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pl_undergroundbase_v2 now finished!

Started by Daft Pink, February 07, 2009, 08:17:26 PM

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Daft Pink

Yes, I just finished working on this map.

Changes include:
Fixed the bug that made red not be able to win. :|
Added what you could call a second floor to the main room.
Made the whole map darker and added lighting effects, to make the overall appearance more realistic.
Added cubemaps to fix the water being purple  :P  and everything else that had texture errors has been fixed (Sniper's scope, spy's knife)
Added a room close by the tracks to the entrance of the main room.
Fixed everything else that made v1 be the worst map in existence because it was rushed. :|

Well, enjoy. :) http://www.megaupload.com/?d=MMUYHQT4 (4.7 mb, shouldn't take that long to download from TF2 if you're too lazy.  :| And in case you don't know where to put the map, then I won't help you there. :| :| :| :| :|

Mario583

Nice map; pretty straight forward.

[spoiler=also...][/spoiler]
What's up with the inaccesible? ledge?

Link3588

Quote from: Mario583 on February 08, 2009, 01:31:51 PM
Nice map; pretty straight forward.

[spoiler=also...][/spoiler]
What's up with the inaccesible? ledge?
Looks like its meant to be a light source.

Hishipi

Maybe move blu's spawn back a bit from the cart, make it a bit harder for red to camp the spawn.
Maybe give blu a forward spawn, the walk from the first to last CP is quite long.
Fix the getting stuck in red spawn door glitch.
Fix the water.
Fix the ladder.
Add more ladders.
In the concrete room, there are rooms on the side that are completely unneeded, just curious, what's up with them?


Also, just wondering, what's with the sudden look change? Blue passageway, to giant dark concrete room, to giant...uh...er darker cave thing.
~Hishipi