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A guide to competitive pokemon

Started by Juliette, November 30, 2008, 12:17:24 AM

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Juliette

So, Mack asked me to uh, try and spruce the place up a bit, so here I am.
I'd like to start up the presence of competitive pokemon here, if you'd let me.
I'm no expert, far from it in fact.  However I've been (and am being) tutored by some of the best, and I hope I can pass along that knowledge to you.   

This thread is merely a guide to competitive battling, the basics of game mechanics, metagame knowledge, and battling skills you'll need to accomplish yourself.  However, remember that this is just a summary.  If you want to learn more then what I can give, please visit smogon, the premier website to competitive pokemon.  Note that if I link site other then smogon, it is just for the resources. 

So lets begin.

Why competitive pokemon?
A simple question, who's answer can be as personalized as you desire.  I myself play pokemon for the strategy involved, the knowledge that one choice -- may it be made during team construction or during battle itself -- can easily define a winner, and for the idea of little furry (or scaly, or hell, huge) "monsters" condensed into a little ball the size of your palm fight it out until death.

Now, strategy in a children's game?  I'm not going insane.  Pokemon is a game of strategy.  I'm assuming you've beaten the game's story line, and noticed the many pokemon, their moves, and their effects.  Every move, every ability, every nature, every choice determines something during battle.  One count of prediction in switching in, say, a Salamence can become a win.  One misprediction of using earthquake on said Salamence when it switches in can just as easily become a loss.  In this case its the same situation, the player that switches in the Salamence is provided the opportunity for a sweep. 


To play competitive pokemon properly however, there are things you should know about the game itself.


First of all, there are things called Effort Values, that affect the stats of pokemon. 

Effort Values are hidden from normal view, the only way to know how much each pokemon has is to keep track yourself. 
So why are these important?  Well, at level 100 (the standard and most powerful level a pokemon can achieve), every four Effort Values, henceforth known as "EVs", becomes a stat point.  To avoid unfairness and overpowered pokemon, each pokemon can only have a maximum of 510 spread through every stat.  Limitations are also placed on stats, which can have a maximum of 255 EVs in each stat.  Now, since every four EVs becomes a point, 255 is unnecessary.  252 is the maximum you should place in any one stat, to take full advantage. 

So how do we gain these "EVs" that are so important?  Simple.  Effort Values are gained by defeating pokemon in battle, in game.  That means that battles done on Wifi, or in the link room in Pokemon Centers do not count for EVs.  Each different pokemon gives different EVs, some as low as one and others as high as three.  Every pokemon gives EVs in different stats also, some give EVs in two stats.

The full list of what pokemon give what, and how many EV's can be found on resource sites such as Serebii.net.
For reference, these are the pokemon that give EVs in their respective stats.


HP/ Attack/ Defense/ Special Attack/ Special Defense/ Speed

Now since most of the common pokemon give 2 EVs at most, and you'll usually need 252 or, you'd have to do lots of battles.  Right?

Well, there's a simple enough solution.  Items that are given to the pokemon increase EV output, depending on which ones.  Macho Brace, and all of the power items specifically.
Macho brace simply doubles the amount of EV's you get, while the power items increase the amount by 4.  Additionally, a virus called "pokerus' (set apart on a pokemon by a purple label in its summary, or by a happy face in the same spot) doubles the amount of EV's.
However, pokerus fades in time.  It can only be spread when the label is purple, when it becomes a smiley face, it cannot be spread, however the EV doubling effects last forever.  Pokerus fades when a pokemon has been in your party for a full 24 hours, even if the game is off.  Putting it it its box preserves it.  Switching out once a pokemon has been sent out against an enemy pokemon nets it EV's also, as does the item EXP share.  Note that there are six power items, one for every stat.

To clarify:
(Based on a pokemon that gives one EV)
With just Macho brace/Pokerus: 2 EV's
With Pokerus and a power item (when fighting a pokemon that gives the same EV's as the power item): 10 EV's
With pokerus and a power item (when fighting a pokemon that gives different EV's as the power item): 8 EV's in the power item stat, and two in the enemy pokemon's stat.


Another important factor to level 100 stats are Individual Values, or IVs.

IVs cannot be trained onto a pokemon, they are given when the pokemon is hatched, or caught.  The number for IVs range from 0-31: whatever the number is indicates how many stat points the pokemon will gain in the respective stat at level 100.  How to find out the IVs?  The easiest ways are to test the pokemon at level 100, via a battle on wifi, or the battle tower (though that only does up to 50) and plug the stats into an IV Calculator.  Also usable is an Action Replay, using a specific code.

How will you get IVs onto your pokemon?  Well the easiest way is to breed it. 

Breeding is simple, place two pokemon in the same egg group in the daycare, located in Solaceon town, and walk a bit.  Remember that you can use a Ditto also.  While the inner game workings that determine how the egg is made will not be covered here, the process of getting an egg will.

Lets start off with egg groups.  The full list can be found here (just use the bar on the top to change between egg groups).  A pokemon can only breed with a pokemon in its egg group, or a ditto.  Note that some pokemon cannot breed at all, which is basically most legendaries.  So, you put in the two parents, walk around for a bit, receive the egg, and walk more to hatch it.  Simple.

Three things pass on from the parents to the offspring when breeding: moves, natures, and IVs.

Moves are only passed when it is a move in the baby pokemon's egg move list, level up list, or TM list.

Because of the amount of  information already available, I feel it would be best to simply link you to the complete and comprehensive breeding guide, as written by smogon users X-Act and Peterko, found here.


Juliette

#1
Now that you know how to get the pokemon you need, how do you battle competitively?

I'm not really sure how to explain this, as it does mostly come from experience. 

Well the most important part is to actually have a team.  So lets go over basic team building.

So the most important part of team building, also the first part, is focusing on what your team is based on.  What will be your inner strategy, what will your team try to accomplish?

The basic types of teams are weather teams, Stall teams, Offensive teams, or Sweep teams.

Weather teams (counting Trick Room and Gravity by the way) focus on using weather to defeat your opponent.  For example the main types of weather are Rain, Sand, and Sun.  Note that Trick Room and Gravity do not remove the effects of the main three, only add on to them.

Rain is activated by Kyogre's ability, Drizzle (which is banned from standard play), or the move Rain Dance.  Drizzle activated rain lasts forever, unless another weather system is introduced.  Rain Dance activated rain lasts 5 turns, unless the pokemon that used Rain dance has the item Damp Rock, in which case the rain will last 8 turns.  Rain increases all water move damage by 1.5, and the move Thunder's accuracy to 100% (note that there is a chance for thunder to hit through Protect/Detect).  It will also activate the abilities Swift Swim, Rain Dish, and Dry Skin.  The moves Synthesis, Moonlight, and Morning Sun only heals 1/4 of total HP.  The move Solarbeam's Base Power is also lowered to 60.  Fire move damage is lowered by 50%

Sun is activated by Groudon's ability, Drought (also banned, like Kyogre), or the move Sunny Day.  The same system as Rain applies for how long it lasts, and the item that increases it is called Dry Rock.  Sun increases all fire type move damage by 1.5, and the negates the Charge turn needed for the move Solarbeam.  Thunder is 50% accurate, and Synthesis heals 2/3 of total HP.  No pokemon can be frozen.  Sun also activates the abilities Chlorophyll, Leaf Guard, and Solar Power.

Sand is activated by Tyranitar or Hippowdon's ability, Sand Stream, or the move Sandstorm.  The same system as the previous two applies for how long it lasts, and the item that increases the amount of turns move induced sand lasts is called Smooth Rock.  Sandstorm deals 1/16 of the total HP of a pokemon to any pokemon without the typing Ground, Steel, or Rock, or have the ability Sand Veil.  Solarbeam's Base Power becomes 60, and Moonlight, Synthesis, and Morning Sun heal 1/4 of total HP.  Also, Rock type pokemon have their Special Defense increased by 1.5.

Trick room is activated by the move Trick Room, and lasts 5 turns.  This is the only way to induce it, and there is no way to increase the amount of turns.  Using the move Trick Room while it is active nullifies the effect.  Trick Room reverses speed priorities in pokemon - Slower pokemon will move first whlile faster pokemon move second.  This is judged base on the number of the speed stat.  Note that Priority moves still work in order of priority, and the items Full Incense, Lagging Tail, Quick Claw, as well as the ability Stall completely ignore Trick Room.

Gravity is activated by the move Gravity, and lasts 5 turns.  There is no way to boost the amount of turns it lasts, nor to negate it without waiting the 5 turns.  Its effects are:
QuoteFor 5 turns after this move is used, immunity to Ground-type attacks, as well as immunity to Arena Trap, Toxic Spikes, and Spikes as a result of the Flying type, the Levitate ability, or Magnet Rise, is nullified. Further, the use of Bounce, Fly, Hi Jump Kick, and Jump Kick are prevented. If Fly or Bounce is in the process of being charged, the user immediately stops using the move when Gravity is used. During the effect, Evasion modifiers for all Pokémon on the field are lowered by two.

Weather teams use these effects to their advantage, and to the opponent's disadvantage.  Note that Sandstorm is not always used in complete Weather teams, as Tyranitar and Hippowdon are used for purposes other then sand.

Stall teams utilize the Field Effects Stealth Rock, Spikes, and Toxic Spikes, as well as status effects such as Poison, and Burn to stall the opponent into being weak enough to either finish with a powerful sweeper, or simply die due to field effects.  Usually pokemon in stall teams are very bulky, taking attacks from their respective side of the spectrum to wall, and using immunities to moves to get free switches. 

Stealth rock:
QuoteStealth Rock is placed on the opponent's field and damages any Pokémon when they switch in. The base damage is 12.5%, and is affected by the target's susceptibility to Rock; Pokémon that are 4x weak to Rock will receive 50% max HP damage; 2x weak to Rock will result in 25%; a 2x resist will take 6.25%, and any Pokémon with a 4x resistance to Rock will only receive 3.125% max HP damage. This lasts until the opponent uses Rapid Spin.

Spikes:
QuoteDoes 12.5% damage with one layer, 18.75% damage with two layers, and 25% damage with three layers to the enemy when they switch in a new Pokémon. Is removed from opponent's side of the field when they use Rapid Spin. Flying Pokémon and Pokémon with the ability Levitate are immune. Hits through Wonder Guard.

Toxic Spikes:
QuoteThis move lays down poison-inducing spikes on the opponent's field. If the move is used twice, the Toxic Spikes will result in toxic poison.

If the opponent uses Rapid Spin, the Toxic Spikes are removed. If the Toxic Spikes hit a Poison type, they are removed, even if Safeguard is activated or the Pokemon is Baton Passed a Substitute.

Toxic Spikes do nothing to Flying or Steel types, or Pokémon with the ability Levitate. If Gravity is in effect, Flying and Levitating Pokemon are hit by Toxic Spikes upon switching in. If a Flying or Levitating Pokemon is holding an Iron Ball, it is hit by Toxic Spikes upon switching in. If a Flying or Levitating Pokemon is Baton Passed an Ingrain, it is hit by Toxic Spikes upon switching in.

If a Pokemon is Baton Passed a Substitute, it is not poisoned by Toxic Spikes. If Safeguard is in effect when a Pokemon switches in, it is not poisoned by Toxic Spikes.

Toxic Spikes do not activate the ability Synchronize.

Offensive teams use powerful sweepers to deal damage and hit hard and fast.  Offensive teams are usually the hardest to utilize, as one mistake can easily cost you the game.  Offensive teams use immunities and resistances to give themselves switches, and force other switches leaving your pokemon room to power up with stat raising moves.  Offensive teams are usually very fast, and played very fast paced.

Sweep teams are perhaps the simplest of them all.  Focusing on one pokemon in your party of 6 to come in and sweep once anything that can take it out has been defeated, they are remarkably simple to use.  Because of the variety of these teams, I feel it would be simplest to just show you and example team.  The building of the example team can also be used to show you how to build a team in the first place.
Just as a warning, this team isn't really that great.  I made it on the spot just for the sake of showing how to build a team, not showing off a good team.  Don't bother trying to use it lol, its better and easier to build your own.

So lets start with something simple, what pokemon do you want to sweep with?
The simplest thing that comes to mind would be Swords Dance Lucario, simply due to its raw power.

So, you'd look for counters to Lucario, right?  Simple enough, lets use our resources here and check smogon.
QuotePhysical variants are the most difficult to counter due to the fact that there are many combinations of attacks that are possible. Gliscor springs to mind as physical Lucario's number one counter. It can take any physical attack from Lucario barring Ice Punch. On top of that, Gliscor can outpace most Lucario and shut it down with a swift Earthquake. The absence of Stone Edge and ThunderPunch makes Gyarados a contender. Intimidate makes Lucario a little less frightening while eliminating said Lucario with an Earthquake or Waterfall, especially if Lucario used Close Combat beforehand. With only Stone Edge, Close Combat, and ExtremeSpeed present, Celebi makes a fine counter providing said Celebi has Psychic, Earth Power, or Hidden Power Fire to fight back. If Stone Edge and Ice Punch are absent, Salamence can switch into Lucario thanks to Intimidate, survive a boosted ExtremeSpeed, and follow up with numerous attacks. Skarmory, Hippowdon, and Bronzong can survive a non-boosted Close Combat and have their own ways of dealing with Lucario thanks to their high Defense stats. While this is not highly recommended, Jirachi can use Substitute twice while Lucario fights back with Close Combat. After two Special Defense drops, Jirachi can OHKO with Psychic with little problems.

Uh oh.  So looking at that list, Gliscor, Gyarados, Celebi, Salamence, Skarmory, Hippowdon, and Bronzong.  Jirachi too, I guess.

Note that changing the moves on Lucario allows it to handle some of these threats.  So lets build Lucario's moveset:

Lucario @ Life Orb
Adamant - Inner Focus
252 Atk / 4 Def / 252 Spe
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Stone Edge / Ice Punch / Crunch

Choosing adamant simply for the power, and the fact that it has extremespeed.  So that last move there, changes what you can knock off from the list.
Ice Punch destroys Gliscor and Salamence, while Stone Edge destroys Gyarados.  You'd be relying on Close Combat against Skarmory and Bronzong, provided that your forced into them. 
Since Stone Edge rips through Salamence too, I'd feel safer using that.  So here we have our first pokemon for the team.

Lucario @ Life Orb
Adamant - Inner Focus
252 Atk / 4 Def / 252 Spe
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Stone Edge


Now due to the moveset it has, Salamence and Gyarados can be taken off the high priority list.  That leaves you with Gliscor, Celebi, Skarmory, Hippowdon, Bronzong, and Jirachi.  Noticing that three of them are steel type, you are given the option to use the best steel type counter in the game: Magnezone.  It its the best steel counter due to its ability, which traps any enemy steel pokemon into battle, by preventing it from switching.  Magnezone also has the added capability of destroying Forretress, Scizor, and Metagross if used properly.  Note that Metagross' Earthquake will kill your Magnezone, and Forretress' earthquake will deal 87.04% - 102.16%, which is still a deadly 2 hit KO (2HKO).  Of course, only Metagross can threaten you, as it is faster by 10 base speed.  Also note that Scizor's Brick Break or Super Power will 1HKO. 

Regardless of this, being able to destroy Bronzong, Jirachi, and Skarmory with ease is worth the risk; thus Magnezone is put into the team.   Its standard set is more then capable.

Here is the team as of now:



Magnezone @ Leftovers
Modest - Magnet Pull
172 HP / 252 SpA / 84 Spe
~ Thunderbolt
~ Hidden Power Ice
~ Substitute
~ Magnet Rise

Lucario @ Life Orb
Adamant - Inner Focus
252 Atk / 4 Def / 252 Spe
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Stone Edge


Ooh, your in luck.  Magnezone's HP Ice rips through salamence, providing that you switch into a move not super effective against magnezone.  This will most likely be Fire Blast, or Flamethrower.  Sadly, the same Fire attack eliminates both of your pokemon as of now.  So, we are safe to add in arguably the best fire absorber in the game - Heatran.

Picking what heatran set to use is difficult at times, but not here.  We need it to hit hard and fast, which is why Choice Scarf heatran is perfect.  You can easily get a free switch in using its resistances, and immunity to fire and poison moves.  Also, that Salamence's fire blast can be used to your favor, instead of disadvantage.

The standard set is perfectly capable here.  Welcome the new addition to your team...

Heatran @ Choice Scarf
Naive - Flash Fire
4 HP / 252 SpA / 252 Spe
~ Fire Blast
~ Earth Power
~ Hidden Power Ice / Hidden Power Grass
~ Explosion

...but deciding the set needs thought here.  I personally prefer using Timid over Naive or Hasty, as Explosion will only be used in cases such as Blissey, and even a Timid explosion is enough to kill her.  Hidden Power ice is recommended here, as Grass will only serve to hit water types.  However, as you'll be locked into a weaker move most of the time, its better to get the kill on ice-weak pokemon. 

So this is your team as of now:




Heatran @ Choice Scarf
Naive - Flash Fire
4 HP / 252 SpA / 252 Spe
~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Explosion

Magnezone @ Leftovers
Modest - Magnet Pull
172 HP / 252 SpA / 84 Spe
~ Thunderbolt
~ Hidden Power Ice
~ Substitute
~ Magnet Rise

Lucario @ Life Orb
Adamant - Inner Focus
252 Atk / 4 Def / 252 Spe
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Stone Edge


Hmm.  Well here we're stuck, the three cover each other's backs pretty well.  However there are two glaring weaknesses.  One, you have no way of taking down bulky water types that come into heatran.  A Surf from one of those bulky waters will deal a great amount of damage to your Heatran, while the enemy hide behind instant recovery moves.  How to deal with this threat?  I recommend Vaporeon. 

Her wish support set seems the most ideal here, as it can give one or more of your pokemon an easy switch in, as well as defeating all water types that come in.

Her set is

Vaporeon @ Leftovers
Bold - Water Absorb
188 HP / 252 Def / 68 SpA
~ Wish
~ Surf
~ Ice Beam / Toxic
~ Protect / Yawn / Hidden Power Electric

Oh no, slashes!  Not to fear.  Since you want her to be able to defeat other water types, I'd recommend using Toxic and Hidden Power as the last two slots.  Ice beam is nice, of course, but you have Heatran's Hidden Power Ice to serve that purpose.  Hidden Power Electric is welcome as it allows you to stop Gyarados.  The only Bulky Waters not affected by Toxic at all is Milotic, because of its Marvel Scale (though Toxic will still defeat it eventually), and Cro-Cune, that is Rest/Sleep Talk/ Surf/ Calm Mind Suicune.  You'd have other ways of stopping that though, preferably.  So adding in Vaporeon...




Vaporeon @ Leftovers
Bold - Water Absorb
188 HP / 252 Def / 68 SpA
~ Wish
~ Surf
~ Toxic
~ Hidden Power Electric

Heatran @ Choice Scarf
Naive - Flash Fire
4 HP / 252 SpA / 252 Spe
~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Explosion

Magnezone @ Leftovers
Modest - Magnet Pull
172 HP / 252 SpA / 84 Spe
~ Thunderbolt
~ Hidden Power Ice
~ Substitute
~ Magnet Rise

Lucario @ Life Orb
Adamant - Inner Focus
252 Atk / 4 Def / 252 Spe
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Stone Edge


...You have four done.  Now here comes problem number two, half of your team is weak to the very common earthquake.  To remedy this, simply putting in a pokemon with Levitate, or a flying type is fine.  But which one to pick!

Well the best one in my opinion, for this case anyway is Rotom.  Not normal Rotom, no, but one of the new appliance form brought in by Platinum.  So which one?  They have identical stats, but I prefer the fire version, so I'll stick with that.

Rotom-H @ Leftovers
Calm - Levitate
252 HP / 88 Spe / 168 SpDef
~ Thunderbolt / Discharge
~ Shadow Ball / Hidden Power Fighting
~ Overheat
~ Reflect / Will-O-Wisp

Note that I did switch the EV's around to be focused specially.  Now for those slashes...
Thunderbolt is what I prefer because of the power, and Shadow ball also in order to beat Gengar.  Although, Paralyzing Gengar would be nice, I'd rather not risk chance.  Overheat is there because Rotom stops scizor from doing anything, safer then Magnezone because of Rotom's immunity to brick break.  For the last move...  Well Reflect would be better because it stops pursuiters from ruining you, and helps your team out overall. 

So as of now your team is:


Rotom-H @ Leftovers
Calm - Levitate
252 HP / 88 Spe / 168 SpDef
~ Thunderbolt
~ Shadow Ball
~ Overheat
~ Reflect

Vaporeon @ Leftovers
Bold - Water Absorb
188 HP / 252 Def / 68 SpA
~ Wish
~ Surf
~ Toxic
~ Hidden Power Electric

Heatran @ Choice Scarf
Naive - Flash Fire
4 HP / 252 SpA / 252 Spe
~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Explosion

Magnezone @ Leftovers
Modest - Magnet Pull
172 HP / 252 SpA / 84 Spe
~ Thunderbolt
~ Hidden Power Ice
~ Substitute
~ Magnet Rise

Lucario @ Life Orb
Adamant - Inner Focus
252 Atk / 4 Def / 252 Spe
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Stone Edge


Now there's just one final thing to do, a lead.  Your bases are pretty well covered, as it looks on paper, so you just need something to start off your match.  The lead can vary depending on the user's style, but for sake of example lets use...
Aerodactyl!

Providing more Earthquake immunity, the standard lead set is
Aerodactyl @ Focus Sash
Jolly - Pressure
4 HP / 252 Atk / 252 Spe
~ Taunt
~ Stealth Rock
~ Earthquake / Ice Fang
~ Rock Slide / Stone Edge

Now the moveset? 
Taunt and Stealth Rock are both there because, well why else not.  The third move is best as Earthquake, because the only other ground move you have is Heatran's Earth power, which is, well, not enough.  The last move is preference, Accuracy vs Power really, but for the sake of this I'll use Stone Edge. 

So there's the team;


Aerodactyl @ Focus Sash
Jolly - Pressure
4 HP / 252 Atk / 252 Spe
~ Taunt
~ Stealth Rock
~ Earthquake / Ice Fang
~ Rock Slide / Stone Edge

Rotom-H @ Leftovers
Calm - Levitate
252 HP / 88 Spe / 168 SpDef
~ Thunderbolt
~ Shadow Ball
~ Overheat
~ Reflect

Vaporeon @ Leftovers
Bold - Water Absorb
188 HP / 252 Def / 68 SpA
~ Wish
~ Surf
~ Toxic
~ Hidden Power Electric

Heatran @ Choice Scarf
Naive - Flash Fire
4 HP / 252 SpA / 252 Spe
~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Explosion

Magnezone @ Leftovers
Modest - Magnet Pull
172 HP / 252 SpA / 84 Spe
~ Thunderbolt
~ Hidden Power Ice
~ Substitute
~ Magnet Rise

Lucario @ Life Orb
Adamant - Inner Focus
252 Atk / 4 Def / 252 Spe
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Stone Edge


Now comes the question...how do we use it?

Juliette


Juliette

#3
Final edit

I'll update this as I write, guys.

To do list:

finish part 2.5 and part 3
organize everything and make it look cleaner
banner (volunteer to make me one?  IM me/PM/have mack contact me)
sexify
"how to make EV spreads" section

Macawmoses

Here is the lo-down, guys. I've brought in SB to help make this a competitive board. We'll both go into detail later on, but if any of you have Pokemon D/P, drop me a pm. I am making a list of users, and the two of us are going to try making this a board you could like.

I'll make this clear, though. THERE WILL BE A COMPETITIVE TOURNAMENT WITH A GOOD PRIZE. That's right. Once he's done showing some basic elements, we'll fire up Wifi and Shoddy, and see how much we've learned.

SB, thanks a lot.

Juliette

#5
Quote from: mackormoses on November 30, 2008, 12:30:39 AM
Here is the lo-down, guys. I've brought in SB to help make this a competitive board. We'll both go into detail later on, but if any of you have Pokemon D/P, drop me a pm. I am making a list of users, and the two of us are going to try making this a board you could like.

I'll make this clear, though. THERE WILL BE A COMPETITIVE TOURNAMENT WITH A GOOD PRIZE. That's right. Once he's done showing some basic elements, we'll fire up Wifi and Shoddy, and see how much we've learned.

SB, thanks a lot.
I'll probably also arrange a breeding project for the board, but since I'm already involved in one on another site (lol, NS2) that won't be till the new year, for the most part. 

No problem, I'm glad to help.

jnfs2014

Dang it!! Stupid crappy DS games are 2 centimeters long.
I lost Diamond.

Juliette

Quote from: JNeedForSpeed2014 on November 30, 2008, 10:58:30 AM
Dang it!! Stupid crappy DS games are 2 centimeters long.
I lost Diamond.
The magic of shoddy battle.
Parts two and three will contain stuff on them, don't worry.

jnfs2014

Quote from: Spiritombreeder on November 30, 2008, 02:51:18 PM
Quote from: JNeedForSpeed2014 on November 30, 2008, 10:58:30 AM
Dang it!! Stupid crappy DS games are 2 centimeters long.
I lost Diamond.
The magic of shoddy battle.
Parts two and three will contain stuff on them, don't worry.
It sucks when you use the Wii or parents' computer, though.

Juliette

Quote from: JNeedForSpeed2014 on November 30, 2008, 07:37:12 PM
Quote from: Spiritombreeder on November 30, 2008, 02:51:18 PM
Quote from: JNeedForSpeed2014 on November 30, 2008, 10:58:30 AM
Dang it!! Stupid crappy DS games are 2 centimeters long.
I lost Diamond.
The magic of shoddy battle.
Parts two and three will contain stuff on them, don't worry.
It sucks when you use the Wii or parents' computer, though.
Ah, ouch...
Shoddy should work on your parents computer though, all it is is java, no installation needed.  Relatively small too.

jnfs2014

Quote from: Spiritombreeder on November 30, 2008, 09:09:22 PM
Quote from: JNeedForSpeed2014 on November 30, 2008, 07:37:12 PM
Quote from: Spiritombreeder on November 30, 2008, 02:51:18 PM
Quote from: JNeedForSpeed2014 on November 30, 2008, 10:58:30 AM
Dang it!! Stupid crappy DS games are 2 centimeters long.
I lost Diamond.
The magic of shoddy battle.
Parts two and three will contain stuff on them, don't worry.
It sucks when you use the Wii or parents' computer, though.
Ah, ouch...
Shoddy should work on your parents computer though, all it is is java, no installation needed.  Relatively small too.
If the computer wasn't crowded/locked, I would.

btw, Awesome thread.

Macawmoses

Quote from: JNeedForSpeed2014 on December 01, 2008, 07:36:26 PM
Quote from: Spiritombreeder on November 30, 2008, 09:09:22 PM
Quote from: JNeedForSpeed2014 on November 30, 2008, 07:37:12 PM
Quote from: Spiritombreeder on November 30, 2008, 02:51:18 PM
Quote from: JNeedForSpeed2014 on November 30, 2008, 10:58:30 AM
Dang it!! Stupid crappy DS games are 2 centimeters long.
I lost Diamond.
The magic of shoddy battle.
Parts two and three will contain stuff on them, don't worry.
It sucks when you use the Wii or parents' computer, though.
Ah, ouch...
Shoddy should work on your parents computer though, all it is is java, no installation needed.  Relatively small too.
If the computer wasn't crowded/locked, I would.

btw, Awesome thread.
Still, look into Shoddy. We can do tourneys etc.

Hishipi

#12
hmm, maybe I should brush up on my metagame knowledge, I stopped playing shortly after Shoddy was updated to include Plat pokemon and items. :-X

EDIT:

Is skymin uber? I can't find it on smogon. :D
~Hishipi

Juliette

#13
Quote from: Hishipi on December 07, 2008, 01:07:03 AM
hmm, maybe I should brush up on my metagame knowledge, I stopped playing shortly after Shoddy was updated to include Plat pokemon and items. :-X

EDIT:

Is skymin uber? I can't find it on smogon. :D
You should :P.

Platinum pokemon (Skymin and Giratina-o) haven't been given pages yet.
Skymin is still OU, voting is in process still though.
Here's the thread, magic number is 60 btw
http://www.smogon.com/forums/showthread.php?t=48767

edit: I'll make the thread look nicer later.  I just want the information to actually be there

ThePowerOfOne

Quote from: mackormoses on November 30, 2008, 12:30:39 AM
Here is the lo-down, guys. I've brought in SB to help make this a competitive board. We'll both go into detail later on, but if any of you have Pokemon D/P, drop me a pm. I am making a list of users, and the two of us are going to try making this a board you could like.

I'll make this clear, though. THERE WILL BE A COMPETITIVE TOURNAMENT WITH A GOOD PRIZE. That's right. Once he's done showing some basic elements, we'll fire up Wifi and Shoddy, and see how much we've learned.

SB, thanks a lot.
Well i'm guessing you already know I have Pearl. But I haven't played it in so long... I was hoping to wait until Platinum to start playing again D: