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Game-o-rama => General Gaming => Topic started by: Kayo on October 24, 2010, 06:23:21 PM

Title: Where's Mario headed next?
Post by: Kayo on October 24, 2010, 06:23:21 PM
So the original Super Mario Bros. wasn't enough, so Mario upgraded himself to Super Mario World. Over 10 years later we get Super Mario Galaxy. Then a sequel. What's next? Super Mario universe? How is that supposed to work? Or has Nintendo gone as big as they could go with our Italian plumber?

Mario hit a dead end. Discuss.
Title: Re: Where's Mario headed next?
Post by: The Riddler on October 24, 2010, 06:58:20 PM
...you can't go beyond space.

He's either stuck in space or gonna go back to a single world.
Title: Re: Where's Mario headed next?
Post by: SkyMyl on October 24, 2010, 07:15:12 PM
He's either going back to 2D platforming, or 3D platforming. No traveling space, but a more simple kind of adventure, more like SMB1-SM64.

Alternatively, if they want to go further, there's always time travel, but that would turn the game into an Ocarina of Time clone be as far as I could imagine Mario going.
Title: Re: Where's Mario headed next?
Post by: The Riddler on October 24, 2010, 07:17:30 PM
Quote from: SkyMyl on October 24, 2010, 07:15:12 PM
He's either going back to 2D platforming, or 3D platforming. No traveling space, but a more simple kind of adventure, more like SMB1-SM64.

Alternatively, if they want to go further, there's always time travel, but that would turn the game into an Ocarina of Time clone be as far as I could imagine Mario going.
http://www.mariowiki.com/Mario%27s_Time_Machine
Title: Re: Where's Mario headed next?
Post by: SkyMyl on October 24, 2010, 07:34:47 PM
Quote from: It's ROBBIE! on October 24, 2010, 07:17:30 PM
http://www.mariowiki.com/Mario%27s_Time_Machine
A good game about Mario time traveling, sir.
Title: Re: Where's Mario headed next?
Post by: DededeCloneChris on October 24, 2010, 07:35:49 PM
Quote from: SkyMyl on October 24, 2010, 07:34:47 PM
A good game about Mario time traveling, sir.
See Partners in Time.
Title: Re: Where's Mario headed next?
Post by: The Riddler on October 24, 2010, 07:37:31 PM
Quote from: AuraChannelerChris on October 24, 2010, 07:35:49 PM
See Partners in Time.
Hahahaha why didn't I think of this one first?
Title: Re: Where's Mario headed next?
Post by: SkyMyl on October 24, 2010, 07:47:22 PM
Quote from: AuraChannelerChris on October 24, 2010, 07:35:49 PM
See Partners in Time.
I forgot all about Partners in Time.

Never mind, then.
Title: Re: Where's Mario headed next?
Post by: Tupin on October 24, 2010, 08:02:43 PM
When has Mario ever been bad? Even the games not made by Nintendo themselves have entertainment value.

I want a Mario game that's non-linear. Kind of like Sunshine, but bigger. Speaking of Sunshine, there needs to be a sequel.
Title: Re: Where's Mario headed next?
Post by: The Riddler on October 24, 2010, 08:06:14 PM
Quote from: Tupin on October 24, 2010, 08:02:43 PM
When has Mario ever been bad? Even the games not made by Nintendo themselves have entertainment value.

I want a Mario game that's non-linear. Kind of like Sunshine, but bigger. Speaking of Sunshine, there needs to be a sequel.
inb4 faggots who don't appreciate Sunshine.

We just need another title like SM64/Sunshine, but without a gimmick. No space. No F.L.U.D.D.
Just Jumps. Double Jumps. Triple Jumps. Shell Riding. Yoshi. Punches. Kicks. Backflips. Running leaps. That kinda poop.
Title: Re: Where's Mario headed next?
Post by: SkyMyl on October 24, 2010, 08:08:15 PM
Quote from: Tupin on October 24, 2010, 08:02:43 PM
I want a Mario game that's non-linear. Kind of like Sunshine, but bigger.
I'd be down with this, as long as it doesn't have F.L.U.D.D.

Quote from: Tupin on October 24, 2010, 08:02:43 PM
Speaking of Sunshine, there needs to be a sequel.
No.
Title: Re: Where's Mario headed next?
Post by: Tupin on October 24, 2010, 08:20:14 PM
Quote from: SkyMyl on October 24, 2010, 08:08:15 PM
I'd be down with this, as long as it doesn't have F.L.U.D.D.
No.
F.L.U.D.D. was a gimmick for sure, but the level design, music, and art style were all awesome. I happened to like F.L.U.D.D., but oddly enough my favorite level in Sunshine was the one where Shadow Mario took your F.L.U.D.D. and you had to rescue the mayor of the Pianta Village and could do it in several different ways.

I always walked around the edge of the village until I got to the spring in the center, then I would jump into it and have Mario fling water all around and dissolve the lava. That kind of experimentation is what made the game awesome.
Title: Re: Where's Mario headed next?
Post by: DededeCloneChris on October 24, 2010, 08:22:22 PM
Quote from: It's ROBBIE! on October 24, 2010, 08:06:14 PM
inb4 faggots who don't appreciate Sunshine.

We just need another title like SM64/Sunshine, but without a gimmick. No space. No F.L.U.D.D.
Just Jumps. Double Jumps. Triple Jumps. Shell Riding. Yoshi. Punches. Kicks. Backflips. Running leaps. That kinda poop.
CoughCoughNSMBWiiCoughCough.
Title: Re: Where's Mario headed next?
Post by: Tupin on October 24, 2010, 08:28:18 PM
Quote from: AuraChannelerChris on October 24, 2010, 08:22:22 PM
CoughCoughNSMBWiiCoughCough.
I think he meant a 3D game with no gimmicks that was non-linear.
Title: Re: Where's Mario headed next?
Post by: Cornwad on October 24, 2010, 08:33:12 PM
Quote from: It's ROBBIE! on October 24, 2010, 08:06:14 PM
inb4 faggots who don't appreciate Sunshine.

We just need another title like SM64/Sunshine, but without a gimmick. No space. No F.L.U.D.D.
Just Jumps. Double Jumps. Triple Jumps. Shell Riding. Yoshi. Punches. Kicks. Backflips. Running leaps. That kinda poop.
I don't really think of space as a gimmick. I think the whole planets thing was just a way of eliminating camera issues, and also added a cool style to the game. It's more of a change of scenery like Sunshine than a gimmick like FLUDD.
Title: Re: Where's Mario headed next?
Post by: The Riddler on October 24, 2010, 08:56:50 PM
Quote from: Cornwad on October 24, 2010, 08:33:12 PM
I don't really think of space as a gimmick. I think the whole planets thing was just a way of eliminating camera issues, and also added a cool style to the game. It's more of a change of scenery like Sunshine than a gimmick like FLUDD.
It was intercourse ing stupid. I hated the walking around planets crap. Jumping from planet to planet and using gravity was the gimmick.
Title: Re: Where's Mario headed next?
Post by: SkyMyl on October 25, 2010, 08:58:40 AM
Quote from: It's ROBBIE! on October 24, 2010, 08:56:50 PM
It was intercourse ing stupid. I hated the walking around planets crap. Jumping from planet to planet and using gravity was the gimmick.
No, spinning was the gimmick of Galaxy. The gravity was only part of the change in the game's setting, and even then, the only real use of gravity was running around planetoids, which is probably what made Galaxy 1 so easy. (And Star Bits, don't forget that.) Meanwhile, spinning was used for a whole bunch of stuff, to the point of being more reliant to kill enemies than jumping on them, not to mention spinning to get to other planet(oids).
Title: Re: Where's Mario headed next?
Post by: JrDude on October 25, 2010, 11:36:49 AM
Mario Universe? Are you serious?

Mario hasn't hit a dead end. Seriously, who thought of FLUDD? It was a new idea that brought a new type gameplay, with E. Gadd's existence, they can do even more weird stuff that people wouldn't have ever thought of.

Just a random idea out of my ass..... well I can't think of anything good but seriously, Mario can continue on, and Sunshine is the evidence. Even if you don't like the game, you cannot deny it's success, many many people loved the game, which makes it a success.

If Sunshine never existed, even it's biggest fans would laugh at the idea. "Cleaning up a city with a water shooter that's on Mario's back?"
Title: Re: Where's Mario headed next?
Post by: shadowmarioguy on October 25, 2010, 12:06:11 PM
Quote from: It's ROBBIE! on October 24, 2010, 08:06:14 PM
inb4 faggots who don't appreciate Sunshine.

We just need another title like SM64/Sunshine, but without a gimmick. No space. No F.L.U.D.D.
Just Jumps. Double Jumps. Triple Jumps. Shell Riding. Yoshi. Punches. Kicks. Backflips. Running leaps. That kinda poop.
Exactly.

Galaxy 1-2 are good games, but my main problem with them is that they have way too many worlds, the majority of which aren't very memorable.  The next 3D Mario game should have a smaller number of worlds but add more detail and depth to them, like SM64 and Sunshine did.  SM64 is one of my favorite games of all time, and Sunshine, while not as good, still doesn't deserve all the bashing that it gets.

Back on topic, I think Super Mario Universe would be the same thing as Super Mario Galaxy.  Mario would do the same thing as before: travel across the universe and collect power stars from various different galaxies.  Besides, after two Galaxy games, I think Miyamoto will come up with something new.  For now, the closest thing we'll have to a new Mario adventure is Paper Mario 3DS (which, by the way, is currently my most anticipated game).
Title: Re: Where's Mario headed next?
Post by: Kayo on October 27, 2010, 05:57:40 PM
Quote from: It's ROBBIE! on October 24, 2010, 08:56:50 PM
It was intercourse ing stupid. I hated the walking around planets crap. Jumping from planet to planet and using gravity was the gimmick.
It wasn't ALL a gimmick, but I feel they really pushed the envelope in SMG2, and like overdid it. With the reversing gravity, those enemies that can only be jumped on a certain way, and oh: That one mission that puts you in a room divided into 9 chambers, each with its own gravity, that switches every few seconds. And you have a set amount of time to grab purple coins in there. Ughhhh.

I thought it was pretty cool in SMG1, even those times every now and then where you have two planets close enough you can jump between them. Was kind of weird, but I still thought the gravity aspect added a new twist to the game.