predecessor. It's pretty much the entire point of a sequel anyway.
It is nice to have new stuff thrown in the mix to complement the core game. After several sequels without much change, things start to reek of "tired and familiar". 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 15, 2011, 08:59:01 AM
Quote from: Super on December 15, 2011, 04:05:53 AM
It is nice to have new stuff thrown in the mix to complement the core game. After several sequels without much change, things start to reek of "tired and familiar".

Agreed, but how many sequels do we see that don't bring anything new at all to the core game?

Mario Galaxy 2 had the same concept and core gameplay of the first, but added new power-ups, Yoshi, and honestly had some neat platforming ideas that the first didn't have.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 15, 2011, 11:24:05 AM
mario galaxy 2 had best not be your idea of a good sequel.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 15, 2011, 11:45:18 AM
Quote from: Michio Kaku on December 15, 2011, 08:59:01 AM
Agreed, but how many sequels do we see that don't bring anything new at all to the core game?

Mario Galaxy 2 had the same concept and core gameplay of the first, but added new power-ups, Yoshi, and honestly had some neat platforming ideas that the first didn't have.

It is one of those rare times Nintendo took a good, but slightly flawed gameplay and just plain polished rather than tweaking the things that didn't need tweaking, while leaving the old, stock and cliche things alone.

However, taking out Rosalina because "she added too much plot" was just dumb. Ultimately, the gameplay in some of these series is fine, but some change needs to be made or else we're getting the same package every time. Which was my main complaint about Mario 3D Land. Complete rehash of everything we've already seen, just now on a handheld. This is why I get angry when another Mario game is announced yet Star Fox, F-Zero, or god forbid a new IP etc. are still painfully absent from the line-up. *shrugs*
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 15, 2011, 01:58:36 PM
Quote from: zephilicious on December 15, 2011, 11:24:05 AM
mario galaxy 2 had best not be your idea of a good sequel.
SM64->SMS->SMG is, though
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 15, 2011, 02:54:20 PM
Quote from: Doodle on December 15, 2011, 01:58:36 PM
SM64->SMS->SMG is, though
most definitely
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 15, 2011, 03:31:56 PM
Quote from: Super on December 15, 2011, 04:05:53 AM
It is nice to have new stuff thrown in the mix to complement the core game. After several sequels without much change, things start to reek of "tired and familiar".

The problem is that the "core game" for the Zelda series is different for everyone, so everyone has different ideas about what needs to be changed. There's really no way to create a Zelda with "enough" changes without splitting that fanbase. Hell, Skyward Sword's changes split the userbase heavily.

To make matters worse, the series has stagnated so long that the first thing people look for when they start a new Zelda game is whether or not the  "formula" is still there. With each game, the standard for what must be changed is raised. Don't believe me? Tell me what the core of Zelda is to you and what needs to stay for a Zelda game to be a Zelda game. There will be conflict, even with the small number of people here.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Super on December 15, 2011, 06:11:59 PM
Quote from: Michio Kaku on December 15, 2011, 08:59:01 AM
Agreed, but how many sequels do we see that don't bring anything new at all to the core game?

Mario Galaxy 2 had the same concept and core gameplay of the first, but added new power-ups, Yoshi, and honestly had some neat platforming ideas that the first didn't have.
Never played Galaxy 2, unfortunately.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 15, 2011, 07:25:56 PM
Quote from: zephilicious on December 15, 2011, 11:24:05 AM
mario galaxy 2 had best not be your idea of a good sequel.
Not necessarily, but IMO it was. Its a good intercourse ing game.

Quote from: Hero_of_Darkness on December 15, 2011, 03:31:56 PM
The problem is that the "core game" for the Zelda series is different for everyone, so everyone has different ideas about what needs to be changed. There's really no way to create a Zelda with "enough" changes without splitting that fanbase. Hell, Skyward Sword's changes split the userbase heavily.

To make matters worse, the series has stagnated so long that the first thing people look for when they start a new Zelda game is whether or not the  "formula" is still there. With each game, the standard for what must be changed is raised. Don't believe me? Tell me what the core of Zelda is to you and what needs to stay for a Zelda game to be a Zelda game. There will be conflict, even with the small number of people here.

Dungeons, puzzles, combat, new items, etc. Pretty much every Zelda fan can agree on this. I see what you're getting at though.

What would you like to see in a new Zelda?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 15, 2011, 09:54:22 PM
It's tough to say what "new" stuff it should have. Personally, I think that the next game should build off of Skyward Sword, mostly focusing on fixing the obvious flaws. (hand-holding, using motion controls in unnecessary places, lacking a connected overworld and towns, unnecessary short cutscenes, not enough creativity as far as use of the motion control in combat goes, less fetch quests, a way to access the hard mode from the start, useless backtracking that only serves as padding) From there, they can focus on new stuff. They need creativity, yet at the same time, they can't do something alienating, like the timer in MM. Something cool would be more dynamic and unpredictable dungeons. The same should apply to the overworld, which should still be dungeon-like. It could also stand to be a bit less linear, but should still have some structure. (Meaning, I don't want another Zelda 1 unless they make a "NEW The Legend of Zelda" game like they did with NSMB.)

By they way, you'd be shocked to find out how many people want an end to puzzles in Zelda. The first game didn't really have them, so they don't see puzzles as part of Zelda's core. On the other side, there are people who don't consider combat important. There are also people who don't like the act of finding an item in every dungeon.

I should note that I haven't actually played much of Skyward Sword, so my opinion might be a bit different a month from now. I'm just speaking from what I've heard.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 15, 2011, 11:56:25 PM
Not enough creativity for motion controlled combat? That's completely asinine. I'd like someone to try coming up with some creative ideas that aren't already a part of SS's motion controlled combat. It's pretty much as cut and dry as it gets. There really isn't much you CAN do.

So far I really haven't found any "unnecessary places" where motion controls were used, and everyone that's been whining about the whole map issue where the pointer is off clearly hasn't tried pressing down on the Wiimote's d-pad to center the cursor. Just do it every time you open your map and it works fine.

Also, linearity doesn't really = bad. For a game like Zelda, it works. No one can say they haven't gotten lost at one point playing A Link to the Past or Zelda 1, just saying. Every 3D Zelda gives you the illusion that it isn't linear, but they are anyway. No one ninnyed in the 90's about linearity, you know.

The first game hasn't aged well and anyone arguing that puzzles should be removed because the first game "didn't have them"(you had to push blocks and poop, sort of counts) should be sterilized. That's a terrible argument.

So basically Hero you wouldn't mind seeing Nintendo pull a 3D Dot Game Heroes? I'll admit, that'd be pretty sweet.

EDIT: [spoiler] Just got the propeller back. It took all of 45 seconds because I remembered spotting it by the Earth Temple entrance. So...this backtracking was pretty unneccessary.[/spoiler]
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 16, 2011, 12:03:00 AM
Quote from: Michio Kaku on December 15, 2011, 07:25:56 PM
Not necessarily, but IMO it was. Its a good intercourse ing game.
Its a good game only because its a rehash of another excellent game. the first galaxy was a perfect sequel that brought just enough new to the series to keep it fresh without alienating fans. and it was executed darn near perfectly. galaxy 2 may have been executed even more perfectly but compared to galaxy it brought nothing new to the series. therefore its a rehash rather than a good sequel.


Quote from: Michio Kaku on December 15, 2011, 11:56:25 PM
So far I really haven't found any "unnecessary places" where motion controls were used, and everyone that's been whining about the whole map issue where the pointer is off clearly hasn't tried pressing down on the Wiimote's d-pad to center the cursor. Just do it every time you open your map and it works fine.
Having to press down every time is the issue when the console hardware is designed to prevent this. the game could easily use the sensor bar to recalibrate when it can and take over with motion plus when it cant find the sensor bar. best of both worlds.

the flying controls absolutely should not be motion based when none of the other movement controls are. using two different control mechanisms to achieve the same thing is just bad design.

the same issues with the pointer control every time the pointer is used which accounts for at least half of the motion controls.


and 3d dot game heroes was certainly better than most recent zeldas depite being a blatant ripoff.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 16, 2011, 12:40:30 AM
It was exactly what I expected though. I wanted more platforming like Galaxy's and I got it. It still brought enough that wasn't in Galaxy for it to stand out from its prequel. In that sense, I feel its a good sequel.

Yeah I get what you mean, but it really isn't that difficult or time consuming to push a button. Of all the problems SS has, it's pretty minor.

At first I didn't like the flight controls but as I got used to them it became pretty easy and sort of fun. I'd imagine it gets old towards the end of the game, but for now I don't really feel its unnecessary. Nintendo just gets a raging boner when they get the chance to put motion controls on something flight based.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 16, 2011, 12:46:14 PM
Quote from: zephilicious on December 16, 2011, 12:03:00 AM
Having to press down every time is the issue when the console hardware is designed to prevent this. the game could easily use the sensor bar to recalibrate when it can and take over with motion plus when it cant find the sensor bar. best of both worlds.

If you're talking about using projectiles, you're doing it wrong. You need to get the controller into position before selecting the weapon. If you do that, you don't need to recalibrate.

On the linearity point, I just meant less linearity, not a full-on do-whatever-you-want deal. Basically, it would be like if TP were changed so that you could do dungeons 5, 6, and 7 in any order, but 8 and 9 are still done in order and the game tells you everything you need to know to get to the dungeons.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 16, 2011, 03:13:19 PM
Quote from: Hero_of_Darkness on December 16, 2011, 12:46:14 PM
If you're talking about using projectiles, you're doing it wrong. You need to get the controller into position before selecting the weapon. If you do that, you don't need to recalibrate.
once again, the wii hardware is specifically designed to avoid situations like this.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 17, 2011, 12:24:14 PM
Quote from: zephilicious on December 16, 2011, 03:13:19 PM
once again, the wii hardware is specifically designed to avoid situations like this.
the whole point of it was so you didn't have to rely on the sensor bar
there's no need to avoid "situations" like that because the center is whatever the hell you want it to be
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 17, 2011, 05:32:32 PM
as i explained several posts up, the motion plus could have been used to take over when the sensor bar is out of range, increasing reliability without removing the wii's existing and very intuitive input mechanism.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 17, 2011, 07:39:27 PM
Quote from: zephilicious on December 17, 2011, 05:32:32 PM
as i explained several posts up, the motion plus could have been used to take over when the sensor bar is out of range, increasing reliability without removing the wii's existing and very intuitive input mechanism.
You sure you're not blowing it a little out of proportion? I'm sure it's not as big of a deal as you think.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 17, 2011, 07:53:27 PM
Quote from: Pennington on December 17, 2011, 07:39:27 PM
You sure you're not blowing it a little out of proportion? I'm sure it's not as big of a deal as you think.
He's on a holy crusade against Skyward Sword right now. It's kinda funny.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 17, 2011, 11:07:34 PM
Quote from: zephilicious on December 17, 2011, 05:32:32 PM
as i explained several posts up, the motion plus could have been used to take over when the sensor bar is out of range, increasing reliability without removing the wii's existing and very intuitive input mechanism.
how would you even go from one to the other? I doubt you'd be able to get a seamless transition
the motion plus does the sensor's job better anyway.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 18, 2011, 01:48:59 AM
Quote from: Doodle on December 17, 2011, 11:07:34 PM
how would you even go from one to the other? I doubt you'd be able to get a seamless transition

it would be a simple matter of recording the position and speed of the controller relative to the sensor bar and using that to calibrate the motion plus positioning. as long as the sensor bar is visible initially (and it would be considering you have to point at the screen to start the game), and and is occasionally visible afterwards it would be completely seamless.

Quote from: Doodle on December 17, 2011, 11:07:34 PM
the motion plus does the sensor's job better anyway.

this is the point we're arguing, restating it does not constitute an argument.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 18, 2011, 09:22:20 AM
Quote from: zephilicious on December 18, 2011, 01:48:59 AM
it would be a simple matter of recording the position and speed of the controller relative to the sensor bar and using that to calibrate the motion plus positioning. as long as the sensor bar is visible initially (and it would be considering you have to point at the screen to start the game), and and is occasionally visible afterwards it would be completely seamless.

this is the point we're arguing, restating it does not constitute an argument.
I doubt it'd be that simple, at least on a developer level. Plus all they'd be doing would be using the sensor bar to cover up a feature the motion plus makes use of
I think you just need to learn how to use it :U
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 18, 2011, 09:34:55 AM
Quote from: zephilicious on December 18, 2011, 01:48:59 AM
it would be a simple matter of recording the position and speed of the controller relative to the sensor bar and using that to calibrate the motion plus positioning. as long as the sensor bar is visible initially (and it would be considering you have to point at the screen to start the game), and and is occasionally visible afterwards it would be completely seamless.

this is the point we're arguing, restating it does not constitute an argument.
He's saying you can get a better result out of using the WMP than the sensor bar in that case, which is true.

tl;dr of this whole conversation: you're just doing it wrong and blaming the hardware for your failure
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 18, 2011, 11:53:30 AM
Quote from: Doodle on December 18, 2011, 09:22:20 AM
I doubt it'd be that simple, at least on a developer level. Plus all they'd be doing would be using the sensor bar to cover up a feature the motion plus makes use of
I think you just need to learn how to use it :U
it would be precisely that simple. compared to the complexity of developing an entire intercourse ing video game this is nothing.

and the motion plus is already covering up a feature that is integral to the design of the wii.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 18, 2011, 12:37:31 PM
so zeph

why would nintendo not do this and WHY am i not having the same intercourse ing issues you are
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 18, 2011, 06:18:26 PM
because they thought it would be fun to do something completely different and because youre too much of a fanboy to look at the controls objectively.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 18, 2011, 09:29:47 PM
Quote from: zephilicious on December 18, 2011, 06:18:26 PM
because they thought it would be fun to do something completely different and because youre too much of a fanboy to look at the controls objectively.

Woah now, I don't like Zelda THAT much.

I just don't have a stick up my ass. The controls are fun, and they work.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 20, 2011, 03:56:49 PM
Now that I actually have the game, I can throw in my two cents.

The characters are great. The art style is great. The environment is nice. The plot is cool. The orchestration is amazing (the part where Link follows Fi around at night for the first time was eerie). Most of the new mechanics, from collecting ingredients for forging items to a sprint button, are great. Skyloft is cool too; I really like the town, more so than any previous town in Zelda (though everyone having a quest like Clocktown would be good). I haven't gone through the sky too much yet, but frankly, I don't care; some of you haven't liked how linear the world is, but I don't mind so far.

Control-wise, I'm liking the game as well. The gyroscope works fine for menus, so I'm not desperately missing the IR, and the items work nicely too. The sword doesn't always work perfectly, unfortunately, but I can quickly get it back in line so that it isn't game-breaking, especially when I actually remember to fight with my shield.

The only problem I really have with the game so far, as Nayr said, is the fetching. I've only done two so far and I already don't like it. I mean, sure, exploring new areas as I do it is fun, but it gets fairly tiring when you get to the point where you're just running in circles. It also seems like Nintendo is REALLY REALLY proud of this "dowsing" mechanic and now they need to show me at every chance they get. It's like Miyamoto is Fi and he's popping out of my sword to yell "OH MY GOSH THERE'S A PUZZLE USE DOWSING." When I went into the first dungeon and Fi started panicking because I couldn't use dowsing anymore, I was just thinking "Geez, too bad I can't dowse anymore, I only have ten years of dungeon-solving behind me to help."

Another very small issue I have is how the dungeony overworld has gotten... TOO dungeony. I wanted to visit villages of various races, see some culture, walk through a forest, but instead everything is cliffs and plateaus and the only way I can talk to anyone is if I find them hanging out in a dungeon.

Over all, I love the game so far, and I wouldn't mind future games being like it... I just hope future games don't focus on fetch quests too much, and I'd like to see some smaller towns again.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 21, 2011, 04:52:05 AM
I just want to point out that Zelda has never really had many "villages" or "towns" to explore. Kakariko, Kokiri(which was tiny as intercourse  and barely counts),Goron, and Hyrule Castle Town in OoT was probably the most we had. WW had the central island hub, the starting village, and the bird folk place(but counting this probably means you'd count the Zora Fountain).

You guys have mentioned both words a few times each and I think you're confusing Zelda with traditional JRPG's.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 21, 2011, 08:46:56 AM
Goron Villages, Zora Domains, Deku Palace, Kokiri Forest, Kakariko, the Rito's cave-post-office-tribe-thing; not all of them are towns in the rpg sense of stores and places to recover, but all of them are still towns. They're small, concentrated areas with a bunch of npcs living together that CLEARLY looks inhabited and generally is more of a cutscene-oriented place than a puzzle-oriented one. It's a purely aesthetic trait, as Skyward Sword is showing that we can have npcs in the field fairly easily, but I still wish we had these places, ESPECIALLY now that the field is practically a dungeon and a village would have offered a safe area of sorts. I feel like I'm always rushing in this new style of field, like I can't rest until I reach the dungeon... a village would certainly ease my mind, even if it doesn't actually add to gameplay.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 21, 2011, 03:42:39 PM
We got Skyloft, but I see your point.

Still, in OoT at least, Goron and Zora domains were devoid of NPC's for the most part depending on what time you were in. Deku Palace in Majora's Mask was practically a mini-dungeon, do you remember what you had to do once you got there?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 21, 2011, 06:56:25 PM
Quote from: Michio Kaku on December 21, 2011, 03:42:39 PM
We got Skyloft, but I see your point.

Still, in OoT at least, Goron and Zora domains were devoid of NPC's for the most part depending on what time you were in. Deku Palace in Majora's Mask was practically a mini-dungeon, do you remember what you had to do once you got there?
All Deku Palace was was a little puzzle and a king to talk to. It was no more of a "town" than, say, Pirates' Fortress was.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 21, 2011, 09:22:47 PM
I still say Clock Town is the best "town" in any Zelda game, as the game revolves around the quests you do with the information you get, or interact with the townsfolk. I wish they would do more of things like that rather than just dull NPC talk. "Hey, Link, you know how to Z-target right!?"  Guh....
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 22, 2011, 06:56:01 PM
Quote from: Nayrman on December 21, 2011, 09:22:47 PM
I still say Clock Town is the best "town" in any Zelda game, as the game revolves around the quests you do with the information you get, or interact with the townsfolk. I wish they would do more of things like that rather than just dull NPC talk. "Hey, Link, you know how to Z-target right!?"  Guh....
I like how there are always people running around from one place to another (at a precise time in the day)

And that actually has some significance within the sidequests and stuff of the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: dawnwolfNxhoj on December 27, 2011, 08:52:03 PM
Considering WHEN the game takes place in the Zelda Timeline, maybe that's the main reason there're not so many towns in Skyward Sword. 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 27, 2011, 09:12:01 PM
you cant use story elements to explain away bad design
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 27, 2011, 11:06:37 PM
Quote from: zephilicious on December 27, 2011, 09:12:01 PM
you cant use story elements to explain away bad design
No, really, it makes sense.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 28, 2011, 10:17:23 AM
Just beat the game; dat final boss...

Loved the game, but it felt SO LONG due to all the stuff you do outside of the dungeons... I don't think I'll go through Hero mode just yet. I do want to help Batreaux, though, so I may keep playing on my file and eventually start Hero mode on a copied file.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 28, 2011, 11:50:33 PM
Quote from: Ho Ho Hover Poultry on December 27, 2011, 11:06:37 PM
No, really, it makes sense.
His point still stands, though.
That's like the game only allowing you to move in four directions because a sorcerer cursed you or some poop
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 29, 2011, 12:00:49 AM
got a wii for christmas so i started replaying it on my wii
means i have to start a new game
jesus intercourse  the whole skyloft section before faron woods takes forever.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 29, 2011, 12:39:09 AM
>mfw i'm bug catching in skyward sword and a cricket starts hopping around my room. why the intercourse  is there a cricket in my room?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 29, 2011, 09:24:04 AM
So much fetch questing, so much dowsing crap. Damn it, I just want to get to the next dungeon, why do I HAVE to spend 3 hours doing pointless fetch quests to do so? X_X;; (is done with Lanayru mining facility and STILL not in the next temple. Oh, and intercourse  the "tests of courage" bullpoop that's just the light bug crap from TP)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 29, 2011, 09:42:49 AM
I don't know; I enjoyed the silent realm WAY more than the light tear quests in Twilight Princess.

Also, I was willing to accept most of the "prove your worth AGAIN" stuff once the story got moving again; the only thing that really ticked me off was [spoiler]the Water Dragon blatantly doubting the fact that I've already proved myself before even though EVERY OTHER CHARACTER has already finally accepted it.[/spoiler] Then again, I suppose it at least adds some character to her, and it's not like I didn't enjoy the change of scenery on that mission.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 29, 2011, 01:16:33 PM
Quote from: Nayrman on December 29, 2011, 09:24:04 AM
So much fetch questing, so much dowsing crap. Damn it, I just want to get to the next dungeon, why do I HAVE to spend 3 hours doing pointless fetch quests to do so? X_X;; (is done with Lanayru mining facility and STILL not in the next temple. Oh, and intercourse  the "tests of courage" bullpoop that's just the light bug crap from TP)
The Silent Realms were way better than bug collecting in TP.
dat atmosphere
dat music when you're about to get raped
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 29, 2011, 01:47:05 PM
bug catching in SS sucks
bird catching sucks even more

jesus i hate this intercourse ing net
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 29, 2011, 02:33:18 PM
Quote from: Doodle on December 29, 2011, 01:16:33 PM
The Silent Realms were way better than bug collecting in TP.
dat atmosphere
dat music when you're about to get raped

Still an utterly pointless fetch quest that requires you run around an overworld collecting things.

All I want is some dungeon crawling fun but the series just doesn't want me to anymore. X_X:;
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 29, 2011, 06:10:02 PM
Quote from: Nayrman on December 29, 2011, 02:33:18 PM
Still an utterly pointless fetch quest that requires you run around an overworld collecting things.

All I want is some dungeon crawling fun but the series just doesn't want me to anymore. X_X:;

Skyward Sword has as many dungeons as The Wind Waker; it just doesn't seem like it because for once you're actually doing stuff (a TON of stuff) outside of the dungeons as well, which is kinda awesome imo. Heck, that's the thing I love about Skyward Sword: you actually DO SOMETHING in the overworld. I don't want a boring hub with a bunch of dungeons attached, I want to feel like I'm actually going somewhere, and the action-filled forest, volcano, and desert did just that. Granted, sometimes it feels a bit overwhelming compared to the fields and towns of Twilight Princess or even Ocarina of Time, but I'd hardly say I miss going straight from dungeon to dungeon.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 29, 2011, 07:00:11 PM
Quote from: Delibird on December 29, 2011, 06:10:02 PM
Skyward Sword has as many dungeons as The Wind Waker; it just doesn't seem like it because for once you're actually doing stuff (a TON of stuff) outside of the dungeons as well, which is kinda awesome imo. Heck, that's the thing I love about Skyward Sword: you actually DO SOMETHING in the overworld. I don't want a boring hub with a bunch of dungeons attached, I want to feel like I'm actually going somewhere, and the action-filled forest, volcano, and desert did just that. Granted, sometimes it feels a bit overwhelming compared to the fields and towns of Twilight Princess or even Ocarina of Time, but I'd hardly say I miss going straight from dungeon to dungeon.
I agree.

This simple response is enough to voice my opinion. The overworld is awesome.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on December 29, 2011, 07:04:22 PM
Quote from: Nayrman on December 29, 2011, 02:33:18 PM
Still an utterly pointless fetch quest that requires you run around an overworld collecting things.

All I want is some dungeon crawling fun but the series just doesn't want me to anymore. X_X:;

Time for them to make NEW The Legend of Zelda?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 29, 2011, 07:18:39 PM
Quote from: Hero_of_Darkness on December 29, 2011, 07:04:22 PM
Time for them to make NEW The Legend of Zelda?
No, he cannot be pleased that easily! It's too easy.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 29, 2011, 07:26:06 PM
Quote from: Delibird on December 29, 2011, 06:10:02 PM
Skyward Sword has as many dungeons as The Wind Waker; it just doesn't seem like it because for once you're actually doing stuff (a TON of stuff) outside of the dungeons as well, which is kinda awesome imo. Heck, that's the thing I love about Skyward Sword: you actually DO SOMETHING in the overworld. I don't want a boring hub with a bunch of dungeons attached, I want to feel like I'm actually going somewhere, and the action-filled forest, volcano, and desert did just that. Granted, sometimes it feels a bit overwhelming compared to the fields and towns of Twilight Princess or even Ocarina of Time, but I'd hardly say I miss going straight from dungeon to dungeon.
What I disliked about this is that once I did the entire overworld and got to a dungeon, by the time I finished the dungeon it felt incomplete and short compared to the overworld. It was a pretty cool mechanic, but usually I feel like I'm going to get a challenge when I get to a dungeon, not just relieved because I'm finally there.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 29, 2011, 08:05:12 PM
Quote from: The Riddler on December 29, 2011, 01:47:05 PM
bug catching in SS sucks
bird catching sucks even more

jesus i hate this intercourse ing net

its so easy, lol

gotta be patient man
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 29, 2011, 08:43:16 PM
Quote from: Michio Kaku on December 29, 2011, 08:05:12 PM
its so easy, lol

gotta be patient man

Birds always suck; bugs get easy.

Tumbleweeds are the worst, though; I freaking hate tumbleweeds. They spontaneously appear, usually when I'm fighting something, and they break if they touch anything, and you have to use a net, and it seems like EVERY OTHER THING needs them to be upgraded, the very idea of which is ridiculous. I have several ingrained connections to real-life things due to video games; if Skyward Sword has left a single lasting impression on me, left one "meme" that I will laugh to myself about for months to come, it's that I hate tumbleweeds.

Quote from: Ho Ho Hover Poultry on December 29, 2011, 07:26:06 PM
What I disliked about this is that once I did the entire overworld and got to a dungeon, by the time I finished the dungeon it felt incomplete and short compared to the overworld. It was a pretty cool mechanic, but usually I feel like I'm going to get a challenge when I get to a dungeon, not just relieved because I'm finally there.

I suppose the overworld does kind of undermine the dungeons; the whole game the dungeons felt more like a resting place than a big challenge. I didn't mind terribly, though, given how the dungeons were way more fun than frustrating this time around. Most dungeons are unnecessarily complex mazes, but these were streamlined and convenient and offered clever challenges instead of just trying to make the player forget where they are (not that I don't love many past dungeons).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 29, 2011, 09:36:22 PM
Quote from: Nayrman on December 29, 2011, 02:33:18 PM
Still an utterly pointless fetch quest that requires you run around an overworld collecting things.

All I want is some dungeon crawling fun but the series just doesn't want me to anymore. X_X:;
The intercourse ing Silent Realms were fetch quests? I'd slap the tadtones and other poop with that label, but the Silent Realms?
You make it out as if any part of the game not just taking you to the next dungeon is a terrible fetch quest. :U
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on December 29, 2011, 09:45:46 PM
So

i need to convince my friend to buy this so I can bind and gag him then play it all day on his Wii

He's apprehensive because he believes it looks "kinda sucky". I don't really want to kill him because he gives me free weed, but I'm kinda low on options here.

Speak to me, dudettes. Is this really the magnum opus 11/10 Zelda IGN mad its pants over?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 29, 2011, 09:47:04 PM
I'd rather just have a game of dungeons thank you. The overworld doesn't have THAT much to do in it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 29, 2011, 11:16:42 PM
Quote from: Ravioli on December 29, 2011, 09:45:46 PM
Speak to me, dudettes. Is this really the magnum opus 11/10 Zelda IGN mad its pants over?

Hard to say because it's so different than the others. It's far more streamlined and action-oriented. I would say this is the perfect game for newcomers because everything is so much more convenient, but it's kinda misleading if they play the others later, plus... the motion control...

The motion control works; it's a perfectly useable system that many, including myself, found fairly fun. In fact, after beating the game, I think these controls should come back for Zelda Wii U. Unfortunately, however, there's an idiot bias about motion control that makes people trick themselves into hating it. Many people think that they can control games with their minds; "If I move the controller how I think it should move, the game should move accordingly, and if it doesn't it sucks." They don't realize how PROGRAMS work, and how motion control is really just like using buttons; if the game is programmed to work when you do one thing, and you do something different, then it's NOT GOING TO FREAKING WORK, and it's NOT because the game is broken, it's because you're a FREAKING MORON.

So, as for the game... I absolutely love it, but I honestly can't say if your friend will like it

I think The Wind Waker's still my favorite, though, because of the world and the characters and the story and the nostalgia.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 30, 2011, 12:44:41 AM
Quote from: Nayrman on December 29, 2011, 09:47:04 PM
I'd rather just have a game of dungeons thank you. The overworld doesn't have THAT much to do in it.
the overworld doesn't have anything to do in it. aside from fighting the same enemies over and over again and dozens of required fetch quests

Quote from: Delibird on December 29, 2011, 11:16:42 PM
Many people think that they can control games with their minds; "If I move the controller how I think it should move, the game should move accordingly, and if it doesn't it sucks."
This is exactly what good controls should feel like. If you notice the controls at all its a less than perfect control scheme.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on December 30, 2011, 12:58:13 AM
He was probably basing that statement off of nothing or god forbid that Gamespot review and he'll probably cave and buy it anyways.

Personally from what I've watched and heard I'm not expecting this to be my top Zelda but I'd love to be proven wrong.

I'm not really worried about motion control. SMG pulled it off perfectly, so I assumed Nintendo knew what they were doing. Guess I won't know til I try it out though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 30, 2011, 01:11:29 AM
I'm further into it now so I can have legit opinions:
The motion controls are cumbersome. They are not in the slightest intuitive and because there is no easy way to make sure they stay synchronized, it intercourse s you up from time to time.  The recenter was a cheap cop-out, pointing at the screen and letting the the sensor bar sync it up would have been immensely better. You can't recenter unless you're in an item that requires you to aim or the map, and as such poop like the bug net and your sword get ruined. I try to slash sideways with my sword and it goes up. That's not right. I try to catch a bug flying and he slams the ground with the net. Not to mention the flying/beetle controls. I've yet to have the beetle and loftwing go where I want them to without frustration. Lastly, I'm actually feeling physical strain on my wrist which shouldn't be happening: Every time something doesn't work the way it's supposed to I have to try it a thousand times before it does. In particular every time I have to flap to ascend on the bird, my wrist hurts.

The controls are *not* amazing. Anyone who thinks they are have their heads so far up Nintendos ass in fanboyishness it's ridiculous. The fact is the game relies on the constant use of the recentering, which it shouldn't. That's a very, very serious flaw in the game, and is poor design.

That all said: Comments on the game itself.
Love the characters so far, all of the npcs are quirky in their own ways and I love it. The story progression ain't bad, but I'm not really digging the whole "overworld is a dungeon" thing. It's nice for a while, but some of it gets stale.

Thanks to the broken controls, battling is difficult. It seems that everything blocks everything and I can only score a hit if I'm lucky. >Lizalfos has an armguard on the right. >Slash from Left. >Controls somehow make it a slash from right and he blocks it. Yep. Fun.

Like someone else said, the dungeons themselves feel short. I was particularly disappointed with the end of the Earth Temple (I just finished it.) Yeah the Indiana Jones idea thing was cool... but it was so quick and easy that I literally said "That was pathetic" when I finished it. The boss was cool though. I do  like that the bosses aren't simple three-pattern kills now.

The Skyward Strike doesn't get as much use as I'd like it to. It's weird trying to combo with it.

In terms of context with the bosses: The bosses are only there because that dude is trying to stop you. In every other game, bosses are there as "guardians" of whatever you're trying to get at the end. Kinda feels weird that the bosses aren't *supposed* to be in these temples.

The limited inventory space is bothersome, just let me upgrade my satchels without taking away item space thanks.

I got used to the Stamina bar. Whatever on that.

uh what else

>No flying at night.-intercourse  that.

Edit: oh right. I hatehatehatehatehate that when you first see the spot you have to place the tablets and it makes you think there will be three more (you place the first one the blue ninny gives you and it takes the bottom right corner. You'd assume there's a tablet for each corner.) Then the second one you get takes up two corners worth of space. The game made you think you'll be going to three areas but cut you short at two. I HATE that.

EDIT2: ONE MORE THING: The "Big Keys" of this game, the golden sculptures or whatever. When you need to put them in the big door, it's just a waste of intercourse ing time. It's not an actual puzzle, it's just an irritant. :|
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 30, 2011, 08:59:55 AM
Quote from: Delibird on December 29, 2011, 11:16:42 PM
Hard to say because it's so different than the others. It's far more streamlined and action-oriented. I would say this is the perfect game for newcomers because everything is so much more convenient, but it's kinda misleading if they play the others later, plus... the motion control...

The motion control works; it's a perfectly useable system that many, including myself, found fairly fun. In fact, after beating the game, I think these controls should come back for Zelda Wii U. Unfortunately, however, there's an idiot bias about motion control that makes people trick themselves into hating it. Many people think that they can control games with their minds; "If I move the controller how I think it should move, the game should move accordingly, and if it doesn't it sucks." They don't realize how PROGRAMS work, and how motion control is really just like using buttons; if the game is programmed to work when you do one thing, and you do something different, then it's NOT GOING TO FREAKING WORK, and it's NOT because the game is broken, it's because you're a FREAKING MORON.

So, as for the game... I absolutely love it, but I honestly can't say if your friend will like it

I think The Wind Waker's still my favorite, though, because of the world and the characters and the story and the nostalgia.

Unfortunately, the control DOESN'T work. In addition to what Riddler has said, there is also the problem of intent with sword strikes. I've found the game slices if even the tiniest bit of motion is applied. Making a lot of enemies a pain in the as, as I'm trying to move my sword to swing at it's open side (swing, blocked!). It's stupidly done. There needs to be a way to tell the game "No, I don't want to swing just yet, don't do it" so this kind of poop doesn't happen. I found the beetle and loftwing good enough for what they do. Pointing objects like the slingshot (and I'm sure eventually clawshot) work just fine. The Wii always managed to play laser pointer well, mostly because we've had that tech for thirty years now. But the sword fighting is a broken mess still. Is it actually functional compared to TP? Sure, it is at least playable to an extent, but it's nowhere near close to being what I would consider intuitive or fun.

The ovewrold is bullpoop. Not "convenient" in any way. I wouldn't mind so much if they were actual minidungeons, but they're not. They're annoying obstacles that serve to pad out the game than really give a sense of challenge or progression. Not to mention that there is still lack of anything to do once you get through it a second time aside for search for a few goddess stones, which I don't find doing much. In terms of gameplay, I think the series has been doing nothing but fall off a cliff lower and lower since Wind Waker. This series needs a massive overhaul next time, but knowing Nintendo they'll put in more annoying fetch quests and dowsing bullpoop instead of put the things Zelda is known for, dungeons.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 30, 2011, 09:08:21 AM
Quote from: Ravioli on December 30, 2011, 12:58:13 AM
He was probably basing that statement off of nothing or god forbid that Gamespot review and he'll probably cave and buy it anyways.

Personally from what I've watched and heard I'm not expecting this to be my top Zelda but I'd love to be proven wrong.

I'm not really worried about motion control. SMG pulled it off perfectly, so I assumed Nintendo knew what they were doing. Guess I won't know til I try it out though.
It is a very good game. It's really beautiful and has a very strong story to follow. Keeping a steady hand to fight enemies is the key element. Moreover, items stopped being the bosses' weakness (well, for the most part).

I'd say get it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 30, 2011, 09:44:21 AM
Quote from: Nayrman on December 30, 2011, 08:59:55 AM
Unfortunately, the control DOESN'T work. In addition to what Riddler has said, there is also the problem of intent with sword strikes. I've found the game slices if even the tiniest bit of motion is applied. Making a lot of enemies a pain in the as, as I'm trying to move my sword to swing at it's open side (swing, blocked!). It's stupidly done. There needs to be a way to tell the game "No, I don't want to swing just yet, don't do it" so this kind of poop doesn't happen. I found the beetle and loftwing good enough for what they do. Pointing objects like the slingshot (and I'm sure eventually clawshot) work just fine. The Wii always managed to play laser pointer well, mostly because we've had that tech for thirty years now. But the sword fighting is a broken mess still. Is it actually functional compared to TP? Sure, it is at least playable to an extent, but it's nowhere near close to being what I would consider intuitive or fun.

For you perhaps. I never had those problems; I realized very early on what the controller would recognize as a swing and what direction it would go in, I adjusted myself accordingly, and I spent the rest of the game thoroughly enjoying and fully immersed in a game where the game mimics my movements. Like I said, it's programmed to do very specific things based on the controls, just like using buttons, and it can be both fun and immerse if you just learn how to play the game properly. Of course, in the end, you may just not like motion at all because learning how hard to swing isn't as easy as "hit the red button with a B on it," and frankly that's fine (I know there are certain games I greatly prefer buttons for). In the end, however, it's still the player that has the problem.

As for Riddler, again, I didn't have these problems. I didn't have to recenter too often, and when I did it didn't break immersion because it literally does not take a second of effort. I played the game how it was supposed to be played, adjusting myself to the game instead of vice versa (like EVERY GAME; you don't hit R on Halo and get mad when it isn't the sprint button), and it was very fun.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on December 30, 2011, 12:05:14 PM
Quote from: Nayrman on December 30, 2011, 08:59:55 AM
The ovewrold is bullpoop. Not "convenient" in any way. I wouldn't mind so much if they were actual minidungeons, but they're not. They're annoying obstacles that serve to pad out the game than really give a sense of challenge or progression. Not to mention that there is still lack of anything to do once you get through it a second time aside for search for a few goddess stones, which I don't find doing much. In terms of gameplay, I think the series has been doing nothing but fall off a cliff lower and lower since Wind Waker. This series needs a massive overhaul next time, but knowing Nintendo they'll put in more annoying fetch quests and dowsing bullpoop instead of put the things Zelda is known for, dungeons.
I really don't see how it's any worse than GO GET X or DELIVER THIS LETTER FROM PRINCESS ZELDA. Arguably those pad out the game as much as Skyward Sword does.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 30, 2011, 12:19:56 PM
Quote from: Nayrman on December 30, 2011, 08:59:55 AM
Unfortunately, the control DOESN'T work. In addition to what Riddler has said, there is also the problem of intent with sword strikes. I've found the game slices if even the tiniest bit of motion is applied. Making a lot of enemies a pain in the as, as I'm trying to move my sword to swing at it's open side (swing, blocked!). It's stupidly done. There needs to be a way to tell the game "No, I don't want to swing just yet, don't do it" so this kind of poop doesn't happen. I found the beetle and loftwing good enough for what they do. Pointing objects like the slingshot (and I'm sure eventually clawshot) work just fine. The Wii always managed to play laser pointer well, mostly because we've had that tech for thirty years now. But the sword fighting is a broken mess still. Is it actually functional compared to TP? Sure, it is at least playable to an extent, but it's nowhere near close to being what I would consider intuitive or fun.

The ovewrold is bullpoop. Not "convenient" in any way. I wouldn't mind so much if they were actual minidungeons, but they're not. They're annoying obstacles that serve to pad out the game than really give a sense of challenge or progression. Not to mention that there is still lack of anything to do once you get through it a second time aside for search for a few goddess stones, which I don't find doing much. In terms of gameplay, I think the series has been doing nothing but fall off a cliff lower and lower since Wind Waker. This series needs a massive overhaul next time, but knowing Nintendo they'll put in more annoying fetch quests and dowsing bullpoop instead of put the things Zelda is known for, dungeons.
Hey now, I liked Twilight Princess. It was fun...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 30, 2011, 01:25:14 PM
it was certainly more fun than skyward sword
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 30, 2011, 02:24:29 PM
Quote from: Delibird on December 30, 2011, 09:44:21 AM
For you perhaps. I never had those problems; I realized very early on what the controller would recognize as a swing and what direction it would go in, I adjusted myself accordingly, and I spent the rest of the game thoroughly enjoying and fully immersed in a game where the game mimics my movements. Like I said, it's programmed to do very specific things based on the controls, just like using buttons, and it can be both fun and immerse if you just learn how to play the game properly. Of course, in the end, you may just not like motion at all because learning how hard to swing isn't as easy as "hit the red button with a B on it," and frankly that's fine (I know there are certain games I greatly prefer buttons for). In the end, however, it's still the player that has the problem.

As for Riddler, again, I didn't have these problems. I didn't have to recenter too often, and when I did it didn't break immersion because it literally does not take a second of effort. I played the game how it was supposed to be played, adjusting myself to the game instead of vice versa (like EVERY GAME; you don't hit R on Halo and get mad when it isn't the sprint button), and it was very fun.
Every single time you have to recenter it breaks immersion because that function shouldn't be there. I AM playing the game the way it's supposed to be played and the fact you're wording it that was is insulting, so go intercourse  yourself. It goes out of sync far too easily and it intercourse s up everything you do in the game. You can't recenter it for your sword, so you have to deal with broken controls until you go into a map or use something like a slingshot. That Halo reference was retarded and as such YOU'RE retarded. As I said, I do everything that I'm supposed to: Slash from the right should slash from the right. But the game registers it as from the left. Sharp left turn while flying my loftwing? Nope let's dive slightly to the right. Thrust with my sword? Oh no, let's do- I think you get the intercourse ing point.

The game's controls are NOT perfect, are NOT intuitive, and are NOT immersive. You literally have your head so far up Nintendo's ass that you can't see it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on December 30, 2011, 03:02:40 PM
So it sounds like overworld exploration is one of the divisive pushes for Skyward Sword. How would you guys rate the overworlds in all the games SS included?

Sans SS I got: WW > MM > TP > OoT

The Great Sea was perfect. Not only was it gorgeous and intercourse ing huge, it was fun to explore just because of that. Its goodies were pretty well evenly spread throughout the islands and almost all of them had something interesting to find: chests, caves, fairies, puzzles, squids, minigames, sidequests, yea nigga. And say what you want about the triforce quest, I liked treasure map/salvaging trips so I didn't care about that.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 30, 2011, 03:09:04 PM
Quote from: The Riddler on December 30, 2011, 02:24:29 PM
You can't recenter it for your sword

That right there is false; you can center it by making a couple vertical slashes.

As for the rest of your post, I'll admit that I was a bit harsher than I should have been, but there's a reason the majority of professional critics have given it great scores; the game is not broken, tons of people can play it perfectly fine myself included. If you don't like the controls, that's fine, but it's still your problem, because the game works exactly like it's programmed to and it was clearly programmed in a way that the majority of customers find not only satisfactory, but excellent.

Quote from: Ravioli on December 30, 2011, 03:02:40 PM
So it sounds like overworld exploration is one of the divisive pushes for Skyward Sword. How would you guys rate the overworlds in all the games SS included?

Sans SS I got: WW > MM > TP > OoT

The Great Sea was perfect. Not only was it gorgeous and intercourse ing huge, it was fun to explore just because of that. Its goodies were pretty well evenly spread throughout the islands and almost all of them had something interesting to find: chests, caves, fairies, puzzles, squids, minigames, sidequests, yea nigga. And say what you want about the triforce quest, I liked treasure map/salvaging trips so I didn't care about that.

Hard to say; the overworld is heavily integrated into the story in this game. On the one hand, there's not really "exploration" because the story is already pushing you through it, so that's a downer (I really loved the Great Sea too). However, it's still fun because it pushes you through it; it's action-packed and filled with puzzles and enemies and treasures while previous games often had very little between dungeons if you didn't actively seek it out.

I guess if I had to compare it to one other game in the series, it would be MM: it's a great town with sidequests and named characters surrounded by a tight-yet-attention-grabbing overworld.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on December 30, 2011, 03:15:45 PM
Quote from: Ravioli on December 30, 2011, 03:02:40 PM
So it sounds like overworld exploration is one of the divisive pushes for Skyward Sword. How would you guys rate the overworlds in all the games SS included?

The problem is that there isn't any real exploration. They're pretty small areas, and pretty linear, they're just set up in such a way that it takes forever to do, what with dousing and creating shortcuts. It's like Nintendo WANTED to make it more dungeony, but at the last second decided against it so it feels half assed. I just don't think it adds anything unless they went on full dungeon mode.

As far as favorite hubs go, I'd go and say Majora's Mask. Mostly due to the fact that people had a routine and you had to learn what these people would do on each day via groundhog day looping. It's a hub world that was an actual puzzle than just what's going on in Skyward. I think the great ocean is just too big and barren in WW. Each square has it's one thing to do and that's it, aside from the few hub islands. Otherwise there just isn't a whole lot to do to be honest with you.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 30, 2011, 04:02:52 PM
If only they could combine it all... a Wind Waker ocean with many islands to explore, and several of the islands (the plot-important ones) are huge with Skyward Sword terrain and Majora's Mask towns (and of course the dungeons).

Although, I kinda felt like SS was a prototype of that anyway; Skyloft is the closest they've gotten to Clocktown, the sky felt like a smaller Great Sea, and of course each section of the Surface was unique to the game... they just need to go all out next time instead of sacrificing one for the other (which I be the Wii U could do).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 30, 2011, 04:25:42 PM
Windwakers ocean was nice but tedious, in that yeah it was huge but there was little substance. Yeah each plot had one island (if you can call most of them islands), but how many of those islands had any actual exploration? It was just a pain sailing everywhere. Would have been nice to cyclone to any square you wanted instead of the 7 or 8 they give you.

The game easily could have added more than one island per square that wasn't directly in the center of the square.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on December 30, 2011, 04:27:17 PM
btw i still refuse to use the dowsing, it makes the game feel cheap. I'm doing my own exploration without it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on December 30, 2011, 11:28:40 PM
Quote from: Delibird on December 30, 2011, 03:09:04 PM
there's a reason the majority of professional critics have given it great scores; the game is not broken, tons of people can play it perfectly fine myself included.

there are two reasons and this is not one of them.

1. reviewers are almost always paid for their scores
2. reviewers are the biggest intercourse ing fanboys in the industry and zelda is nothing if not fanbait.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on December 31, 2011, 01:28:03 AM
combat really isn't as hard as you make it out to be

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 31, 2011, 12:34:17 PM
Quote from: Michio Kaku on December 31, 2011, 01:28:03 AM
combat really isn't as hard as you make it out to be
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 31, 2011, 02:55:19 PM
Whoo, I got the game. Time to see what you intercourse s are complaining about. And what you other intercourse s are praising so much.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on December 31, 2011, 04:38:16 PM
Quote from: Pennington on December 31, 2011, 02:55:19 PM
Whoo, I got the game. Time to see what you intercourse s are complaining about. And what you other intercourse s are praising so much.

You'll likely find that our exaggerations leave you in the middle.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on December 31, 2011, 06:51:34 PM
Quote from: Delibird on December 31, 2011, 04:38:16 PM
You'll likely find that our exaggerations leave you in the middle.
That's what happened for me...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on December 31, 2011, 07:17:35 PM
Quote from: Pennington on December 31, 2011, 02:55:19 PM
Whoo, I got the game. Time to see what you intercourse s are complaining about. And what you other intercourse s are praising so much.
Golden Wiimote + or Any Color Wiimote +?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on December 31, 2011, 11:22:21 PM
Quote from: GamingPrinceChris on December 31, 2011, 07:17:35 PM
Golden Wiimote + or Any Color Wiimote +?
I'm too late to get the Gold Wiimote bundle, so I had to settle on just getting a regular black Wiimote Plus. It's not awful, though. Looks cooler than the old white Wiimotes I have.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on January 01, 2012, 01:08:46 AM
I don't think I've ever had a problem with the swordplay "going out of sync" and I'm not sure how that would even happen
Only problem I had was with the motion plus add-on, the nunchuk would start moving me in a certain direction as if I reconnected it while pushing on the control stick, if that isn't me being retarded somehow it's the add-on's fault and not the game's. :U
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on January 01, 2012, 10:42:03 AM
the virginity in this thread is ripe

and zero
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 01, 2012, 01:20:11 PM
its cute how you still think youre a badass
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on January 01, 2012, 07:29:26 PM
Quote from: zephilicious on January 01, 2012, 01:20:11 PM
its cute how you still think youre a badass

not being a virgin = badass projection
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on January 02, 2012, 02:23:01 AM
did you give or receive
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 02, 2012, 01:49:02 PM
Why do people complain about the swimming so much? Not only is it not bad, but it's like 100x better than Twilight Princess. Motion+ works 100% perfectly for swimming. This is the only Nintendo game I've ever played where swimming didn't piss me off. (Well, I forgot how it was in OoT, but I'm up to the water dungeon in OoT 3D so we'll see how that goes.)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on January 02, 2012, 02:14:02 PM
I ironically have to agree that the swimming does work, unless you get stuck in a corner. Then the motion control is a little too stiff to get out of it, but that's like the one thing so far I think the motion control did well.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 02, 2012, 02:38:27 PM
Quote from: Nayrman on January 02, 2012, 02:14:02 PM
I ironically have to agree that the swimming does work, unless you get stuck in a corner. Then the motion control is a little too stiff to get out of it, but that's like the one thing so far I think the motion control did well.

The flight controls are similar, though. I really don't see how someone could have any issues with either unless they're doing it wrong.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 02, 2012, 02:42:38 PM
except that flight controls have the poopty flapping mechanism and neither one does anything that couldnt have been done with the joystick like every other movement control in the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 02, 2012, 02:48:23 PM
Quote from: zephilicious on January 02, 2012, 02:42:38 PM
except that flight controls have the poopty flapping mechanism and neither one does anything that couldnt have been done with the joystick like every other movement control in the game.

OMG YOU HAVE TO FLICK YOUR WRIST UP SO SHITTY!

The swimming controls at least are far, far, far better that analog stick-controlled swimming in my experience. If you're having issues, you have interference, you're doing something wrong, or you simply want to hate it. From everything you've said, I'm guessing #3. You hate motion controls for what they are and nothing can convince you that they work.

Both flying and swimming are 100% flawless, imo.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 02, 2012, 02:57:53 PM
Quote from: Hero_of_Darkness on January 02, 2012, 02:48:23 PM
OMG YOU HAVE TO FLICK YOUR WRIST UP SO SHITTY!

The swimming controls at least are far, far, far better that analog stick-controlled swimming in my experience. If you're having issues, you have interference, you're doing something wrong, or you simply want to hate it. From everything you've said, I'm guessing #3. You hate motion controls for what they are and nothing can convince you that they work.

Both flying and swimming are 100% flawless, imo.
i have not once spoken out against motion controls in general, and have mentioned several games that did motion controls well. this is not one of them.

in this particular case the biggest issue is consistency. why should i have to switch between using an analog stick to move on the ground and motion controls to move elsewhere? this is senseless and serves only to show off the developer's lackluster achievements.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 02, 2012, 03:07:51 PM
Quote from: zephilicious on January 02, 2012, 02:57:53 PM
i have not once spoken out against motion controls in general, and have mentioned several games that did motion controls well. this is not one of them.

in this particular case the biggest issue is consistency. why should i have to switch between using an analog stick to move on the ground and motion controls to move elsewhere? this is senseless and serves only to show off the developer's lackluster achievements.

I don't get it. If the controls work, what does it matter if you have to switch? That seems like a really silly complaint. Seriously, have you played Nintendo games with swimming any flying? Go play Mario 64 and tell me if you still think the analog stick is better for them. And no, they haven't improved much since SM64. Swimming in TP is unbearable.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 02, 2012, 05:17:52 PM
i also didnt say its been done better, only that it could be done better and that the motion controls dont do anything a control stick couldnt
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 02, 2012, 05:26:05 PM
Quote from: zephilicious on January 02, 2012, 05:17:52 PM
i also didnt say its been done better, only that it could be done better and that the motion controls dont do anything a control stick couldnt

Meh. Seems minor to me, but to each his own.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on January 02, 2012, 05:30:48 PM
The flying is actually a lot more comfortable if you hold the remote as if you're holding reins
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on January 02, 2012, 07:04:27 PM
Quote from: Doodle on January 02, 2012, 05:30:48 PM
The flying is actually a lot more comfortable if you hold the remote as if you're holding reins
Yeah, I hold reins all the time so it's a natural feeling.

Quote from: zephilicious on January 02, 2012, 02:57:53 PM
i have not once spoken out against motion controls in general, and have mentioned several games that did motion controls well. this is not one of them.

in this particular case the biggest issue is consistency. why should i have to switch between using an analog stick to move on the ground and motion controls to move elsewhere? this is senseless and serves only to show off the developer's lackluster achievements.
OH NO, I ACTUALLY HAVE TO MOVE MY WRIST. THIS DEVELOPER IS A FAILURE.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on January 02, 2012, 08:05:59 PM
I find the flying incredibly stiff. The flapping mechanic is stupid (pointless waggle that adds nothing), and the bird just doesn't move right when you're trying to turn. Swimming is better.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 02, 2012, 09:31:12 PM
Quote from: Pennington on January 02, 2012, 07:04:27 PM
Yeah, I hold reins all the time so it's a natural feeling.
OH NO, I ACTUALLY HAVE TO MOVE MY WRIST. THIS DEVELOPER IS A FAILURE.
you missed the part where consistency
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on January 02, 2012, 09:56:28 PM
Quote from: Ravioli on January 02, 2012, 02:23:01 AM
did you give or receive

butthole pleasures
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 03, 2012, 05:55:01 PM
...a leaf blower?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 03, 2012, 07:16:51 PM
lanayru's boss was disappointing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on January 03, 2012, 09:34:36 PM
But Ancient Cistern's boss was amazing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 03, 2012, 10:22:35 PM
this game is so cool it has one notable boss fight
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Super on January 03, 2012, 10:45:41 PM
*insert poopty opinion here*
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on January 04, 2012, 08:45:43 PM
Skyward Sword has spoiled me. Playing OoT 3D is agonizing without a sprint button or the ability to leap up vines.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 04, 2012, 08:49:29 PM
Quote from: GamingPrinceChris on January 03, 2012, 09:34:36 PM
But Ancient Cistern's boss was amazing.
I'll give you that, I just beat it.
But the temple itself was short and boring as hell.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on January 04, 2012, 09:27:15 PM
Quote from: The Riddler on January 04, 2012, 08:49:29 PM
I'll give you that, I just beat it.
But the temple itself was short and boring as hell.

Really? I'm rather fond of it. It was certainly the best water dungeon, imo.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on January 04, 2012, 09:35:17 PM
Quote from: Delibird on January 04, 2012, 09:27:15 PM
Really? I'm rather fond of it. It was certainly the best water dungeon, imo.
True dat. Not to mention it looks absolutely gorgeous.

...Until the part when you go down.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 04, 2012, 09:53:41 PM
Quote from: Delibird on January 04, 2012, 09:27:15 PM
Really? I'm rather fond of it. It was certainly the best water dungeon, imo.
Best water dungeon no doubt but that doesn't say much for it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 04, 2012, 10:17:43 PM
great bay temple and the water temple in oracle of ages come to mind
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 04, 2012, 10:32:43 PM
all water dungeons suck
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on January 05, 2012, 01:35:02 AM
Quote from: zephilicious on January 04, 2012, 10:17:43 PM
great bay temple

lmfao this nigga don't know
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on January 05, 2012, 03:01:43 PM
Quote from: Ravioli on January 05, 2012, 01:35:02 AM
lmfao this nigga don't know
Fucking hated Great Bay Temple.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on January 05, 2012, 04:02:06 PM
Navigating that ugly ninny was tedious.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on January 05, 2012, 04:39:14 PM
lakebed temple was a good dungeon
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 05, 2012, 04:54:27 PM
Quote from: Bearissoslow on January 05, 2012, 04:39:14 PM
lakebed temple was a good dungeon
there is no such thing as a good water dungeon
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on January 05, 2012, 05:05:46 PM
i think the sound of you liking ghost trick's plot is beaming too loudly for me to take your post seriously
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 05, 2012, 05:15:32 PM
Ghost Trick > Your face
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bearissoslow on January 05, 2012, 05:52:17 PM
that doesn't mean ghost trick's plot was good
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on January 05, 2012, 07:48:19 PM
Rob's poopty opinions general
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on January 06, 2012, 12:58:47 PM
Quote from: Ho Ho Hover Poultry on January 05, 2012, 03:01:43 PM
Fucking hated Great Bay Temple.
I didn't think it was that bad, but then again I went into it expecting the absolute worst.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 08, 2012, 07:11:01 AM
The dungeons all feel short due to the minor structure changes and the linearity.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 08, 2012, 12:11:13 PM
>Get bow
>get back to Skyloft
>Immediately upgrade it all the way


man collecting treasure works out for me.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 08, 2012, 01:49:15 PM
I am poop at this game. Up to the second to last fight and getting my ass kicked. :(
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 08, 2012, 02:29:57 PM
Quote from: Hero_of_Darkness on January 08, 2012, 01:49:15 PM
I am poop at this game. Up to the second to last fight and getting my ass kicked. :(
I got my first game over in the volcano D:
Title: Re: The Legend of Zelda: Skyward Sword
Post by: on January 11, 2012, 01:09:53 AM
Got it for Christmas, now I'm inside the Volcano and I've got to find a basin, or go retrieve it anyway.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: on January 11, 2012, 01:10:49 AM
Quote from: The Riddler on January 08, 2012, 12:11:13 PM
>Get bow
>get back to Skyloft
>Immediately upgrade it all the way


man collecting treasure works out for me.
I've got to go get some tumbleweeds for that
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 11, 2012, 02:21:00 AM
tumbleweeds were no problem. I actually found a spot (not the spot on youtube) where there is like an infinite loop of them if you take 5 steps.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on January 16, 2012, 07:30:58 PM
Still haven't located where I can get tumbleweeds, but I assume they're nearby. Last I played I was just arriving in the desert area.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on January 16, 2012, 07:43:35 PM
Tumbleweeds roll close to the entrance in the area with the rolling shrimps and the northern section with the mini-dungeon.

I can make them appear every time I make the camera quickly look away from the front. When the wind blows, a tumbleweed rolls away.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on January 16, 2012, 07:54:01 PM
Quote from: GamingPrinceChris on January 16, 2012, 07:43:35 PM
Tumbleweeds roll close to the entrance in the area with the rolling shrimps and the northern section with the mini-dungeon.

I can make them appear every time I make the camera quickly look away from the front. When the wind blows, a tumbleweed rolls away.
Yeah, I'm not quite there yet, since I had to stop playing pretty much as soon as I found the first blue stone.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on January 18, 2012, 08:35:12 AM
I don't think I like the linearity of everything. It sort of works for the dungeons, but it takes out all of the exploration for everywhere else.
It worked for games like SMG and SM3DL, though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on January 18, 2012, 08:39:54 AM
Quote from: Doodle on January 18, 2012, 08:35:12 AM
I don't think I like the linearity of everything. It sort of works for the dungeons, but it takes out all of the exploration for everywhere else.
It worked for games like SMG and SM3DL, though.
Playing Skyrim and Skyward Sword at the same time (well, alternating) has sort of made me not mind the linear nature of the game. On the one hand, I'm guided around, and on the other, I just kind of do poop.

Still a flaw with Skyward Sword though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on January 18, 2012, 09:05:54 AM
Linearity=/=Bad

This constant need gamers today have for "openness" is just flat out amusing.

j/s
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 18, 2012, 09:29:10 AM
I think SS is the stepping stone for the next game, gameplay wise. Try out some new concepts now, refine them later. I'm sure technical limittions got in the way as well.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on January 18, 2012, 09:30:15 AM
Quote from: Michio Kaku on January 18, 2012, 09:05:54 AM
Linearity=/=Bad

This constant need gamers today have for "openness" is just flat out amusing.

j/s
It's not bad in terms of gaming. It's bad in terms of Zelda.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on January 18, 2012, 10:05:47 AM
Quote from: Michio Kaku on January 18, 2012, 09:05:54 AM
Linearity=/=Bad

This constant need gamers today have for "openness" is just flat out amusing.

j/s
I know. :U
In Zelda's case, it kind of strips the game of any exploration, though. So it becomes one huge obstacle course, which is more suited to Mario, etc.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on January 18, 2012, 06:35:44 PM
Quote from: Doodle on January 18, 2012, 10:05:47 AM
I know. :U
In Zelda's case, it kind of strips the game of any exploration, though. So it becomes one huge obstacle course, which is more suited to Mario, etc.
Pretty much. There's none of those optional areas you can find off to the side or anything like that. It kind of changes the mood of the game quite a bit too.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on January 18, 2012, 06:58:04 PM
All of you are forgetting an earlier point I made though.

Every 3D Zelda only gives you an illusion of non-linearity/freedom to begin with. Each 3D game has basically been a huge "obstacle course" anyway. What makes Majora's Mask or Ocarina of Time non-linear? The fact that you have a central HUB?

A central HUB(which SS has anyway in Skyloft), doesn't make a game non-linear. There is still a set path for you to ultimately take throughout each game and trying to differ from the path results in you not progressing at all. OoT's glitches notwithstanding.

I need to ask you all what is there to explore in Ocarina of Time or Majora's Mask? Twilight Princess? Pretty much just the central HUB, which doesn't really have much to it in each game. At least in Wind Waker the illusion was really convincing. The world felt huge, and you felt like a badass traversing it. There were optional islands, but they didn't have much at all to them.

I think you're all kidding yourselves as to what Zelda even is in the first place.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 18, 2012, 07:38:56 PM
Quote from: Michio Kaku on January 18, 2012, 06:58:04 PM
All of you are forgetting an earlier point I made though.

Every 3D Zelda only gives you an illusion of non-linearity/freedom to begin with. Each 3D game has basically been a huge "obstacle course" anyway. What makes Majora's Mask or Ocarina of Time non-linear? The fact that you have a central HUB?

A central HUB(which SS has anyway in Skyloft), doesn't make a game non-linear. There is still a set path for you to ultimately take throughout each game and trying to differ from the path results in you not progressing at all. OoT's glitches notwithstanding.

I need to ask you all what is there to explore in Ocarina of Time or Majora's Mask? Twilight Princess? Pretty much just the central HUB, which doesn't really have much to it in each game. At least in Wind Waker the illusion was really convincing. The world felt huge, and you felt like a badass traversing it. There were optional islands, but they didn't have much at all to them.

I think you're all kidding yourselves as to what Zelda even is in the first place.
Windwaker didn't give me that illusion at all due to how small each island actually was.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: on January 18, 2012, 08:07:54 PM
Most Zelda games are pretty linear in how you advance through them. As it has its own storyline which is the main focus of the game, and a good amount of the area of the game world is blocked off until you obtain a certain item from the next dungeon in line to be beaten. And all of the dungeons are set up to be progressed through in a certain order, which in most Zelda games you can't do them out of order.

But it's probably just that in SS the game world is more sectioned off, or seems more sectioned off because the landmasses aren't really connected together where you can walk between them.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 18, 2012, 08:21:49 PM
Quote from: Michio Kaku on January 18, 2012, 06:58:04 PM
Every 3D Zelda only gives you an illusion of non-linearity/freedom to begin with. Each 3D game has basically been a huge "obstacle course" anyway. What makes Majora's Mask or Ocarina of Time non-linear? The fact that you have a central HUB?

that linearity is heavily encouraged but almost never enforced beyond the order items are collected, and only applies to dungeons. which before skyward sword were not the entire game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on January 18, 2012, 10:53:48 PM
Quote from: zephilicious on January 18, 2012, 08:21:49 PM
that linearity is heavily encouraged but almost never enforced beyond the order items are collected, and only applies to dungeons. which before skyward sword were not the entire game.

The order items are collected are the ball and chain. 3D zelda has always been linear.

Skyward Sword's areas have tasks that need to be accomplished in order to advance through the game. Past 3D Zelda non-dungeon areas have you running between key locations, and you don't decide which to go to anyway. Yeah, you can run around and find items(and that's it btw, there isn't much sense of exploration when the area is tiny), but you can do that as well in SS.

All SS did was throw the HUB in the sky and make you work more to get to the dungeon.

They're simple changes, but for most of you its a problem. I don't really see what's so bad about it.




Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 19, 2012, 12:54:55 AM
i think the biggest problem with the linearity is that the story does nothing to imply that its necessary. in ocarina, every single dungeon is prefaced by some urgant situation that only you can resolve. you're not there to collect the next medallion. thats just a nice bonus you get after saving an entire species form imminent extinction.

skyward sword tries to do the same thing by having you chase zelda around. but after the first time you see her you know shes not in any real danger. so why the intercourse  am i doing this dungeon now? only because the game doesnt give me any other options.


But zelda has always been mostly linear even if it hid it better in the past. what's really missing is all the little things. the dozens of random caves, the collectibles worth collecting, the minigames that were fun rather than tedious timesinks, the sidequests that you feel good about accomplishing not because of the reward (which is probably worthless) but because you cared about the characters you were helping.


skyward sword has the essentials. but its missing the little pieces that turn a good action/adventure into a intercourse ing awesome zelda.

and then poopty controls turn that good, could have been great, game into an average game at best.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on January 20, 2012, 09:07:47 AM
I do think you're forgetting the part in OoT where you could potentially do the Forest, Fire, and Water temples in more or less any order you want, Nintendo just screwed up that non-linearity by having Sheik tell you to go to the forest temple first even though there really is no reason to go that one first.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 20, 2012, 09:44:03 AM
Quote from: Nayrman on January 20, 2012, 09:07:47 AM
I do think you're forgetting the part in OoT where you could potentially do the Forest, Fire, and Water temples in more or less any order you want, Nintendo just screwed up that non-linearity by having Sheik tell you to go to the forest temple first even though there really is no reason to go that one first.

Don't worry; they made up for that by doing the exact opposite in TP.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on January 20, 2012, 01:49:28 PM
Quote from: Nayrman on January 20, 2012, 09:07:47 AM
I do think you're forgetting the part in OoT where you could potentially do the Forest, Fire, and Water temples in more or less any order you want, Nintendo just screwed up that non-linearity by having Sheik tell you to go to the forest temple first even though there really is no reason to go that one first.
Perhaps they included that as a "suggested path" so first-timers wouldn't get lost or confused? Also, the Forest Temple may be more beginner-suited, if only due to the fact that it didn't require a special tunic. Not that the other two were significantly more difficult, but whatever.

I know it also didn't matter whether you did the Spirit or Shadow temple first.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on January 20, 2012, 02:49:15 PM
Quote from: Nayrman on January 20, 2012, 09:07:47 AM
I do think you're forgetting the part in OoT where you could potentially do the Forest, Fire, and Water temples in more or less any order you want, Nintendo just screwed up that non-linearity by having Sheik tell you to go to the forest temple first even though there really is no reason to go that one first.
It was so you would go for the hookshot, but if you've played it already then you obviously know where to find it anyway.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on January 20, 2012, 02:58:25 PM
Quote from: Doodle on January 20, 2012, 02:49:15 PM
It was so you would go for the hookshot, but if you've played it already then you obviously know where to find it anyway.
Hm, that makes sense, since you need the hookshot to even get in. But even on my first time playing I got it before going to the temple. Again, it's just a suggestion to help newcomers make their way through the game without getting lost or confused, which is actually a good idea.
Title: Re: The Legend of Groose
Post by: JrDude on January 21, 2012, 09:28:47 PM
I probably had the game before all of you, and I just now beat it.

I think I got every single Heart Piece EXCEPT ONE on my own. With every heart piece and the 2 Life Medals, you get 2 full bars of hearts, right? I originally thought there would still be enough Heart Pieces to make 2 full rows, then suddenly 3rd row with the Life Medals. And I hope that's wrong because that would mean I missed 9 heart pieces, not just one.

I think I got every other item too. And upgraded them all to max. Not sure though, as I don't use guides on my first playthroughs, (even in-game ones like that lame Gossip Stone that appears at the beginning of the game).

There's still a spot on my Dowsing thing that never appeared though. Out of the new ones that happen after the Ship Dungeon, there was random collectible items, Goddess Cubes, Gratitude Crystals, and then one on the top left never appeared for me. Anyone mind telling me what it is and how to cause it to appear? (Some day, I shall use Hero Mode, and I want to get EVERYTHING)

Also, Beetle (after reading the beginning of the thread again, I'd like to mention this man is re-incarnated as well, not just Link, Zelda, and Tingle), He cheated me. I had already bought EVERYTHING from him, and he says "NEXT THING YOU BUY IS HALF OFF, SORRY OUT OF ITEMS, PLEASE CHECK THE OTHER ITEMS I HAVE FOR SELL."

And final boss? Epic as poop. I had only died 3 times (second time, I didn't realize I didn't have my fairies), which Girahim, I died SO many times, though I did have the challenge of REFUSING to go back to heal, so I had to beat him with 6 hearts, and a single fairy (12 hearts basically). While Demise, I healed myself to max and had TWO fairies every time. Though I would like to mention, when I beat him, I beat him with ONE HEART and used NO FAIRIES (I had 2, but none were used). I refused to have more than 2 fairies, so I filled my pouch with the upgraded carry things, both Life Medals, and Hylian Shield.

Also, I often said to myself, "Every good game needs a bad water level." But this game changed that, as it's water levels were short and not too and enjoyable in my opinion.

Think Fi will ever make an appearance again? I hated her robot sound when she talked, but I think it would be interesting since she's forever in the Master Sword.

Also, I never looked at this thread due to not wanting spoilers, so if I mentioned anything being discussed or something, my bad.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 21, 2012, 09:32:35 PM
I'm going to guess that your missing one it the one that detects hearts.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on January 21, 2012, 09:35:01 PM
As for Fi returning, [spoiler]no. She said herself that her consciousness would vanish once she went back into the sword[/spoiler].
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on January 22, 2012, 12:07:40 AM
Quote from: Hero_of_Darkness on January 21, 2012, 09:32:35 PM
I'm going to guess that your missing one it the one that detects hearts.
That one is one you can get early in the game. It appears in the Right slot.
OXX
X  X
XXX

Required item you need to find. Is empty if nothing needs to be found.
Nothing, makes you go into first person mode with no dowsing.
Helps you find where Heart plants are.
Optional item in side quests, usually for (if not always for) Gratitude Crystals in the end.
Items like Amber Relics I assume. IDK, I never used it, but I unlocked it.
Goddess Cubes
Gratitude Crystals that are just lying around at night.
I don't know what the O is.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 22, 2012, 12:47:07 AM
i believe one of them is bugs but i dont remember for sure
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on January 22, 2012, 03:46:34 AM
Quote from: GamingPrinceChris on January 21, 2012, 09:35:01 PM
As for Fi returning,
i saw the first four words and stopped reading then deleted the rest without looking

watch your spoilers, cock
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on January 22, 2012, 07:53:56 AM
Quote from: The Riddler on January 22, 2012, 03:46:34 AM
i saw the first four words and stopped reading then deleted the rest without looking

watch your spoilers, cock
Oh, my bad. I covered that with a tag.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on January 22, 2012, 05:00:17 PM
Quote from: Nayrman on January 20, 2012, 09:07:47 AM
I do think you're forgetting the part in OoT where you could potentially do the Forest, Fire, and Water temples in more or less any order you want, Nintendo just screwed up that non-linearity by having Sheik tell you to go to the forest temple first even though there really is no reason to go that one first.

True enough. I highly doubt that anyone on their first playthrough went out of "order" though.

Quote from: zephilicious on January 19, 2012, 12:54:55 AM
i think the biggest problem with the linearity is that the story does nothing to imply that its necessary. in ocarina, every single dungeon is prefaced by some urgant situation that only you can resolve. you're not there to collect the next medallion. thats just a nice bonus you get after saving an entire species form imminent extinction.

At first, you're chasing Zelda around. That's the goal. You need to make sure she's safe. Link is still unsure if he can trust the Shiekah. Not to mention, you know, he's completing the tablet. It's all part of his "destiny" that leads up to him [spoiler]forging the master sword[/spoiler]. You're really trying to tell me that [spoiler]forging the sacred blade of evil's bane is unimportant? What? k bro[/spoiler]

skyward sword tries to do the same thing by having you chase zelda around. but after the first time you see her you know shes not in any real danger. so why the intercourse  am i doing this dungeon now? only because the game doesnt give me any other options.

Uh no the game gives perfectly good reasons to do these dungeons. There is a lot of uncertainty but given that this is chronologically the first Zelda game, the "Legend" hasn't even been established, nor are their sages to guide you or any of that bullpoop. [spoiler]You're practically on your own outside of the Shiekah and Fi.[/spoiler]


But zelda has always been mostly linear even if it hid it better in the past. what's really missing is all the little things. the dozens of random caves, the collectibles worth collecting, the minigames that were fun rather than tedious timesinks, the sidequests that you feel good about accomplishing not because of the reward (which is probably worthless) but because you cared about the characters you were helping.

Most of those random caves had nothing of interest. Collectibles? Like what? The charms in WW? The Masks in MM are really the only items I'd consider "worth collecting". As for that last part, I agree in a way, but at the same time I gave a poop about the side quests in SS. I cared about the denizens of Skyloft. Most have a lot of charm. Zelda NPCs usually do.


skyward sword has the essentials. but its missing the little pieces that turn a good action/adventure into a intercourse ing awesome zelda.

To each his own.

and then poopty controls turn that good, could have been great, game into an average game at best.

I still don't have a problem with the controls, but not everyone can like them.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 22, 2012, 06:30:07 PM
I did not phrase that first part very well. I didn't mean that the goals were unnecessary, only that the linearity is. there's no reason to forge the master sword in the order the game makes you aside from the fact that the game makes you do it in that order.

Ocarina, Wind Waker, and Twilight Princess all give you reasons outside the collectibles to visit the dungeons in order.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on January 22, 2012, 07:12:22 PM
Am I the ONLY PERSON who knows that you can do the three Dragon missions in any order you want? That they don't even TELL YOU which to do first? That alone is more freedom than Twilight Princess had, and the fact that Ocarina of Time tells you where to go in a certain order means there's likely more people who played SS differently from each other than there are people who played OoT differently from each other.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 22, 2012, 07:27:47 PM
those missions are small, dont involve dungeons, and by that point in the game just feel like filler. they're only slightly better than the triforce missions in wind waker.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on January 22, 2012, 09:06:56 PM
And those trigger some game-breaking glitch if you didn't check your save file with the special channel.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 22, 2012, 09:59:38 PM
Quote from: zephilicious on January 22, 2012, 06:30:07 PM
I did not phrase that first part very well. I didn't mean that the goals were unnecessary, only that the linearity is. there's no reason to forge the master sword in the order the game makes you aside from the fact that the game makes you do it in that order.

Ocarina, Wind Waker, and Twilight Princess all give you reasons outside the collectibles to visit the dungeons in order.
Wind Waker: Earth Temple and Wind Temple

Twilight Princess: They make you think that you can do Snowpeak Ruins, Temple of Time, and City in the Sky in any order, but then don't give a real reason for needing to do Snowpeak first. Then you're forced to go to the Temple of Time to bring back the most useless item in history (even though it's a cool item) to solve a plot device that leads to the second most useless item in history and go on to do the most tedious fetch quest in history.

I could even make a case for Dodongo's Cavern and Jabu-Jabu's belly.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 23, 2012, 12:41:02 AM
so its not perfect. the first dungeon is the only one i felt motivated to do in order in skyward sword.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 23, 2012, 04:56:58 AM
Quote from: zephilicious on January 23, 2012, 12:41:02 AM
so its not perfect. the first dungeon is the only one i felt motivated to do in order in skyward sword.

Well, that's because you didn't understand what your goal was in the first place. It wasn't, "make sure Zelda is safe." It was, "find Zelda and bring her back to Skyloft." Plus, Link is in love with the girl, so obviously he's going to want to actually see her.

I think it's more likely that you just got bored of the game in general by that point, and you just didn't feel motivated to continue playing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 23, 2012, 05:54:41 AM
after the first dungeon it is quite clear that zelda has moved on to something bigger and has made no attempt to involve link in it. whether or not link is pathetic enough to follow her around anyway has no effect on my motivation.

find zelda because she's going to die if you don't is good motivation. find zelda because im a vagina-y and she ignored me the last time i saw her and i just have to see her again is not.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on January 23, 2012, 06:05:20 AM
Regardless, he was supposed to follow her. He slowed Ghirahim down each time they met. Link needed the Goddess Harp too, and each time he caught up to Zelda, poop got too real for them to really get anything accomplished.

Christ

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 23, 2012, 06:22:24 AM
Quote from: zephilicious on January 23, 2012, 05:54:41 AM
after the first dungeon it is quite clear that zelda has moved on to something bigger and has made no attempt to involve link in it. whether or not link is pathetic enough to follow her around anyway has no effect on my motivation.

find zelda because she's going to die if you don't is good motivation. find zelda because im a vagina-y and she ignored me the last time i saw her and i just have to see her again is not.

[spoiler]And what made you so sure that Ghirahim had no intention of killing her? I mean, you don't even find out about Impa until the second dungeon, and when you meet her, she tells you that Zelda has been captured by monsters! She was clearly in danger. You had to get to her before Ghirahim did. You could maybe make a case for the third dungeon not having motivation if you're of the mindset that Impa can defend her from Ghirahim on her own, but the second one is clearly justified.[/spoiler]

Actually, I think you got the first dungeon mixed up with the second one. lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on January 23, 2012, 08:12:35 AM
First Dungeon[spoiler]What happened to Zelda?
Oh you just missed her, she walked by me 3 seconds ago
I MUST FIND HER
*Beat Dungeon*
Damn, she was too fast[/spoiler]
Second Dungeon[spoiler]Impa: Zelda's in Danger, hurry up you slowpoke
I'M GOING AS FAST AS I CAN
*Beat Dungeon*
No Zelda, he didn't catch up to you fast enough[/spoiler]
Third Dungeon[spoiler]Technically, no real motivation other than the boner for Zelda. But then again, Girahim was catching up to her, and you had to help. She also needed to give you her harp[/spoiler]
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 23, 2012, 08:37:02 AM
Quote from: JrDude 益 on January 23, 2012, 08:12:35 AM
First Dungeon[spoiler]What happened to Zelda?
Oh you just missed her, she walked by me 3 seconds ago
I MUST FIND HER
*Beat Dungeon*
Damn, she was too fast[/spoiler]
Second Dungeon[spoiler]Impa: Zelda's in Danger, hurry up you slowpoke
I'M GOING AS FAST AS I CAN
*Beat Dungeon*
No Zelda, he didn't catch up to you fast enough[/spoiler]
Third Dungeon[spoiler]Technically, no real motivation other than the boner for Zelda. But then again, Girahim was catching up to her, and you had to help. She also needed to give you her harp[/spoiler]

You also have to keep in mind that you had a destiny too, and that your original goal was to find her and bring her back to Skyloft, not just to know that she's safe.

Frankly, though, this is the most nitpicky point I have ever seen anyone use for anything.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on January 23, 2012, 08:55:34 AM
Quote from: Hero_of_Darkness on January 23, 2012, 08:37:02 AM
You also have to keep in mind that you had a destiny too, and that your original goal was to find her and bring her back to Skyloft, not just to know that she's safe.

Frankly, though, this is the most nitpicky point I have ever seen anyone use for anything.

Agreed.


Title: Re: The Legend of Zelda: Skyward Sword
Post by: on January 23, 2012, 12:58:11 PM
Quote from: zephilicious on January 23, 2012, 05:54:41 AM
after the first dungeon it is quite clear that zelda has moved on to something bigger and has made no attempt to involve link in it. whether or not link is pathetic enough to follow her around anyway has no effect on my motivation.

find zelda because she's going to die if you don't is good motivation. find zelda because im a vagina-y and she ignored me the last time i saw her and i just have to see her again is not.
That's what you got out of that?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 23, 2012, 05:31:25 PM
Quote from: Hero_of_Darkness on January 23, 2012, 06:22:24 AM
Actually, I think you got the first dungeon mixed up with the second one. lol
this is entirely possible

and the point is not nitpicky at all. its the bigger picture, that unattainable feeling, that reason we play games.

unless you play games because lol nothing better to do but i grew out of that years ago.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 23, 2012, 06:16:43 PM
Quote from: zephilicious on January 23, 2012, 05:31:25 PM
this is entirely possible

and the point is not nitpicky at all. its the bigger picture, that unattainable feeling, that reason we play games.

unless you play games because lol nothing better to do but i grew out of that years ago.

I play games to have fun. If you outgrew that, I feel sorry for you. That should be the reason you play games, not to analyze them and such. It is nitpicking, and that nitpicking is precisely why the feeling is unattainable. Your issue would have been solved by them making Zelda get captured again. I don't see how that would have made the game any better. Maybe the sense of urgency? But then you'd have to wonder why Ghirahim held back when he could have just killed you and revived his master. Also, as I pointed out, you have a destiny too, which Fi clearly told you, and your mission was never just "find Zelda and make sure she's safe."
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on January 23, 2012, 07:08:50 PM
Quote from: Hero_of_Darkness on January 23, 2012, 06:16:43 PM
I play games to have fun. If you outgrew that, I feel sorry for you. That should be the reason you play games, not to analyze them and such.
Yes and no. Good games are fun. Games are not fun just because they're games. There has to be something more to it. Either way your condescending sympathy is unnecessary, i certainly dont miss playing video games all day.

Quote from: Hero_of_Darkness on January 23, 2012, 06:16:43 PM
I play games to have fun. If you outgrew that, I feel sorry for you. That should be the reason you play games, not to analyze them and such. It is nitpicking, and that nitpicking is precisely why the feeling is unattainable. Your issue would have been solved by them making Zelda get captured again. I don't see how that would have made the game any better. Maybe the sense of urgency? But then you'd have to wonder why Ghirahim held back when he could have just killed you and revived his master. Also, as I pointed out, you have a destiny too, which Fi clearly told you, and your mission was never just "find Zelda and make sure she's safe."
Zelda getting captured in the first place is pretty bad motivation. We're comparing this to saving entire races in ocarina for example.
And i already wondered why girahim held back. but thats a problem in every game with repeated boss fights. of course no other zelda game is coming to mind that does that.

Destiny is a cop out used in far too many games. And the right way to use it is not "you have to do this poop because its your destiny", its "you know that poop you already did? turns out that was your destiny".
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on January 23, 2012, 08:05:46 PM
Quote from: Hero_of_Darkness on January 23, 2012, 06:16:43 PM
I play games to have fun. If you outgrew that, I feel sorry for you. That should be the reason you play games, not to analyze them and such.
Games are supposed to be fun, but that doesn't mean there can't and shouldn't be more to it than that.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on January 23, 2012, 09:42:19 PM
Quote from: zephilicious on January 23, 2012, 07:08:50 PM
Yes and no. Good games are fun. Games are not fun just because they're games. There has to be something more to it. Either way your condescending sympathy is unnecessary, i certainly dont miss playing video games all day.
Zelda getting captured in the first place is pretty bad motivation. We're comparing this to saving entire races in ocarina for example.
And i already wondered why girahim held back. but thats a problem in every game with repeated boss fights. of course no other zelda game is coming to mind that does that.

Destiny is a cop out used in far too many games. And the right way to use it is not "you have to do this poop because its your destiny", its "you know that poop you already did? turns out that was your destiny".

... How are your comments any less condescending?

You have to think about it, but Ghirahim holding back made sense. During the first fight, he was just letting out some frustration on you but then had to quickly leave to find out where Zelda went. For the second fight, (note: I might be mis-remembering something here) he probably suspected that you might be able to lead him to what he was searching for. That last part was an assumption, but it's one that makes perfect sense.

At any rate, to each his own. Story is nothing more than a reason to move through a game to me. If gameplay isn't enough to motivate me to continue, it probably means that it's not a fun game, and therefore not a good game. That's the way I think. There are exceptions, but so any games have poopty stories full of plot holes that looking for a good story often ruins games for me. That said, I understand where you're coming from, and you're right; this game does have an extremely lax story with no real motivation. I was playing through OoT 3D at the same time and, despite the fact that I barely played OoT as a kid and, therefore, don't have nostalgia goggles to worry about, OoT is definitely better, even though OoT's puzzle design is much more shallow.

Thinking about it, that feeling is due to the motivation, and the parts of Skyward Sword I hated most were the parts that seemed totally pointless (tadtones, the third Imprisoned fight, tadtones, the Scrapper fetch quests, tadtones, the Scrapper escort mission, TAD-FUCKING-TONES) with the only exception being the stealth mission because that was really fun. Silent Realms weren't that bad because there was some real tension when the tears became hard to find, though that last one felt like filler that I really should have seen coming. I also feel that the time elements had a lot of missed opportunities, and if it had been handled better they could have made the backtracking a lot less tedious. I almost wonder if they ran out of space or something.

Back on-topic, I think that you're right, though I don't like the way you worded it and such, I guess you're right. You view gaming as more of a serious hobby than I do.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Ravioli on January 31, 2012, 08:56:52 AM
smoke blunts
Title: Re: The Legend of Groose
Post by: Flying Chickens on January 31, 2012, 06:56:44 PM
Quote from: JrDude 益 on January 21, 2012, 09:28:47 PM
I probably had the game before all of you, and I just now beat it.
For some reason this has been in my mind for the past four days. Did you get it before it was released or something? I'm almost certain that if you got the game the day it came out, you're on even ground with the majority of the people here.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on February 19, 2012, 03:05:09 PM
i just beat it

very disappointed with the ending

demise was easy as intercourse ... he only hit me once, and it was because i wasn't paying attention

and the ending itself was anticlimactic.

btw i knew who the old lady was way before they revealed it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 19, 2012, 04:57:35 PM
since when has any reveal in zelda been surprising?

maybe sheik i guess
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on February 19, 2012, 05:24:36 PM
btw if link loses to demise we get a new branch in the timeline

yay for poopty timeline writing!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on February 19, 2012, 07:58:53 PM
Quote from: The Riddler on February 19, 2012, 03:05:09 PM
btw i knew who the old lady was way before they revealed it.
I haven't yet beaten it (I'm currently doing the
[spoiler]Thunder Dragon's boss fight challenge thing, to get the shield[/spoiler].)

but I've already figured this out. It's pretty darn obvious.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on February 19, 2012, 08:10:17 PM
I honestly liked the ending of the game. It made me cry a little.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 20, 2012, 05:25:01 PM
This is the most polarizing Zelda ever. Wind Waker looks universally loved by comparison. :/

... And I still don't get how anyone has trouble with the flying controls.

[spoiler]About Demise: Frankly, he's on-par with the other final fights. Both OoT Ganon and TP Ganondorf are ridiculously easy to avoid getting hit by; Ganon is only harder due to damage output. Demise at least has the best final blow and lets you use intercourse ing lightning.[/spoiler]
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on February 20, 2012, 07:09:14 PM
Quote from: Hero_of_Darkness on February 20, 2012, 05:25:01 PM
This is the most polarizing Zelda ever.
Even more so than Twilight Princess?

Among all my friends who've played the series, they either adored and favored TP over all else, or hated it with a burning passion.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 20, 2012, 07:18:30 PM
Quote from: Pennington on February 20, 2012, 07:09:14 PM
Even more so than Twilight Princess?

Among all my friends who've played the series, they either adored and favored TP over all else, or hated it with a burning passion.
Definitely. TP at least had pretty much universally great reviews. Skyward Sword actually has the lowest review average of all 3D Zeldas.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on February 20, 2012, 07:37:04 PM
Quote from: Hero_of_Darkness on February 20, 2012, 07:18:30 PM
Definitely. TP at least had pretty much universally great reviews. Skyward Sword actually has the lowest review average of all 3D Zeldas.
Why's that?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on February 20, 2012, 07:43:35 PM
Quote from: Pennington on February 20, 2012, 07:37:04 PM
Why's that?

Some people didn't like the motion controls because they had no idea what they were doing, some people just went in biased against motion controls even when they worked, and some people hated the repetitive fetch quests (most justified complaint imo).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on February 20, 2012, 07:56:33 PM
Quote from: Neerb on February 20, 2012, 07:43:35 PM
Some people didn't like the motion controls because they had no idea what they were doing, some people just went in biased against motion controls even when they worked,
As far as these, I'm more used to a regular controller with Zelda games, and any games for that matter. I guess I prefer pushing buttons to swinging my arm around like a lunatic, however I thought some of the motion controls in SS were pretty cool.

Quoteand some people hated the repetitive fetch quests (most justified complaint imo).
Oh whinewhinewhine.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on February 20, 2012, 08:02:21 PM
Quote from: Pennington on February 20, 2012, 07:37:04 PM
Why's that?


Annoying motion controls that, while they work better than most Wii games, are still annoying. Much easier/faster to just press a button to use a weapon rather than press a button to slowly get it out, then have to aim, then aim while using, etc., etc.   I've never liked motion controls and this didn't change my mind.

Overworld is still bare and lifeless without much to really do.

Incredibly annoying fetch quests that are very numerous. Take this as an example between 3rd and fourth dungeons: Find a thing to fix a robot to get another thing. Then I go and access the second half, where I have to get three things. But to get the three things, I have to beat three tests, which involve getting a lot of things. After I did the first one in the grassy area, I then had to get some water for the dragon before they let me in the temple.    This is just plain ridiculous. Remember the days when you only had to do nothing, or at most one thing to get access to the next dungeon? Geh.

And for me, great production values followed by incredibly lazy ones. Example, great orchestra and music, but followed up by NPC's still using text boxes with no voices (Nintendo, it's 2011 at the time of release, seriously), lazy texturing at points (is that a 2D tree I see?), and so on.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 20, 2012, 08:04:59 PM
The biggest issue with the game is that it had two less dungeons than usual and tried to pad the game with tears, Imprisoned, a very bad escort mission, and a pointless dungeon backtrack quest. Just put in the usual nine dungeons next time! In fact, make it 10! And then add a super-hard secret dungeon with an awesome reward!

Beyond that, it got the typical complaints about motion controls, "too kiddy", "OoT rehash", too easy, etc.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on February 20, 2012, 08:41:45 PM
Quote from: Hero_of_Darkness on February 20, 2012, 08:04:59 PM
The biggest issue with the game is that it had two less dungeons than usual and tried to pad the game with tears, Imprisoned, a very bad escort mission, and a pointless dungeon backtrack quest. Just put in the usual nine dungeons next time! In fact, make it 10! And then add a super-hard secret dungeon with an awesome reward!

Beyond that, it got the typical complaints about motion controls, "too kiddy", "OoT rehash", too easy, etc.
Well, there were a bunch of dungeons (like the Fire Sanctuary and the ship thing) but I see what you mean.

Yeah, I suppose they could have done better than giving us a whopping three areas to enter 3 times each (not counting the fetch things)

Honestly from the beginning, after I got the first two pieces of the tablet, I thought there'd be two more to make four separate areas, like in Majora's Mask. Nope.

Quote from: Nayrman on February 20, 2012, 08:02:21 PM

Annoying motion controls that, while they work better than most Wii games, are still annoying. Much easier/faster to just press a button to use a weapon rather than press a button to slowly get it out, then have to aim, then aim while using, etc., etc.   I've never liked motion controls and this didn't change my mind.
I felt the same way, but I did enjoy using motion controls for things like the Whip.

QuoteOverworld is still bare and lifeless without much to really do.

Incredibly annoying fetch quests that are very numerous. Take this as an example between 3rd and fourth dungeons: Find a thing to fix a robot to get another thing. Then I go and access the second half, where I have to get three things. But to get the three things, I have to beat three tests, which involve getting a lot of things. After I did the first one in the grassy area, I then had to get some water for the dragon before they let me in the temple.    This is just plain ridiculous. Remember the days when you only had to do nothing, or at most one thing to get access to the next dungeon? Geh.
This sounds too much like complaining about minor complexity than a legitimate problem with the game. I didn't really have a problem with it; you can't expect to march right into a dungeon upon entering an area. It shouldn't be hard to do a little walking around first. Remember, they only gave us THREE areas.

QuoteAnd for me, great production values followed by incredibly lazy ones. Example, great orchestra and music, but followed up by NPC's still using text boxes with no voices (Nintendo, it's 2011 at the time of release, seriously), lazy texturing at points (is that a 2D tree I see?), and so on.
Honestly, I don't exactly love when NPCs actually TALK to me. I'd prefer just reading text boxes than listening to them say every word, but I suppose that's up to personal preference. But the faces. The faces.

Artwork-wise, apparently Wind Waker wasn't enough cel-shading for Nintendo.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on February 20, 2012, 08:46:32 PM
I should'nt have to do four fetch quests (one of them being a sub-fetch quest of ANOTHER fetch quest) to get into a dungeon. Just about everyone agrees the dungeons are the best part of a Zelda game, yet every game since OoT there's been more and more bullpoop getting in the way of getting to each dungeon. It's getting beyond annoying, and having to collect a bunch of things for essentially no reason is not good game design.


And I'd like to see them at least try with the voice acting. NPC's that are JUST text boxes feels so old considering we have big budget games will full voice acting since the PS2/GC/XB days. Yet the biggest gaming company in Japan can't seem to understand that big games require some effort put into things like that. Then again, after I look at Other M, it's sort of a mix between wanting Nintendo to get up to speed on things or leave them alone because on the rare instances they do try they screw it up rather badly....
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 20, 2012, 10:38:11 PM
Quote from: Pennington on February 20, 2012, 08:41:45 PM
Well, there were a bunch of dungeons (like the Fire Sanctuary and the ship thing) but I see what you mean.

Yeah, I suppose they could have done better than giving us a whopping three areas to enter 3 times each (not counting the fetch things)

Honestly from the beginning, after I got the first two pieces of the tablet, I thought there'd be two more to make four separate areas, like in Majora's Mask. Nope.
There were six main dungeons, plus a shorter final dungeon. Every other console game in the series except Wind Waker and Majora's Mask* has nine dungeons total.

*I haven't played Zelda 2.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 21, 2012, 07:50:58 AM
Other M wasn't even developed by Nintendo

also

I still find it really funny that you kids are so bad with the controls that you still consider them bad when its really you guys that suck.

I STILL haven't had any problems. The fetch quests are getting ridiculous though. I still haven't finished it but at least I'm getting closer.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on February 21, 2012, 08:43:41 AM
Quote from: Hero_of_Darkness on February 20, 2012, 10:38:11 PM
There were six main dungeons, plus a shorter final dungeon. Every other console game in the series except Wind Waker and Majora's Mask* has nine dungeons total.

*I haven't played Zelda 2.

And yet those are the two favorites of almost everyone on the internet, which makes me think the number of dungeons is relatively unimportant.

Quote from: Michio Kaku on February 21, 2012, 07:50:58 AM
Other M wasn't even developed by Nintendo

I thought Nintendo and Team Ninja co-developed it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on February 21, 2012, 09:08:58 AM
Quote from: Michio Kaku on February 21, 2012, 07:50:58 AM
Other M wasn't even developed by Nintendo

also

I still find it really funny that you kids are so bad with the controls that you still consider them bad when its really you guys that suck.

I STILL haven't had any problems. The fetch quests are getting ridiculous though. I still haven't finished it but at least I'm getting closer.

"Lol you must just SUCK at it if you're having legitimate problems!" is what I'm hearing here. You're forgetting the split second delay, the fact that it uses the accelerometer more than anything else (causing that annoying bomb problem of it not going to "roll" half the time, etc.), it swinging if you're actually just moving the controller to get it to a different position (I've gotten hit by stun guns or whatever so many times because of this), and so on. Does it work better than most Wii games? Yes, but there are still PLENTY of legitimate problems with the controls.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 21, 2012, 09:18:44 AM
Quote from: Neerb on February 21, 2012, 08:43:41 AM
And yet those are the two favorites of almost everyone on the internet, which makes me think the number of dungeons is relatively unimportant.
They are now, but that sure as hell wasn't the case at release.

And that's not my point, anyway. They wanted to make this the longest Zelda ever, yet they decided to have less dungeons but more padding. Some of the padding was fun (mainly the stealth section in Eldin), it it put off way too many people, so most Zelda fans are never going to play this game again. Meanwhile, if they had used dungeons to make the game longer instead, chances are that it SS would have taken the spot as top Zelda in many fans' minds, especially since the dungeons in this game were all easily among the best in series. (Well, maybe except the first one.)

Also, you have to keep a pretty big point in mind here. Wind Waker was a rushed game, and Majora's Mask obviously wasn't that big of a project when compared to other Zeldas. Both worked with what they had and turned out great. Skyward Sword, however, does not feel like a game that took five years to make. They should have just kept the TP assets like they originally intended, released it in 2010, and started working on Zelda Wii U for 2013.  Skyward Sword is just wasted potential.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 21, 2012, 09:20:36 AM
Yeah you're right
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 21, 2012, 09:25:10 AM
Quote from: Nayrman on February 21, 2012, 09:08:58 AM
"Lol you must just SUCK at it if you're having legitimate problems!" is what I'm hearing here. You're forgetting the split second delay, the fact that it uses the accelerometer more than anything else (causing that annoying bomb problem of it not going to "roll" half the time, etc.), it swinging if you're actually just moving the controller to get it to a different position (I've gotten hit by stun guns or whatever so many times because of this), and so on. Does it work better than most Wii games? Yes, but there are still PLENTY of legitimate problems with the controls.
That's human error. You have to move it slower to get it into position. The only way to fix that is with mind reading. You just didn't get into the rhythm. At best, you only have an argument that it needed sensitivity options.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 21, 2012, 09:28:51 AM
Quote from: Hero_of_Darkness on February 21, 2012, 09:25:10 AM
That's human error. You have to move it slower to get it into position. The only way to fix that is with mind reading. You just didn't get into the rhythm. At best, you only have an argument that it needed sensitivity options.

Pretty much this Nayr.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on February 21, 2012, 09:29:43 AM
I don't think it's human error when I'm trying to do exactly what it wants me to do. This isn't the same thing as "pressing X to not die" and I press "A" so I die. At the very least it needs sensitivity options. And I tired moving it slower but the instant I do the enemy has already moved their shield, stun rod, what have you in the way. So then I have to wait for them to move it, or they attack me, or whatever. It's a pain in the ass, and painfully slows down what was previously a faster paced part of the Zelda games. I still want to know why there isn't a "hold to NOT swing" kind of thing going on to avoid all of the obvious problems that the motion controls could have.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on February 21, 2012, 09:36:33 AM
The fact that so many people can and did play the game without these problems means that the controls themselves are not the problem. It IS possible to play "correctly," and while the controls may not be as good as they could be, it's ultimately the player's fault if they fail where so many others breezed through. It's a perfectly logical argument; you're not "stupid" for not doing it correctly, but the plain fact is that you did not do it correctly.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 21, 2012, 09:49:40 AM
Quote from: Nayrman on February 21, 2012, 09:29:43 AM
I don't think it's human error when I'm trying to do exactly what it wants me to do. This isn't the same thing as "pressing X to not die" and I press "A" so I die. At the very least it needs sensitivity options. And I tired moving it slower but the instant I do the enemy has already moved their shield, stun rod, what have you in the way. So then I have to wait for them to move it, or they attack me, or whatever. It's a pain in the ass, and painfully slows down what was previously a faster paced part of the Zelda games. I still want to know why there isn't a "hold to NOT swing" kind of thing going on to avoid all of the obvious problems that the motion controls could have.
I had that problem. Then I got the rhythm down. It's not really that hard.

Why don't they have that button? Because it's a Wii Remote. :/
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 21, 2012, 09:57:22 AM
Quote from: Nayrman on February 21, 2012, 09:29:43 AM
I don't think it's human error when I'm trying to do exactly what it wants me to do.

uh...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 21, 2012, 10:55:40 AM
If you have any room at all to blame human error the controls are not good. Good controls do exactly what the human expects at every moment in time (regardless of who the human is). Simple digital "if i press this then this happens" is a intercourse ing great way to do that. "if i swing the controller at roughly this direction is roughly this speed" is clearly not.

since you'll all call me out on being biased against motion controls, here's another example. pointing at a specific point on the screen to move the cursor to that point is good. pointing the controller to a specific point on the screen, pressing a button to move the cursor there, then moving the controller roughly some distance to move the cursor where you want it is not.

in almost all regards, twilight princess (a launch game with last minute tacked on controls) had more natural motion controls. nintendo has learned absolutely nothing about implementing motion controls. wii motion plus was not the solution.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 21, 2012, 11:22:29 AM
Quote from: zephilicious on February 21, 2012, 10:55:40 AM
If you have any room at all to blame human error the controls are not good. Good controls do exactly what the human expects at every moment in time (regardless of who the human is). Simple digital "if i press this then this happens" is a intercourse ing great way to do that. "if i swing the controller at roughly this direction is roughly this speed" is clearly not.

since you'll all call me out on being biased against motion controls, here's another example. pointing at a specific point on the screen to move the cursor to that point is good. pointing the controller to a specific point on the screen, pressing a button to move the cursor there, then moving the controller roughly some distance to move the cursor where you want it is not.

in almost all regards, twilight princess (a launch game with last minute tacked on controls) had more natural motion controls. nintendo has learned absolutely nothing about implementing motion controls. wii motion plus was not the solution.

You are biased. You just don't like the controls in general. There was no other way to implement it. Again, they only thing that they could have done but didn't do was give sensitivity options. When it gets down to it, you just want the sword to be button press. There's nothing wrong with the sword controls. It just comes down to preference and I've seen no evidence of the contrary. When I figured out the proper speed, it was easy. Move the controller into position quickly, but not swiftly, and then strike the second it gets there. It's skill-based.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on February 21, 2012, 11:34:01 AM
Quote from: Hero_of_Darkness on February 21, 2012, 09:49:40 AM
I had that problem. Then I got the rhythm down. It's not really that hard.

Why don't they have that button? Because it's a Wii Remote. :/

By "hold down a button to not swing" I meant it as "Hey, I'm trying to just MOVE the sword, I DON'T want you to swing!" sort of thing. So much as twitching pretty much results in a sword strike when it goes into combat mode, which is a major pain.

I don't see how you could "get a rhythm down". There is no rhythm to be had. It's finnicky about how exactly it wants you to swing at points and simply put it just never quite worked for be. It either asks you to be WAY too specific (which it can't do) or it kind of spazzes and it requires multiple attempts and hope you get lucky. I very much prefer button pressing. Does exactly what you tell it to do because either you pressed the button or you didn't.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on February 21, 2012, 12:12:51 PM
Motion Controls could have been better, but there was nothing to base it off of. They basically had to work from scratch and experiment with what they thought was right in order for it to work. If there was ever a Zelda game with motion controls again, you can be sure it would be better. Regardless, Nayr and several other people would complain on how it's not perfect.
Regardless, it seems to not be getting a sequel like this since Motion Control is upgrading to an oversized touch screen.

I for one, never had trouble with the motion control. The only time I prematurely swung my sword was when I put my arm on my knee, and shook my knee.
Though, I did also have problem with whether Link did a Spin attack, or a Shield attack.
"SHIELD SHIELD" *SPIN ATTACK HYAAAAAAAAAAAAAAAAAAAAAAAAH* *Smack by boss*
And sometimes I would try spin attacking and Link would shield. And then you have to get out of shield mode and back into sword mode to be able to spin attack.
"SPIN SPIIIIIIIN" *Kaching ching ching ching*
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 21, 2012, 12:44:02 PM
Quote from: Hero_of_Darkness on February 21, 2012, 11:22:29 AM
You are biased. You just don't like the controls in general. There was no other way to implement it.

I have provided very specific solutions to pretty much all of the problems with the controls. most of them dont remove motion controls.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 21, 2012, 03:16:38 PM
Quote from: Nayrman on February 21, 2012, 11:34:01 AM
By "hold down a button to not swing" I meant it as "Hey, I'm trying to just MOVE the sword, I DON'T want you to swing!" sort of thing. So much as twitching pretty much results in a sword strike when it goes into combat mode, which is a major pain.

I don't see how you could "get a rhythm down". There is no rhythm to be had. It's finnicky about how exactly it wants you to swing at points and simply put it just never quite worked for be. It either asks you to be WAY too specific (which it can't do) or it kind of spazzes and it requires multiple attempts and hope you get lucky. I very much prefer button pressing. Does exactly what you tell it to do because either you pressed the button or you didn't.

I know what you meant. There aren't any more buttons within easy reach to do something like that.

It worked for me. The problem is on your end. It sounds like you didn't take the time to learn the controls because you felt so strongly that you shouldn't have to learn the controls. Either that, or you had interference.

Actually, from what you describe, the latter seems very likely. It only messed up on me one time.

Quote from: zephilicious on February 21, 2012, 12:44:02 PM
I have provided very specific solutions to pretty much all of the problems with the controls. most of them dont remove motion controls.

I didn't see anything about the sword.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on February 21, 2012, 04:20:23 PM
I'll point out Nayrman dislikes motion controls for all games as a whole no matter how easy or hard they are.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Nayrman on February 21, 2012, 05:39:49 PM
Quote from: NoiseHunterChris on February 21, 2012, 04:20:23 PM
I'll point out Nayrman dislikes motion controls for all games as a whole no matter how easy or hard they are.

I don't mind them as much in Mario Galaxy or No More Heroes, as they're not the main control method of the game. They're more for very minor things and use very simple motions (left/right swinging is most of their gimmicks), so they don't effect gameplay all that much. It's when they're way too much of the gameplay do I really hate them, as they always fall apart after enough use and start to show how ineffective they really are.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 21, 2012, 05:55:15 PM
Quote from: Hero_of_Darkness on February 21, 2012, 03:16:38 PM
I didn't see anything about the sword.
the sword is the closest the controls come to working.

the biggest problem with the sword is the extent the game uses the gimmicky directional slash mechanic. its clever at first, but 40+ hours of having to stop and think which direction do i attack this enemy every single time gets old really intercourse ing fast.

it also works against the sense of progress because there's never a point where you can go back to an area and just rape your way through everything. you still have to stop and figure out which direction to attack every intercourse ing enemy. And as many times as you have to revisit areas you really should get a chance to experience that.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 21, 2012, 06:05:37 PM
Quote from: zephilicious on February 21, 2012, 05:55:15 PM
the sword is the closest the controls come to working.

the biggest problem with the sword is the extent the game uses the gimmicky directional slash mechanic. its clever at first, but 40+ hours of having to stop and think which direction do i attack this enemy every single time gets old really intercourse ing fast.

it also works against the sense of progress because there's never a point where you can go back to an area and just rape your way through everything. you still have to stop and figure out which direction to attack every intercourse ing enemy. And as many times as you have to revisit areas you really should get a chance to experience that.
I have no argument to make in response to this.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 21, 2012, 07:33:08 PM
I'm going to ignore the obvious intent and accept that as a victory
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on February 21, 2012, 08:14:59 PM
Guys, I'm going to go ahead and say it. The only problem with this game was that I couldn't carry one of those adorable flying kittens with me everywhere I went. <3
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on February 22, 2012, 12:14:50 AM
Alright, yeah there was a bit of an issue with the motion controls, but it's not something that can really be helped I don't think. For example, the game often took me moving my sword into a different position as slashing. It was especially frustrating to try and get around Ghirahim's hand when it took me moving the sword from link's left to his right to attack from that side as a horizontal slash. However to be quite honest I'm not sure that's the game's fault as much as me getting craftier with my arm motions than a simple instrument like a Wiimote could detect, unless it could read my mind and know exactly when I want to slash. I'm also talking out my left ass at 2 AM so I could care less how cohesive this paragraph was.

I also got fairly mad early in game about the horizontal Deku Babas, since when I did the most horizontal slash I could, the game took it as just barely diagonal and it didn't work. Of course that was just me not realizing that if I used Z-targeting, it was a lot more lenient on what exactly constituted as being a horizontal slash. Whoops.

I'd also like to point out that the most common favorite of the series (Majora's Mask) has the least amount of dungeons. A whopping four. Even Skyward Sword with its smaller dungeons had more than that. Yet Majora's Mask was still a great game. I don't honestly see why you're all making a huge deal about the precise number of dungeons when that wasn't the real problem here.

I'd also like to point out how intercourse ing impossible it is to make tight turns when flying or swimming. Yeah, I get that. However I'm sure it's just me thinking that the farther i move my Wiimote, the more it'll turn in-game, when it's really a matter of "turn it as much as you want, it's not gonna make it go any faster". I swear a had a good analogy for this that I can't seem to remember. But what I'm saying here is it's a natural human activity, to think that tilting the Wiimote more will get better results. So yeah, it's because we're all impatient humans and want our way as quickly as possible, not just the motion controls.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 22, 2012, 01:18:50 AM
nobody thats actually complaining about the game is complaining about the number of dungeons.

the fanboys are defending the game against made up attacks to pretend they're winning since they cant defend the real problems with the game.


and stop intercourse ing blaming yourself for the game's problems
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on February 22, 2012, 01:53:47 AM
I've never beaten a Zelda boss as fast as I beat Demise.

Demise was
Shield block, Shield block, Shield block, SLASHSLASHSLASHSLASHSLASH
Shield block, Shield block, Shield block, SLASHSLASHSLASHSLASHSLASH
Shield block, Shield block, Shield block, SLASHSLASHSLASHSLASHSLASH

Shield block, Shield block, Shield block, SKYWARD STRIKE SLASHSLASHSLASHSLASHSLASH FATAL BLOW
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on February 22, 2012, 04:41:55 AM
Quote from: zephilicious on February 21, 2012, 07:33:08 PM
I'm going to ignore the obvious intent and accept that as a victory
The intent was that it came down to personal opinion. =3
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on February 22, 2012, 09:33:02 AM
Quote from: The Riddler on February 22, 2012, 01:53:47 AM
I've never beaten a Zelda boss as fast as I beat Demise.

Demise was
Shield block, Shield block, Shield block, SLASHSLASHSLASHSLASHSLASH
Shield block, Shield block, Shield block, SLASHSLASHSLASHSLASHSLASH
Shield block, Shield block, Shield block, SLASHSLASHSLASHSLASHSLASH

Shield block, Shield block, Shield block, SKYWARD STRIKE SLASHSLASHSLASHSLASHSLASH FATAL BLOW
Yep
I beat him and I didn't believe it was over because it was so short :U
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on March 16, 2012, 08:47:05 PM


NO WORD EXISTS TO EXPRESS THE GODLINESS OF THIS
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on March 16, 2012, 09:39:06 PM
Quote from: Hero_of_Darkness on March 16, 2012, 08:47:05 PM


NO WORD EXISTS TO EXPRESS THE GODLINESS OF THIS
Approved thread revival post.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 16, 2012, 10:10:10 PM
Eh, I've heard better Fresh Prince mixes.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Riddler on March 17, 2012, 01:25:05 AM
Quote from: Neerb on March 16, 2012, 10:10:10 PM
Eh, I've heard better Fresh Prince mixes.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: BOREDFOREVER on March 18, 2012, 04:31:59 PM
I bought it yesterday.  It's alright so far.  This weak breakable shield poop is annoying, though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on March 18, 2012, 04:50:09 PM
The whole game, I never had a problem with the shield except when I first got it (Wasn't paying attention to the health of it). Once I got a second one, it never even came close to breaking. I always repaired it anyway, but it wasn't ever close again.
And I got Shield Repair Potion III ready the whole time, never got used.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: DededeCloneChris on March 18, 2012, 05:43:35 PM
Quote from: BOREDFOREVER on March 18, 2012, 04:31:59 PM
I bought it yesterday.  It's alright so far.  This weak breakable shield poop is annoying, though.
Bashing it against anything that isn't a sword won't break it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 19, 2012, 12:24:13 PM
Quote from: NoiseHunterChris on March 18, 2012, 05:43:35 PM
Bashing it against anything that isn't a sword won't break it.
You're wrong. Try dealing with all those intercourse ing Deku Scrubs in Faron Woods when you lost a bit of your shield every time you bounce one of its seeds back at it.

Quote from: JrDude 益 on March 18, 2012, 04:50:09 PM
The whole game, I never had a problem with the shield except when I first got it (Wasn't paying attention to the health of it). Once I got a second one, it never even came close to breaking. I always repaired it anyway, but it wasn't ever close again.
And I got Shield Repair Potion III ready the whole time, never got used.
Yeah, I never lost a shield due to running out of health (I absentmindedly brought my wooden shield to the volcano though, and it broke immediately), but I always made sure I carried a Revitalizing potion, which I only used once.

Then I decided to spend my money and bugs getting a Revitalizing Potion ++, but soon after I got the Sacred Shield (which was awesome) and later the Hylian Shield (which is too much of a ninny to get). Never used that potion either.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on March 19, 2012, 12:49:47 PM
Quote from: Pennington on March 19, 2012, 12:24:13 PM
You're wrong. Try dealing with all those intercourse ing Deku Scrubs in Faron Woods when you lost a bit of your shield every time you bounce one of its seeds back at it.
You didn't get the timing right.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 19, 2012, 12:56:57 PM
Quote from: Hero_of_Darkness on March 19, 2012, 12:49:47 PM
You didn't get the timing right.
Um, the shield took a bit of damage every time, no matter what.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on March 19, 2012, 01:10:37 PM
Quote from: Pennington on March 19, 2012, 12:56:57 PM
Um, the shield took a bit of damage every time, no matter what.
That's not what I remember. Maybe when I get off my ass and try to do Hero Mode, I'll test it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 19, 2012, 03:28:41 PM
Quote from: Pennington on March 19, 2012, 12:56:57 PM
Um, the shield took a bit of damage every time, no matter what.

I'm pretty sure that if you time your blocks correctly, it can go damageless against basically every attack. Note that a correct "block" isn't just holding your shield up and waiting to be knocked off balance, it's actually thrusting your shield forward to counter the enemy attack.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 19, 2012, 04:46:49 PM
Quote from: Neerb on March 19, 2012, 03:28:41 PM
I'm pretty sure that if you time your blocks correctly, it can go damageless against basically every attack. Note that a correct "block" isn't just holding your shield up and waiting to be knocked off balance, it's actually thrusting your shield forward to counter the enemy attack.
I had actually thought for a second that it was the other way around, and you only avoid damage when you have your shield prepared for a while.

I take shield damage every time, and I literally push the shield out at the last possible second to knock the seeds back. So, I've been doing what you said is the only way to avoid damage... and I've been taking damage.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on March 20, 2012, 02:08:01 AM
I'm positive that your shield doesn't take damage by *ahem* OCTAROCKS (SP? Misspelling ruins the, "IT'S THIS NOT THAT" moment, but too lazy to look it up) when you thrust your shield at the right time.
Dunno about Hero Mode, never played that yet.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on March 20, 2012, 07:07:35 AM
You don't have to do it at the last possible second
You can do it a bit before the seed hits
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 20, 2012, 11:54:50 AM
Quote from: JrDude 益 on March 20, 2012, 02:08:01 AM
I'm positive that your shield doesn't take damage by *ahem* OCTAROCKS (SP? Misspelling ruins the, "IT'S THIS NOT THAT" moment, but too lazy to look it up) when you thrust your shield at the right time.
Dunno about Hero Mode, never played that yet.
I'm literally trying to remember if there were even any Octoroks in SS. Maybe in the Sand Sea?

I'm talking about Deku Scrubs. In the woods. They always. ALWAYS. wore my shield down.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 20, 2012, 01:17:27 PM
Quote from: Pennington on March 20, 2012, 11:54:50 AM
I'm literally trying to remember if there were even any Octoroks in SS. Maybe in the Sand Sea?

I'm talking about Deku Scrubs. In the woods. They always. ALWAYS. wore my shield down.

First of all, those things in the woods are Octoroks; they aren't made of wood, and you can see their tentacles when you kill them. Octoroks were land-dwelling creatures in the original Zelda, and they brought them back for SS; meanwhile, Deku Scrubs haven't been in a game since FSA.

Second of all:


Skip to 1:08 and watch him get hit without shield, with shield simply raised, and then when he properly blocks, and notice what happens to the shield meter. NOTHING. With the weakest shield in the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 20, 2012, 02:24:04 PM
Quote from: The True Nicolas Cage on March 20, 2012, 01:17:27 PM
First of all, those things in the woods are Octoroks; they aren't made of wood, and you can see their tentacles when you kill them. Octoroks were land-dwelling creatures in the original Zelda, and they brought them back for SS; meanwhile, Deku Scrubs haven't been in a game since FSA.

Second of all:


Skip to 1:08 and watch him get hit without shield, with shield simply raised, and then when he properly blocks, and notice what happens to the shield meter. NOTHING. With the weakest shield in the game.
Weird, they behave exactly like Deku Scrubs/Mad Scrubs always have.

Anyway, watch also how his shield took damage. I'm just saying I always noticed losing shield energy from dealing with those things. Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 20, 2012, 02:36:22 PM
Quote from: Pennington on March 20, 2012, 02:24:04 PM
Weird, they behave exactly like Deku Scrubs/Mad Scrubs always have.

That's because Deku Scrubs behave like Octoroks; they shoot rocks.

Quote from: Pennington on March 20, 2012, 02:24:04 PM
Anyway, watch also how his shield took damage. I'm just saying I always noticed losing shield energy from dealing with those things. Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.

Have you not read a word we've said? Did you not pay attention to the video? Or, perhaps, did you never read the instructions/pay attention to the tutorial.

Let me spell it out as plainly as I can, and you can review the video for visual aid:
"Preparing" your shield is NOT the same as properly blocking/deflecting. If you just flip your shield up and wait to take damage, your shield will get damaged; however, if you jerk the nunchuk at the correct time, you will thrust your shield forward, countering the enemy attack and leaving your shield undamaged.

The first time it hits him, his shield is not up, so he takes damage. The second time, he's just leaving his shield up, so his shield is damaged. The third time, he properly thrusts his shield forward, so the attack is countered and the shield takes no damage. Nothing "weird" about it; it's how everyone else has played the game since day 1, because there's a whole tutorial about it when you first train with your shield.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: BOREDFOREVER on March 20, 2012, 03:18:32 PM
Anyway, my timing was off and I broke my shield fairly quickly, which I found annoying.  I had a pretty easy time with the log in the training room, but out in the field I had some trouble and bye-bye shield.  It could be because I haven't played a game on the Wii in a long ass time, it could be that I'm slower on getting the timing down, but I still found it annoying.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 20, 2012, 03:38:51 PM
Quote from: The True Nicolas Cage on March 20, 2012, 02:36:22 PM
That's because Deku Scrubs behave like Octoroks; they shoot rocks.

Have you not read a word we've said? Did you not pay attention to the video? Or, perhaps, did you never read the instructions/pay attention to the tutorial.

Let me spell it out as plainly as I can, and you can review the video for visual aid:
"Preparing" your shield is NOT the same as properly blocking/deflecting. If you just flip your shield up and wait to take damage, your shield will get damaged; however, if you jerk the nunchuk at the correct time, you will thrust your shield forward, countering the enemy attack and leaving your shield undamaged.

The first time it hits him, his shield is not up, so he takes damage. The second time, he's just leaving his shield up, so his shield is damaged. The third time, he properly thrusts his shield forward, so the attack is countered and the shield takes no damage. Nothing "weird" about it; it's how everyone else has played the game since day 1, because there's a whole tutorial about it when you first train with your shield.
Dear mother of god almighty you didn't even read one of my posts.

I thrust my shield out at the last possible moment to knock the projectile right back at the enemy, and took damage. I also tried holding it out beforehand (not nearly as often) and took damage. Are you saying that I didn't? I'm telling you, THE PROJECTILE DAMAGED MY SHIELD. I'm honestly not sure what makes that so hard to understand.

And if you still don't get it, intercourse ing read my last post, where I specifically said that I couldn't confirm taking damage every gosh darn time, but it certainly happened. Frequently. As much as I got involved with those things, which I tried my best to avoid for the majority of my game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 20, 2012, 04:59:24 PM
Quote from: Pennington on March 20, 2012, 03:38:51 PM
Dear mother of god almighty you didn't even read one of my posts.

Yes I did.

This is just like when the game first came out with those mediocre reviews and the arguments on this thread. The motion controls work a specific way, and if the game "isn't working right," it is user error. If it never gets damaged when I, Chris, Doodle, Jr., Hero, BFB, and the video I showed do it correctly, yet your shield does get damaged, then you simply are not doing it correctly. Period. The game was programmed that way.

Quote from: BOREDFOREVER on March 20, 2012, 03:18:32 PM
Anyway, my timing was off and I broke my shield fairly quickly, which I found annoying.  I had a pretty easy time with the log in the training room, but out in the field I had some trouble and bye-bye shield.  It could be because I haven't played a game on the Wii in a long ass time, it could be that I'm slower on getting the timing down, but I still found it annoying.

How far are you, exactly? It took me a while too, but you get used to it, and then you can basically destroy most enemies by just "block, slash, block, slash." I definitely felt like the shield was more relevant here than in other Zeldas, but it certainly made the final boss easier than he should have been.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 20, 2012, 05:43:51 PM
Quote from: The True Nicolas Cage on March 20, 2012, 04:59:24 PM
Yes I did.

This is just like when the game first came out with those mediocre reviews and the arguments on this thread. The motion controls work a specific way, and if the game "isn't working right," it is user error. If it never gets damaged when I, Chris, Doodle, Jr., Hero, BFB, and the video I showed do it correctly, yet your shield does get damaged, then you simply are not doing it correctly. Period. The game was programmed that way.
I give up. Just read this quote until it finally enters your head.

Quote from: Pennington on March 20, 2012, 02:24:04 PM
I'm just saying I always noticed losing shield energy from dealing with those things. Maybe it didn't happen every time, but it certainly happened a notable amount.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: JrDude on March 20, 2012, 11:47:10 PM
Quote from: Pennington on March 20, 2012, 02:24:04 PM
Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
If it took damage, you obviously didn't prepare it at exactly the right time. Doesn't matter if you think it took damage, or you thought you did it at the right time when you didn't, something was off with your judgement and it wasn't prepared right, or it actually didn't take damage
and so you don't think I didn't read your post and feel like you need to repeat yourself.

Quote from: Pennington on March 20, 2012, 02:24:04 PM
Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
Quote from: Pennington on March 20, 2012, 02:24:04 PM
Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
Quote from: Pennington on March 20, 2012, 02:24:04 PM
Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
Quote from: Pennington on March 20, 2012, 02:24:04 PM
Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
Quote from: Pennington on March 20, 2012, 02:24:04 PM
Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
Quote from: Pennington on March 20, 2012, 02:24:04 PM
Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
Quote from: Pennington on March 20, 2012, 02:24:04 PM
Maybe it didn't happen every time, but it certainly happened a notable amount. And yes, that's when I had the shield prepared exactly like you say I should in order to block. Oh well.
I read it, you're still wrong. Repetition of wrong doesn't mean "right."
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 21, 2012, 12:11:57 PM
Quote from: JrDude 益 on March 20, 2012, 11:47:10 PM
If it took damage, you obviously didn't prepare it at exactly the right time. Doesn't matter if you think it took damage, or you thought you did it at the right time when you didn't, something was off with your judgement and it wasn't prepared right, or it actually didn't take damage
and so you don't think I didn't read your post and feel like you need to repeat yourself.
I read it, you're still wrong. Repetition of wrong doesn't mean "right."
I'll say it again. I remember blocking at the last second like I'm apparently supposed to do, and I remember taking damage a lot. If they didn't happen at the same time, THEY STILL BOTH HAPPENED.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hero_of_Darkness on March 21, 2012, 03:16:01 PM
Quote from: Pennington on March 21, 2012, 12:11:57 PM
I'll say it again. I remember blocking at the last second like I'm apparently supposed to do, and I remember taking damage a lot. If they didn't happen at the same time, THEY STILL BOTH HAPPENED.
So, then what you're saying is pretty much pointless.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 21, 2012, 05:19:32 PM
Quote from: Hero_of_Darkness on March 21, 2012, 03:16:01 PM
So, then what you're saying is pretty much pointless.
I'm kind of confused.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on March 21, 2012, 05:40:51 PM
I love arguing over retarded bullpoop!
Let's keep going for another few pages!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 21, 2012, 05:49:07 PM
Quote from: Doodle on March 21, 2012, 05:40:51 PM
I love arguing over retarded bullpoop!
Let's keep going for another few pages!
THE FAIRIES

ONLY HEAL SIX HEARTS

IF YOU CARRY SIX BOTTLES AND A SHIELD
YOU CAN ONLY CARRY ONE MORE ITEM
etc.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on March 21, 2012, 05:50:05 PM
well that's at least strategy
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 21, 2012, 05:54:51 PM
I was kind of disappointed though, that the fairies didn't heal much. Especially when you couldn't carry so many effectively.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Doodle on March 21, 2012, 05:57:45 PM
I didn't really notice it. I think I only used a fairy maybe once or twice
and I only bought a couple of additional pouches
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 21, 2012, 06:10:07 PM
Quote from: Doodle on March 21, 2012, 05:57:45 PM
I didn't really notice it. I think I only used a fairy maybe once or twice
and I only bought a couple of additional pouches
I bought all four extra pouches (well, three--one's in a Goddess chest) and did all the upgrades. Go me >_>

I didn't use them more than once or twice either, but still, it was kind of disappointing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on March 21, 2012, 06:35:52 PM
Final Boss went through all my health and two fairies... yet, I still think of him as being fairly easy...

And bottles are for squares; medals and ammo pouches FTW.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on March 21, 2012, 06:41:37 PM
Quote from: The True Nicolas Cage on March 21, 2012, 06:35:52 PM
Final Boss went through all my health and two fairies... yet, I still think of him as being fairly easy...

And bottles are for squares; medals and ammo pouches FTW.
Eventually, the only ammo pouch I deemed necessary was the the Large Quiver (though the bomb bag was useful at one point). But even then I only came close to running out of arrows once. nevertheless, I never had more than 3 bottles on me. Then I had my shield, Quiver, two life medals, and something else.

Spoilered for those who wish not to know anything about the final boss battle:
[spoiler]The final boss took me two tries because I kept stalling on the fatal blow. I tried to take a step closer to ensure that I hit him, but he always got up too quickly. I realized that as long as he was in targeting range, I couldn't possibly miss, and beat him easily on my second try. He's not so much difficult as he is annoying.

Fi telling me that I couldn't use Skyward Strikes when a nearly identical tactic was the key to defeating him didn't help, either.[/spoiler]
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on February 14, 2013, 08:45:00 AM
so i'm not going to read 50 pages
did you guys like this game?

i really didn't and wanted to really bad
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 14, 2013, 09:04:18 AM
Quote from: Custom on February 14, 2013, 08:45:00 AM
so i'm not going to read 50 pages
did you guys like this game?

i really didn't and wanted to really bad

I haven't finished it yet

but I did like what I played. Not as much as MM or WW but I did like it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 14, 2013, 12:02:59 PM
nope it was terrible

probably the least fun i've had with a zelda game ever, except maybe phantom hourglass
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on February 14, 2013, 12:10:41 PM
Quote from: zephilicious on February 14, 2013, 12:02:59 PM
nope it was terrible

probably the least fun i've had with a zelda game ever, except maybe phantom hourglass

i liked phantom hourglass more

maybe not spirit tracks
ehhh
i liked spirit tracks more
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 14, 2013, 12:18:30 PM
i hated PH

constantly having to go back to that one fortress or whatever was a horrible idea and whoever thought of it should jump in front of a mag-train
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Neerb on February 14, 2013, 12:36:55 PM
Quote from: Custom on February 14, 2013, 08:45:00 AM
so i'm not going to read 50 pages
did you guys like this game?

i really didn't and wanted to really bad

It felt hand-holdy and repetitive at times, but still awesome. Loved it. Buy it and beat it as soon as you can.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on February 14, 2013, 12:43:14 PM
Quote from: Neerb on February 14, 2013, 12:36:55 PM
It felt hand-holdy and repetitive at times, but still awesome. Loved it. Buy it and beat it as soon as you can.

i have it
i got it on launch
got to the water temple
fi was intercourse ing terrible and i stopped playing the game
i wnat to be it but it felt like a chore
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 14, 2013, 01:06:50 PM
Quote from: Custom on February 14, 2013, 12:10:41 PM
i liked phantom hourglass more

maybe not spirit tracks
ehhh
i liked spirit tracks more
spirit tracks was better than phantom hourglass

both were better than skyward sword

all 3 are the worst 3 in the series
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 14, 2013, 01:29:04 PM
Quote from: Custom on February 14, 2013, 12:43:14 PM
fi was intercourse ing terrible and i stopped playing the game
i wnat to be it but it felt like a chore

Yeah I'll admit I'm getting tired of the annoying guide bullpoop in Zelda games.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on February 14, 2013, 02:21:11 PM
Quote from: Z on February 14, 2013, 01:29:04 PM
Yeah I'll admit I'm getting tired of the annoying guide bullpoop in Zelda games.
Master, your hearts have decreased quite drastically. I recommend replenishing them as quickly as possible.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on February 14, 2013, 03:00:26 PM
Quote from: Kayo on February 14, 2013, 02:21:11 PM
Master, your hearts have decreased quite drastically. I recommend replenishing them as quickly as possible.

i had like 3 hours of battery left and every 2 seconds YOUR BATTERIES ARE DYING YOUR BATTERIES ARE DYING
it's okay i know i'm not giong to throw them out while they still work ejsus
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Flying Chickens on February 14, 2013, 05:29:52 PM
I liked it. Not my favourite, but dat art gave me sexy boners.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Kayo on February 14, 2013, 10:42:31 PM
Quote from: Custom on February 14, 2013, 03:00:26 PM
i had like 3 hours of battery left and every 2 seconds YOUR BATTERIES ARE DYING YOUR BATTERIES ARE DYING
it's okay i know i'm not giong to throw them out while they still work ejsus
I was worried for a bit that there was some issue with my Wiimote, considering it felt like she spent more time than not telling me my battery was low. As though if it wasn't completely full it was considered "low."

Also because I hadn't ever used that particular wiimote before, since I bought it solely to play this game (Motionplus ;-;) it was kind of weird. Good thing it wasn't just me ._.

Besides, the game will pause when the battery dies (lost connection with wiimote) so it's not like i have to worry about it failing during something important
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Custom on February 20, 2013, 09:21:24 AM
Quote from: Flying Chickens on February 14, 2013, 05:29:52 PM
I liked it. Not my favourite, but dat art gave me sexy boners.

The art style was pretty cool. Best Zelda design out of all of them imo.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 20, 2013, 10:46:54 AM
the srt style would have been better saved for hardware that can really show it off.

with the wii's resolution everything more than 10 feet away from you just turns into a blurry mess
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 20, 2013, 02:50:34 PM
Quote from: zephilicious on February 20, 2013, 10:46:54 AM
the srt style would have been better saved for hardware that can really show it off.

with the wii's resolution everything more than 10 feet away from you just turns into a blurry mess

Give credit where its due. They took that problem and manged to give it a pointillism feel.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: zephilicious on February 20, 2013, 03:18:37 PM
I appreciate the attempt, but ultimately it just made it more noticeable.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Zero on February 20, 2013, 04:32:26 PM
Quote from: zephilicious on February 20, 2013, 03:18:37 PM
I appreciate the attempt, but ultimately it just made it more noticeable.

Hey, they tried